Totally Unauthorized Goldeneye 007 Strategy Guide

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BOOK EXCERPT:

Players control James Bond in his mission to stop the GoldenEye satellite and the evil agent controlling it. Maps, walkthroughs and secrets needed to defeat enemies can be found in this guide. The guide also includes coverage of 18 different special weapons and gadgets.

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Genre : Games & Activities
Author : Brady Games
Publisher : Bradygames
Release : 1997-09
File : 120 Pages
ISBN-13 : 1566867355


Video Games

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BOOK EXCERPT:

From the early days of home computers to today's modern consoles, people have played game after game. This book gives you a look at ten of the best.

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Genre : Juvenile Nonfiction
Author : Chris Jozefowicz
Publisher : Gareth Stevens Publishing LLLP
Release : 2009-08-07
File : 50 Pages
ISBN-13 : 9781433944062


James Bond In World And Popular Culture

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BOOK EXCERPT:

James Bond in World and Popular Culture: The Films are Not Enough provides the most comprehensive study of the James Bond phenomena ever published. The 40 original essays provide new insights, scholarship, and understanding to the world of James Bond. Topics include the Bond girl, Bond related video games, Ian Fleming’s relationship with the notorious Aleister Crowley and CIA director Alan Dulles. Other articles include Fleming as a character in modern fiction, Bond Jr. comics, the post Fleming novels of John Gardner and Raymond Benson, Bond as an American Superhero, and studies on the music, dance, fashion, and architecture in Bond films. Woody Allen and Peter Sellers as James Bond are also considered, as are Japanese imitation films from the 1960s, the Britishness of Bond, comparisons of Bond to Christian ideals, movie posters and much more. Scholars from a wide variety of disciplines have contributed a unique collection of perspectives on the world of James Bond and its history. Despite the diversity of viewpoints, the unifying factor is the James Bond mythos. James Bond in World and Popular Culture: The Films are Not Enough is a much needed contribution to Bond studies and shows how this cultural icon has changed the world.

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Genre : Performing Arts
Author : Jack Becker
Publisher : Cambridge Scholars Publishing
Release : 2012-12-04
File : 543 Pages
ISBN-13 : 9781443843843


100 Greatest Video Game Franchises

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BOOK EXCERPT:

Video games take players on a trip through ancient battlefields, to mythic worlds, and across galaxies. They provide players with a way to try on new identities and acquire vast superpowers. Video games also give people the chance to hit reset – to play again and again until they achieve a desired outcome. Their popularity has enabled them to grow far beyond their humble origins and to permeate other forms of popular culture, from comic books and graphic novels to films and television programs. Video games are universal. In 100 Greatest Video Game Franchises, editors Robert Mejia, Jaime Banks, and Aubrie Adams have assembled essays that identify, assess, and reveal the most important video games of all-time. Each entry makes a case for the game’s cultural significance and why it deserves to be on the list, from its influence on other games to its impact on an international scale. In addition to providing information about the game developer and when the franchise was established, these entries explore the connections between the different video games, examining them across genre, theme, and content. This accessible collection of essays gives readers an opportunity to gauge their favorite video game franchises against the best of all time and argue how they each fit among the 100 greatest ever created. Whether casually looking up information on these games or eager to learn how franchises evolved over the years, readers will enjoy this entertaining and informative volume. Comprehensive and engaging, 100 Greatest Video Game Franchises will appeal to fans and scholars alike.

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Genre : Games & Activities
Author : Robert Mejia
Publisher : Rowman & Littlefield
Release : 2017-08-17
File : 267 Pages
ISBN-13 : 9781442278158


Game On Hollywood

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BOOK EXCERPT:

The 14 essays in Game on, Hollywood! take on several points of game and film intersection. They look at storylines, aesthetics, mechanics, and production. The book is about adaptation (video game to film, film to video game), but it is even more about narrative. The essays draw attention to the ways and possibilities of telling a story. They consider differences and similarities across modes of storytelling (showing, telling, interacting), explore the consequences of time, place and ideology, and propose critical approaches to the vastness of narrative in the age of multimedia storytelling. The video games and film texts discussed include The Warriors (1979 film; 2005 video game), GoldenEye (1995 film), GoldenEye 007 (1997 and 2011 video games), Buffy the Vampire Slayer (2000-2004, television show), Buffy the Vampire Slayer: Chaos Bleeds (2003 video game), Prince of Persia: The Sands of Time (2003 video game; 2010 film), the Star Wars franchise empire (1977 on), Afro Samurai (2009 video game), and Disney's Epic Mickey (2010 video game).

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Genre : Games & Activities
Author : Gretchen Papazian
Publisher : McFarland
Release : 2013-02-06
File : 233 Pages
ISBN-13 : 9781476601854


100 Retro Videogames You Must Play Before You Die

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BOOK EXCERPT:

Taking in everything from Another World to X-COM: UFO Defense, here are 100 classic retro games you must play before you die. The book includes, among many others, Doom, Half-Life, Sensible Soccer, Tomb Raider, Super Mario 64, Cannon Fodder, Space Invaders, Star Wars, Metal Gear Solid, Quake, Resident Evil, and Tetris. Prepare for a nostalgic trip through the vintage years of arcade and home gaming!

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Genre : Games & Activities
Author : Tom Crossland
Publisher : epubli
Release : 2024-06-23
File : 203 Pages
ISBN-13 : 9783759831071


1000 Facts About James Bond

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BOOK EXCERPT:

Dr. No was supposed to be a monkey. Christian Bale turned down the role of James Bond because he had "already played a serial killer." The actor who plays Goldfinger was a Nazi. There isn't a single American actor in Skyfall. The car flip in Casino Royale was achieved using an air cannon. Anthony Hopkins was cast as the villain of Tomorrow Never Dies. He quit after three days. Although Roger Moore played James Bond in seven films, he has a severe phobia of guns. The villain of Die Another Day is based on Richard Branson. Q's real name is Geoffrey Boothroyd. Quentin Tarantino nearly directed Casino Royale. He would've cast Samuel L. Jackson and Uma Thurman in significant roles. The main villain from Quantum of Solace is based on Tony Blair. Sean Connery wears a wig in every Bond film.

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Genre : Performing Arts
Author : James Egan
Publisher : Lulu.com
Release : 2016-09-06
File : 164 Pages
ISBN-13 : 9781326782757


Vintage Game Consoles

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BOOK EXCERPT:

Vintage Game Consoles tells the story of the most influential videogame platforms of all time, including the Apple II, Commodore 64, Nintendo Entertainment System, Game Boy, Sega Genesis, Sony PlayStation, and many more. It uncovers the details behind the consoles, computers, handhelds, and arcade machines that made videogames possible. Drawing on extensive research and the authors’ own lifelong experience with videogames, Vintage Game Consoles explores each system’s development, history, fan community, its most important games, and information for collectors and emulation enthusiasts. It also features hundreds of exclusive full-color screenshots and images that help bring each system’s unique story to life. Vintage Game Consoles is the ideal book for gamers, students, and professionals who want to know the story behind their favorite computers, handhelds, and consoles, without forgetting about why they play in the first place – the fun! Bill Loguidice is a critically acclaimed technology author who has worked on over a dozen books, including CoCo: The Colorful History of Tandy’s Underdog Computer, written with Boisy G. Pitre. He’s also the co-founder and Managing Director for the popular Website, Armchair Arcade. A noted videogame and computer historian and subject matter expert, Bill personally owns and maintains well over 400 different systems from the 1970s to the present day, including a large volume of associated materials. Matt Barton is an associate professor of English at Saint Cloud State University in Saint Cloud, Minnesota, where he lives with his wife Elizabeth. He’s the producer of the "Matt Chat," a weekly YouTube series featuring in-depth interviews with notable game developers. In addition to the original Vintage Games, which he co-authored with Bill, he’s author of Dungeons & Desktops: The History of Computer Role-Playing Games and Honoring the Code: Conversations with Great Game Designers.

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Genre : Computers
Author : Bill Loguidice
Publisher : CRC Press
Release : 2014-02-24
File : 369 Pages
ISBN-13 : 9781135006518


James Bond And Popular Culture

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BOOK EXCERPT:

The most recognizable fictional spy and one of the longest running film franchises, James Bond has inspired a host of other pop culture contributions, including Doctor Who (the Jon Pertwee era), the animated television comedy series Archer, Matt Kindt's comic book series Mind MGMT, Japan's Nakano Spy School Films, the 1960s Italian Eurospy genre, and the recent 007 Legends video game. This collection of new essays analyzes Bond's phenomenal literary and filmic influence over the past 50-plus years. The 14 essays are categorized into five parts: film, television, literature, lifestyle (emphasis on fashion and home decor), and the Bond persona reinterpreted.

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Genre : Literary Criticism
Author : Michele Brittany
Publisher : McFarland
Release : 2014-11-12
File : 289 Pages
ISBN-13 : 9780786477937


Debugging Game History

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BOOK EXCERPT:

Essays discuss the terminology, etymology, and history of key terms, offering a foundation for critical historical studies of games. Even as the field of game studies has flourished, critical historical studies of games have lagged behind other areas of research. Histories have generally been fact-by-fact chronicles; fundamental terms of game design and development, technology, and play have rarely been examined in the context of their historical, etymological, and conceptual underpinnings. This volume attempts to “debug” the flawed historiography of video games. It offers original essays on key concepts in game studies, arranged as in a lexicon—from “Amusement Arcade” to “Embodiment” and “Game Art” to “Simulation” and “World Building.” Written by scholars and practitioners from a variety of disciplines, including game development, curatorship, media archaeology, cultural studies, and technology studies, the essays offer a series of distinctive critical “takes” on historical topics. The majority of essays look at game history from the outside in; some take deep dives into the histories of play and simulation to provide context for the development of electronic and digital games; others take on such technological components of games as code and audio. Not all essays are history or historical etymology—there is an analysis of game design, and a discussion of intellectual property—but they nonetheless raise questions for historians to consider. Taken together, the essays offer a foundation for the emerging study of game history. Contributors Marcelo Aranda, Brooke Belisle, Caetlin Benson-Allott, Stephanie Boluk, Jennifer deWinter, J. P. Dyson, Kate Edwards, Mary Flanagan, Jacob Gaboury, William Gibbons, Raiford Guins, Erkki Huhtamo, Don Ihde, Jon Ippolito, Katherine Isbister, Mikael Jakobsson, Steven E. Jones, Jesper Juul, Eric Kaltman, Matthew G. Kirschenbaum, Carly A. Kocurek, Peter Krapp, Patrick LeMieux, Henry Lowood, Esther MacCallum-Stewart, Ken S. McAllister, Nick Monfort, David Myers, James Newman, Jenna Ng, Michael Nitsche, Laine Nooney, Hector Postigo, Jas Purewal, Reneé H. Reynolds, Judd Ethan Ruggill, Marie-Laure Ryan, Katie Salen Tekinbaş, Anastasia Salter, Mark Sample, Bobby Schweizer, John Sharp, Miguel Sicart, Rebecca Elisabeth Skinner, Melanie Swalwell, David Thomas, Samuel Tobin, Emma Witkowski, Mark J.P. Wolf

Product Details :

Genre : Games & Activities
Author : Henry Lowood
Publisher : MIT Press
Release : 2016-06-03
File : 465 Pages
ISBN-13 : 9780262331951