Adventures In Graphica

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BOOK EXCERPT:

Graphica is a medium of literature that integrates pictures and words and arranges them to tell a story or convey information, usually presented in a comic strip, periodical, or book form AKA comics. It's no surprise comics have long been popular with kids and adults; some of our greatest heroes were introduced to us in comic form. Drawing on his own success using graphica with elementary students, literacy coach Terry Thompson introduces reading teachers to this popular medium in Adventures in Graphica: Using Comics and Graphic Novels to Teach Comprehension, Grades 2-6. In his book, Thompson explains how graphica can be an engaging and motivating tool for reluctant readers who often shun traditional texts. He suggests sources of appropriate graphica for the classroom and demonstrates how to fit this medium into the literacy framework and correlates with best practices in comprehension, vocabulary, and fluency instruction.Adventures in Graphica contains numerous, easy-to-replicate, instructional strategies, including examples of how graphic texts can be used to create a bridge and students transfer abstract comprehension strategies learned through comics and graphic novels to traditional texts. It is an excellent roadmap for teachers looking to add graphica to their classrooms.

Product Details :

Genre : Education
Author : Terry Thompson
Publisher : Taylor & Francis
Release : 2023-10-10
File : 231 Pages
ISBN-13 : 9781003843795


This Is A Great Book

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BOOK EXCERPT:

"This Is a Great Book " is rooted in the belief that having a wide range of "great" books to read is essential to student success as readers inside the classroom ... and beyond. Based on extensive research, this highly readable book explores a wide range of recommended titles that cover a spectrum of developmental stages for readers of chapter books to young adult novels. It presents novels around popular themes and features guest voices that include innovative teachers, librarians, booksellers, and students. Numerous activities and literacy events form the core of this valuable resource. Reproducible pages include response activities, reflection tools, assessment profiles, and inventories for easy classroom use. Committed to nurturing the love of reading, the book invites readers to dig deeper in their understanding and appreciation of books by responding through writing, discussion, the arts, media, and more. Special attention is given to the world of independent leisure reading, where students make choices based on their preferences and tastes. Experienced and new teachers will find fresh ideas and the tools they need to guide students to "great" books that will make a difference in their lives.

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Genre : Education
Author : Larry Swartz
Publisher : Pembroke Publishers
Release : 2015-09-30
File : 137 Pages
ISBN-13 : 9781551383088


Whatever Happened To Language Arts

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BOOK EXCERPT:

This insightful book explores how reading and writing instruction has evolved, and examines a wealth of teaching and learning techniques, including group reading, reading and writing workshops, and phonics and grammar.

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Genre : Language arts (Elementary)
Author : David Booth
Publisher : Pembroke Publishers Limited
Release : 2009
File : 178 Pages
ISBN-13 : 9781551388113


Science Fiction Video Games

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BOOK EXCERPT:

Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical a

Product Details :

Genre : Computers
Author : Neal Roger Tringham
Publisher : CRC Press
Release : 2014-09-10
File : 528 Pages
ISBN-13 : 9781482203899


Wireless Game Development In C C With Brew

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BOOK EXCERPT:

Book & CD. Targeted for intermediate programmers with experience in C/C++ and the basics of game programming, this book illustrates a variety of development techniques in the new and cutting-edge field of wireless games using Qualcomm's hot new BREW development environment. Barbagallo goes through the fundamentals of the API including graphics, sound, input, and general programming tips. Brought together with complete examples of working games, the book also features information on the burgeoning wireless gaming market.

Product Details :

Genre : Computers
Author : Ralph Barbagallo
Publisher : Wordware Publishing, Inc.
Release : 2003
File : 417 Pages
ISBN-13 : 9781556229053


The Routledge Companion To Video Game Studies

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BOOK EXCERPT:

The number of publications dealing with video game studies has exploded over the course of the last decade, but the field has produced few comprehensive reference works. The Routledge Companion to Video Game Studies, compiled by well-known video game scholars Mark J. P. Wolf and Bernard Perron, aims to address the ongoing theoretical and methodological development of game studies, providing students, scholars, and game designers with a definitive look at contemporary video game studies. Features include: comprehensive and interdisciplinary models and approaches for analyzing video games; new perspectives on video games both as art form and cultural phenomenon; explorations of the technical and creative dimensions of video games; accounts of the political, social, and cultural dynamics of video games. Each essay provides a lively and succinct summary of its target area, quickly bringing the reader up-to-date on the pertinent issues surrounding each aspect of the field, including references for further reading. Together, they provide an overview of the present state of game studies that will undoubtedly prove invaluable to student, scholar, and designer alike.

Product Details :

Genre : Games & Activities
Author : Mark J.P. Wolf
Publisher : Routledge
Release : 2014-01-03
File : 676 Pages
ISBN-13 : 9781136290503


Encyclopedia Of Video Games 2 Volumes

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BOOK EXCERPT:

This encyclopedia collects and organizes theoretical and historical content on the topic of video games, covering the people, systems, technologies, and theoretical concepts as well as the games themselves. This two-volume encyclopedia addresses the key people, companies, regions, games, systems, institutions, technologies, and theoretical concepts in the world of video games, serving as a unique resource for students. The work comprises over 300 entries from 97 contributors, including Ralph Baer and Nolan Bushnell, founders of the video game industry and some of its earliest games and systems. Contributing authors also include founders of institutions, academics with doctoral degrees in relevant fields, and experts in the field of video games. Organized alphabetically by topic and cross-referenced across subject areas, Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming will serve the needs of students and other researchers as well as provide fascinating information for game enthusiasts and general readers.

Product Details :

Genre : Social Science
Author : Mark J. P. Wolf
Publisher : Bloomsbury Publishing USA
Release : 2012-08-16
File : 991 Pages
ISBN-13 : 9798216161813


Games Vs Hardware The History Of Pc Video Games

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BOOK EXCERPT:

My two biggest passions concerning computers are hardware and gaming. I wrote this book because I don’t want that important pieces of history regarding computer hardware, games and, in a smaller amount the 80’s operating systems to be forgotten and lost. I want everyone to appreciate the hardware and software industry and especially the people behind them as they worked many days and nights to deliver us fast and advanced computers and entertaining and complex games.

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Genre : Computers
Author : Bogdan Ion Purcaru
Publisher : Purcaru Ion Bogdan
Release : 2014-03-13
File : 552 Pages
ISBN-13 :


A Companion To Digital Literary Studies

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BOOK EXCERPT:

This Companion offers an extensive examination of how new technologies are changing the nature of literary studies, from scholarly editing and literary criticism, to interactive fiction and immersive environments. A complete overview exploring the application of computing in literary studies Includes the seminal writings from the field Focuses on methods and perspectives, new genres, formatting issues, and best practices for digital preservation Explores the new genres of hypertext literature, installations, gaming, and web blogs The Appendix serves as an annotated bibliography

Product Details :

Genre : Social Science
Author : Ray Siemens
Publisher : John Wiley & Sons
Release : 2013-03-20
File : 559 Pages
ISBN-13 : 9781118508831


The Video Games Textbook

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BOOK EXCERPT:

The Video Games Textbook takes the history of video games to another level, with visually-stimulating, comprehensive, and chronological chapters that are relevant and easy to read for a variety of students. Every chapter is a journey into a different era or area of gaming, where readers emerge with a strong sense of how video games evolved, why they succeeded or failed, and the impact they had on the industry and human culture. Written to capture the attention and interest of both domestic and international college students, each chapter contains a list of objectives and key terms, illustrative timelines, arcade summaries, images and technical specifications of all major consoles. Key Features Explores the history of video games, including the social, political, and economic motivations Facilitates learning of material with illustrative timelines, arcade summaries and images Highlights the technical specifications of all major consoles Illustrates the breakthroughs and trends of the gaming market

Product Details :

Genre : Computers
Author : Brian J. Wardyga
Publisher : CRC Press
Release : 2018-08-06
File : 806 Pages
ISBN-13 : 9781351172349