Designing For The Digital Age

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Whether you’re designing consumer electronics, medical devices, enterprise Web apps, or new ways to check out at the supermarket, today’s digitally-enabled products and services provide both great opportunities to deliver compelling user experiences and great risks of driving your customers crazy with complicated, confusing technology. Designing successful products and services in the digital age requires a multi-disciplinary team with expertise in interaction design, visual design, industrial design, and other disciplines. It also takes the ability to come up with the big ideas that make a desirable product or service, as well as the skill and perseverance to execute on the thousand small ideas that get your design into the hands of users. It requires expertise in project management, user research, and consensus-building. This comprehensive, full-color volume addresses all of these and more with detailed how-to information, real-life examples, and exercises. Topics include assembling a design team, planning and conducting user research, analyzing your data and turning it into personas, using scenarios to drive requirements definition and design, collaborating in design meetings, evaluating and iterating your design, and documenting finished design in a way that works for engineers and stakeholders alike.

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Genre : Computers
Author : Kim Goodwin
Publisher : John Wiley & Sons
Release : 2011-03-25
File : 770 Pages
ISBN-13 : 9781118079881


Designing Digital Space

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The Complete Guide to Virtual Reality in Architecture andDesign The first in-depth book on virtual reality (VR) aimed specificallyat architecture and design professionals, Designing Digital Spacesteers you skillfully through the learning curve of this excitingnew technology. Beginning with a historical overview of theevolution of architectural representations, this unique resourceexplains what VR is, how it is being applied today, and how itpromises to revolutionize not only the design process, but the formand function of the built environment itself. Vividly illustratinghow VR fits alongside traditional methods of architecturalrepresentation, this comprehensive guide prepares you to makeoptimum practical use of this powerful interactive tool, andembrace the new role of the architect in a virtually designedworld. Offers in-depth coverage of the virtual universe--datarepresentation and information management, static and dynamicworlds, tracking and visual display systems, control devices, andmore. Examines a wide range of current VR architectural applications,from walkthroughs, simulations, and evaluations to reconstructionsand networked environments Includes insightful essays by leading VR developers covering someof today's most innovative projects Integrates VR into the historical framework of architecturaldevelopment, with detailed sections on the past, present, andfuture Features a dazzling array of virtual world images and sequentialdisplays Explores the potential impact of digital architecture on the builtenvironment of the future

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Genre : Architecture
Author : Daniela Bertol
Publisher : John Wiley & Sons
Release : 1996-12-20
File : 356 Pages
ISBN-13 : 0471146625


Theories And Practice In Interaction Design

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Ad hoc and interdisciplinary, the field of interaction design claims no unified theory. Yet guidelines are needed. In essays by 26 major thinkers and designers, this book presents the rich mosaic of ideas which nourish the lively art of interaction design. The editors introduction is a critical survey of interaction design with a debt and contribut

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Genre : Computers
Author : Sebastiano Bagnara
Publisher : CRC Press
Release : 2006-06-20
File : 392 Pages
ISBN-13 : 9781482269536


Designing Digital Experiences For Positive Youth Development

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Based on over a decade and a half of research, this title aims to guide readers in the design of digital technologies to promote positive behaviours in children and teenagers.

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Genre : Medical
Author : Marina Umaschi Bers
Publisher : OUP USA
Release : 2012-03-02
File : 210 Pages
ISBN-13 : 9780199757022


Measuring The Digital World

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This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. The definitive guide to next generation digital measurement; Indispensable insight for building high-value digital experiences! Helps you capture the knowledge you need to deliver deep personalization at scale Reflects today’s latest insights into digital behavior and consumer psychology For every digital marketer, analyst, and executive who wants to improve performance To win at digital, you must capture the right data, quickly transform it into the right knowledge,and use them both to deliver deep personalization at scale. Conventional digital metrics simply aren’t up to the task. Now, Gary Angel shows how to reinvent digital measurement so it delivers all you need to create richer, more compelling digital experiences. Angel shows how to transform “raw facts” about digital behavior into meaningful knowledge about your visitors... what they were trying to accomplish...how well you helped them... how you can personalize and optimize their digital experiences from now on... how you can use measurement to provide deep personalization at scale.

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Genre : Computers
Author : Gary Angel
Publisher : FT Press
Release : 2015-11-20
File : 322 Pages
ISBN-13 : 9780134195131


Digital Era How To Reframe Of Technology Digital World

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In this inspiring series, based on the revolutionary concepts of Napoleon Hill, explore the journey to personal and professional success through teachings that have transformed millions of lives. Each book in the series delves into a crucial aspect of Hill's principles, highlighting the importance of self-discipline, self-confidence, self-motivation, focus, persistence, and positive thinking. It is a practical and inspiring guide designed to empower readers to transform their lives through the application of Napoleon Hill's timeless principles. Don't give up on your goals, even when things get difficult; Find in the pages of these books the motivation and tools necessary to succeed in all areas of life.

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Genre : Business & Economics
Author : Digital World
Publisher : Digital World
Release : 2024-05-25
File : 72 Pages
ISBN-13 : 9781567781335


Learning To Read In A Digital World

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With digital screens becoming increasingly ubiquitous in the lives of children, from their homes to their classrooms, understanding the influence of these technologies on the ways children read takes on great importance. The aim of this edited volume is to examine how advances in technology are shaping children’s reading skills and development. The chapters in this volume explore the influence of various aspects of digital texts, the child’s cognitive and motivational skills, and the child’s environment on reading development in digital contexts. Each chapter draws upon the expertise of scientists and researchers across countries and disciplines to review what is currently known about the influence of technology on reading, how it is studied, and to offer new insights and research directions based on recent work.

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Genre : Language Arts & Disciplines
Author : Mirit Barzillai
Publisher : John Benjamins Publishing Company
Release : 2018-08-15
File : 254 Pages
ISBN-13 : 9789027263711


Design User Experience And Usability Designing Interactions

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The three-volume set LNCS 10918, 10919, and 10290 constitutes the proceedings of the 7th International Conference on Design, User Experience, and Usability, DUXU 2018, held as part of the 20th International Conference on Human-Computer Interaction, HCII 2018, in Las Vegas, NV, USA in July 2018. The total of 1171 papers presented at the HCII 2018 conferences were carefully reviewed and selected from 4346 submissions. The papers cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of applications areas. The total of 165 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this three-volume set. The 50 papers included in this volume are organized in topical sections on design, education and creativity, GUI, visualization and image design, multimodal DUXU, and mobile DUXU.

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Genre : Computers
Author : Aaron Marcus
Publisher : Springer
Release : 2018-07-10
File : 699 Pages
ISBN-13 : 9783319918037


Rethinking Pedagogy For A Digital Age

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Packed full with case studies from multi disciplines and with a helpful appendix of tools and resources, this book is an essential guide to effective design and implementation of sound e-learning activities.

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Genre : Computers
Author : Helen Beetham
Publisher : Routledge
Release : 2007-04-19
File : 281 Pages
ISBN-13 : 9781134132485


Rethinking Pedagogy For A Digital Age

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Through a critical discussion of the issues surrounding the design, sharing and reuse of learning activities, the second edition of Rethinking Pedagogy for a Digital Age examines a wide range of perspectives on effectively designing and delivering learning activities to ensure that future development is pedagogically sound, learner-focused, and accessible. This powerful book: • examines the reality of design in practice • shares tools and resources to guide practice • analyses design within complex systems • discusses the influence of open resources on design • includes design principles for mobile learning • explores practitioner development in course teams • presents scenarios for design for learning in an uncertain future Illustrated by case studies from across disciplines and supported by a helpful appendix of tools and resources for researchers, practitioners and teachers, the second edition of Rethinking Pedagogy for a Digital Age is an essential guide to designing for 21st Century learning.

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Genre : Education
Author :
Publisher : Routledge
Release : 2013-04-17
File : 352 Pages
ISBN-13 : 9781136158032