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BOOK EXCERPT:
This book addresses emerging issues in usability, interface design, human–computer interaction, user experience and assistive technology. It highlights research aimed at understanding human interactions with products, services and systems and focuses on finding effective approaches for improving the user experience. It also discusses key issues in designing and providing assistive devices and services for individuals with disabilities or impairment, offering them support with mobility, communication, positioning, environmental control and daily living. The book covers modeling as well as innovative design concepts, with a special emphasis on user-centered design, and design for specific populations, particularly the elderly. Further topics include virtual reality, digital environments, gaming, heuristic evaluation and forms of device interface feedback (e.g. visual and haptic). Based on the AHFE 2020 Virtual Conference on Usability and User Experience, the AHFE 2020 Virtual Conference on Human Factors and Assistive Technology, the AHFE Virtual Conference on Human Factors and Wearable Technologies, and the AHFE 2020 Virtual Conference on Virtual Environments and Game Design, held on July 16–20, 2020, it provides academics and professionals with an extensive source of information and a timely guide to tools, applications and future challenges in these fields.
Product Details :
Genre |
: Technology & Engineering |
Author |
: Tareq Ahram |
Publisher |
: Springer Nature |
Release |
: 2020-07-01 |
File |
: 940 Pages |
ISBN-13 |
: 9783030518288 |
eBook Download
BOOK EXCERPT:
This book focuses on emerging issues in usability, interface design, human–computer interaction, user experience and assistive technology. It highlights research aimed at understanding human interaction with products, services and systems, and focuses on finding effective approaches for improving user experience. It also discusses key issues in designing and providing assistive devices and services to individuals with disabilities or impairment, to assist mobility, communication, positioning, environmental control and daily living. The book covers modelling as well as innovative design concepts, with a special emphasis on user-centered design, and design for specific populations, particularly the elderly. Virtual reality, digital environments, heuristic evaluation and forms of device interface feedback of (e.g. visual and haptic) are also among the topics covered. Based on the AHFE 2018 Conference on Usability & User Experience and the AHFE 2018 Conference on Human Factors and Assistive Technology, held on July 21–25, 2018, in Orlando, Florida, USA, this book reports on cutting-edge findings, research methods and user-centred evaluation approaches.
Product Details :
Genre |
: Technology & Engineering |
Author |
: Tareq Z. Ahram |
Publisher |
: Springer |
Release |
: 2018-06-27 |
File |
: 1026 Pages |
ISBN-13 |
: 9783319949475 |
eBook Download
BOOK EXCERPT:
This book addresses emerging issues in usability, interface design, human–computer interaction, user experience and assistive technology. It highlights research aimed at understanding human interactions with products, services and systems and focuses on finding effective approaches for improving the user experience. It also discusses key issues in designing and providing assistive devices and services for individuals with disabilities or impairment, offering them support with mobility, communication, positioning, environmental control and daily living. The book covers modeling as well as innovative design concepts, with a special emphasis on user-centered design, and design for specific populations, particularly the elderly. Further topics include virtual reality, digital environments, gaming, heuristic evaluation and forms of device interface feedback (e.g. visual and haptic). Based on the AHFE 2021 Conferences on Usability and User Experience, Human Factors and Wearable Technologies, Human Factors in Virtual Environments and Game Design, and Human Factors and Assistive Technology, held virtually on 25–29 July, 2021, from USA, this book provides academics and professionals with an extensive source of information and a timely guide to tools, applications and future challenges in these fields.
Product Details :
Genre |
: Technology & Engineering |
Author |
: Tareq Z. Ahram |
Publisher |
: Springer Nature |
Release |
: 2021-07-07 |
File |
: 1163 Pages |
ISBN-13 |
: 9783030800918 |
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BOOK EXCERPT:
The four-volume set LNCS 11583, 11584, 11585, and 11586 constitutes the proceedings of the 8th International Conference on Design, User Experience, and Usability, DUXU 2019, held as part of the 21st International Conference, HCI International 2019, which took place in Orlando, FL, USA, in July 2019. The total of 1274 papers and 209 posters included in the 35 HCII 2019 proceedings volumes was carefully reviewed and selected from 5029 submissions. DUXU 2019 includes a total of 167 regular papers, organized in the following topical sections: design philosophy; design theories, methods, and tools; user requirements, preferences emotions and personality; visual DUXU; DUXU for novel interaction techniques and devices; DUXU and robots; DUXU for AI and AI for DUXU; dialogue, narrative, storytelling; DUXU for automated driving, transport, sustainability and smart cities; DUXU for cultural heritage; DUXU for well-being; DUXU for learning; user experience evaluation methods and tools; DUXU practice; DUXU case studies.
Product Details :
Genre |
: Computers |
Author |
: Aaron Marcus |
Publisher |
: Springer |
Release |
: 2019-07-10 |
File |
: 538 Pages |
ISBN-13 |
: 9783030235413 |
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BOOK EXCERPT:
The four-volume set LNCS 8012, 8013, 8014 and 8015 constitutes the proceedings of the Second International Conference on Design, User Experience, and Usability, DUXU 2013, held as part of the 15th International Conference on Human-Computer Interaction, HCII 2013, held in Las Vegas, USA in July 2013, jointly with 12 other thematically similar conferences. The total of 1666 papers and 303 posters presented at the HCII 2013 conferences was carefully reviewed and selected from 5210 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 282 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this four-volume set. The 65 papers included in this volume are organized in the following topical sections: designing for safe and secure environments; designing for smart and ambient devices; designing for virtual and augmented environments; and emotional and persuasion design.
Product Details :
Genre |
: Computers |
Author |
: Aaron Marcus |
Publisher |
: Springer |
Release |
: 2013-07-01 |
File |
: 625 Pages |
ISBN-13 |
: 9783642392382 |
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BOOK EXCERPT:
This book constitutes the refereed proceedings of the 11th International Conference on Design, User Experience, and Usability, DUXU 2022, held as part of the 23rd International Conference, HCI International 2022, which was held virtually in June/July 2022. The total of 1271 papers and 275 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 5487 submissions. The DUXU 2022 proceedings comprise three volumes; they were organized in the following topical sections: Part I: Processes, Methods, and Tools for UX Design and Evaluation; User Requirements, Preferences, and UX Influential Factors; Usability, Acceptance, and User Experience Assessment. Part II: Emotion, Motivation, and Persuasion Design; Design for Well-being and Health.- Learning Experience Design; Globalization, Localization, and Culture Issues. Part III: Design Thinking and Philosophy; DUXU Case Studies; Design and User Experience in Emerging Technologies.
Product Details :
Genre |
: Computers |
Author |
: Marcelo M. Soares |
Publisher |
: Springer Nature |
Release |
: 2022-06-16 |
File |
: 563 Pages |
ISBN-13 |
: 9783031058974 |
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BOOK EXCERPT:
This book introduces the basics in game usability and overall game UX mindset and techniques, as well as looking at current industry best practices and trends. Fully updated for its second edition, it includes practical advice on how to include usability in already tight development timelines, and how to advocate for UX and communicate results to higher-ups effectively. The book begins with an introduction to UX strategy considerations for games, and to UX design, before moving on to cover core user research and usability techniques as well as how to fit UX practices into the business process. It provides considerations of player differences and offers strategies for inclusion as well as chapters that give platform and context specific advice. With a wealth of new interviews with industry leaders and contributions from the very best in game UX, the book also includes brand new chapters on: Accessibility Mobile Game Usability Data Science Virtual and Augmented Reality Esports This book will be vital reading for all professional game developers and game UX advocates, as well as those students aspiring to work in game development and game UX.
Product Details :
Genre |
: Art |
Author |
: Katherine Isbister |
Publisher |
: CRC Press |
Release |
: 2022-03-13 |
File |
: 453 Pages |
ISBN-13 |
: 9781000523485 |
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BOOK EXCERPT:
This three volume set LNCS 12779, 12780, and 12781 constitutes the refereed proceedings of the 10th International Conference on Design, User Experience, and Usability, DUXU 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of DUXU 2021, Part I, are organized in topical sections named: UX Design Methods and Techniques; Methods and Techniques for UX Research; Visual Languages and Information Visualization; Design Education and Practice.
Product Details :
Genre |
: Computers |
Author |
: Marcelo M. Soares |
Publisher |
: Springer Nature |
Release |
: 2021-07-03 |
File |
: 670 Pages |
ISBN-13 |
: 9783030782214 |
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BOOK EXCERPT:
The automotive industry has always relied on innovation to drive its growth, with Ford Motor Company at the forefront of this transformation. Today, digital transformation is a key focus, with technologies such as AI, big data, and blockchain being used to improve personalized user experiences, develop connected and autonomous vehicles, optimize supply chains, and transform manufacturing processes. The Master's Program in Technology and Innovation - MTI, offered in partnership between SENAI CIMATEC and Ford, aims to provide professionals with the knowledge and skills needed to succeed in this rapidly changing industry. Through independent research projects and practical experience, the program develops critical thinking and problem-solving skills, and enables professionals to build relationships with key players in the automotive industry. I hope you have great insights to solve your day-to-day challenges when reading this book.
Product Details :
Genre |
: Language Arts & Disciplines |
Author |
: Ingrid Winkler |
Publisher |
: Pimenta Cultural |
Release |
: 2023-10-05 |
File |
: 217 Pages |
ISBN-13 |
: 9786559396153 |
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BOOK EXCERPT:
Selected, peer reviewed papers from the 2011 International Conference on Information Science, Automation and Material System (ISAM 2011), May 21-22, 2011, Zhengzhou, China
Product Details :
Genre |
: Technology & Engineering |
Author |
: Helen Zhang |
Publisher |
: Trans Tech Publications Ltd |
Release |
: 2011-03-28 |
File |
: 1753 Pages |
ISBN-13 |
: 9783038135920 |