The Game

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The incredible inside story of power, money, and baseball's last twenty years. In the fall of 1992, America's National Pastime is in crisis and already on the path to the unthinkable: cancelling a World Series for the first time in history. The owners are at war with each other, their decades-long battle with the players has turned America against both sides, and the players' growing addiction to steroids will threaten the game's very foundation. It is a tipping point for baseball, a crucial moment in the game's history that catalyzes a struggle for power by three strong-willed men: Commissioner Bud Selig, Yankees owner George Steinbrenner, and union leader Don Fehr. It's their uneasy alliance at the end of decades of struggle that pulls the game back from the brink and turns it into a money-making powerhouse that enriches them all. This is the real story of baseball, played out against a tableau of stunning athletic feats, high-stakes public battles, and backroom political deals -- with a supporting cast that includes Barry Bonds and Mark McGwire, Joe Torre and Derek Jeter, George Bush and George Mitchell, and many more. Drawing from hundreds of extensive, exclusive interviews throughout baseball, The Game is a stunning achievement: a rigorously reported book and the must-read, fly-on-the-wall, definitive account of how an enormous struggle for power turns disaster into baseball's Golden Age.

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Genre : Sports & Recreation
Author : Jon Pessah
Publisher : Hachette UK
Release : 2015-05-05
File : 656 Pages
ISBN-13 : 9780316242219


The Game Design Reader

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Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists. The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players. Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play? Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader. Visual essays between book sections act as counterpoint to the writings. Like Rules of Play, The Game Design Reader is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.

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Genre : Computers
Author : Katie Salen Tekinbas
Publisher : MIT Press
Release : 2005-11-23
File : 955 Pages
ISBN-13 : 9780262195362


Lukezilla Beats The Game

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Lucas, small and unathletic, is obsessed with being powerful Trunkzilla in an online game, but after becoming a volunteer Senior Sitter and saving Isaac in real life, everything changes.

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Genre : Juvenile Fiction
Author : Kurtis Scaletta
Publisher : Capstone Editions
Release : 2020
File : 241 Pages
ISBN-13 : 9781684462049


The Game Of Humor

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Humor, wit, and laughter surround each person. From everyday quips to the carefully contrived comedy of literature, newspapers, and television we experience humor in many forms, yet the impetus for our laughter is far from innocuous. Misfortune, stupidity, and moral or cultural defects, however faintly revealed in others and ourselves, seem to make us laugh. Although discomforting, such negative terms as superiority, aggression, hostility, ridicule, or degradation can be applied to instances of humor. According to scholars, Thomas Hobbes's "superiority theory"?that humor arises from mischances, infirmities, and indecencies, where there is no wit at all?applies to most humor. With the exception of good-natured play, Charles R. Gruner claims that humor is rarely as innocent as it first appears.Gruner's proposed superiority theory of humor is all-encompassing. In The Game of Humor, he expands the scope of Hobbes's theory to include and explore the contest aspect of "good-natured" play. As such, the author believes all instances of humor can be examined as games, in terms of competition and keeping score?winners and losers. Gruner draws on a broad spectrum of thought-provoking examples. Holocaust jokes, sexual humor, the racialist dialogue of such comic characters as Stepin Fetchit and Archie Bunker, simple puns, and many of the author's own encounters with everyday humor. Gruner challenges the reader to offer a single example of humor that cannot be "de-humorized" by its agonistic nature.The Game of Humor makes intriguing and enjoyable reading for people interested in humor and the aspects of human motivation. This book will also be valuable to professionals in communication and information studies, sociologists, literary critics and linguists, and psychologists concerned with the conflicts and tensions of everyday life.

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Genre : Social Science
Author : Charles R. Gruner
Publisher : Routledge
Release : 2017-07-05
File : 212 Pages
ISBN-13 : 9781351482370


The Game Is Altered

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Sometime in the near future, Lionel, a computer nerd, lives alone with his sick cat, Buddha. His flat overlooks the high street where only a few rundown shops remain in business, including his friend, the old Caribbean gentleman Mr Barber. Lionel, mixed race, born in Kenya, was adopted by a white family. But, apart from his gorgeous, abrasive sister Lilith - his best friend and harshest critic - his family have deserted him. Lionel plays games because he's a coward who can't handle human interaction, Lilith says, before one of her frequent disappearances. But when Lionel puts his headset on, and enters CawrQuest he becomes Ludi, the fighter and the lover. He's free. Here he doesn't need to face his past, bullied by his adoptive brothers, and the shocking event he refuses to remember. Still, the 'real' world won't go away. Nor will Crystal, the haunted Anime girl who needs to be saved from the 'adult health centre' opposite his flat. Soon nothing adds up. Why are people beginning to look at him nervously? Why do the outcasts at work suddenly want to be his friend? Has Lilith finally disappeared for good? As reality and the game blur, Lionel and Ludi are assaulted on all sides. As Lionel struggles to unravel what's happening to him, Ludi tries to rescue the people he loves before the game is altered forever.

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Genre : Fiction
Author : Mez Packer
Publisher : Profile Books
Release : 2012-02-02
File : 377 Pages
ISBN-13 : 9781906994860


Values Of The Game

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This New York Times bestseller offers “slam-dunk lessons in teamwork and character” from the NBA hall of famer and former US senator (People). Bill Bradley, whose varied career highlights include a gold-medal win in the Olympics, two world championship victories with the New York Knicks, and three terms as a US senator from New Jersey, writes here about the game that helped form his philosophies for success in basketball and in life. Each chapter is devoted to a value that is fundamental to Bradley’s vision of a purposeful life: passion, discipline, selflessness, respect, perspective, courage, leadership, responsibility, resilience, and imagination. In each, he illustrates these principles with personal anecdotes and observations, creating a concise philosophical treatise that readers can apply to their own lives. With an introduction by Bradley’s friend and teammate Phil Jackson, this “love letter to basketball . . . is every bit as prescient, thoughtful, and just plain valuable a work as you’d expect from a man who never approaches any task without a full commitment” (The Boston Globe). “Bradley hits nothing but net with Values of the Game. Call it The Book of Virtues meets hardwood.” —USA Today “This may be the single most important present a parent can give a sports-loving child.” —The Dallas Morning News

Product Details :

Genre : Biography & Autobiography
Author : Bill Bradley
Publisher : Rosetta Books
Release : 2012-02-15
File : 72 Pages
ISBN-13 : 9780795323300


A Practical Treatise On The Game Of Draughts Etc

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Genre :
Author : John George POHLMAN
Publisher :
Release : 1819
File : 56 Pages
ISBN-13 : BL:A0024884282


The Game Of Our Lives

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In this bestselling timeless classic, Peter Gzowski recounts the 1980-81 season he spent travelling around the NHL circuit with the Edmonton Oilers. These were the days when the young Oilers, led by a teenaged Wayne Gretzky, were poised on the edge of greatness, and about to blaze their way into the record books and the consciousness of a nation. While the story of the early Oilers embodies the book, The Game of Our Lives is much more than a retelling of one season in the life of an NHL team. Unlike any book ever written in the annals of hockey, Gzowski beautifully weaves together the anatomy of a modern NHL team with the magnificent history of the game to create one of the best books about hockey in Canada. Here are the great teams and the great players through the ages—Morenz, Richard, Howe, Orr, Hull—the men whose rare and indefinable genius on the ice exemplified the speed, grit and innovation of the game. The Game of Our Lives is the best book on the Canadian passion for hockey; a wondrously perceptive account of the hold the game has on Canadians. —Jack Granatstein, The National Post

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Genre : Sports & Recreation
Author : Peter Gzowski
Publisher : Heritage House Publishing Co
Release : 2004
File : 276 Pages
ISBN-13 : 1894384598


Loving The Game When The Game Doesn T Love You Back

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Each year, thousands of athletes work hard to excel at their sport, while sacrificing their time in hopes of one day playing professionally. Some make it but many do not. Most often we hear the stories of athletes that have succeeded. However there are many more untold stories of great athletes who did not. Brandon Sweeney shares his story of the setbacks he had to overcome when his dream of going to the NFL was shattered by a career ending injury. It was a long process of readjustment for Brandon but he ultimately discovers his true identity, and God-given purpose. Brandon wrote this book to motivate, inspire and challenge athletes to recognize the importance of preparing for life on and off the field, but ultimately to help others discover their full potential and their God-given purpose beyond the game.

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Genre : Biography & Autobiography
Author : Brandon Sweeney
Publisher : Brandon Sweeney
Release : 2014-05-06
File : 182 Pages
ISBN-13 : 9780989136754


Handbook Of Demonstrations And Activities In The Teaching Of Psychology

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For those who teach students in psychology, education, and the social sciences, the Handbook of Demonstrations and Activities in the Teaching of Psychology, Second Edition provides practical applications and rich sources of ideas. Revised to include a wealth of new material (56% of the articles are new), these invaluable reference books contain the collective experience of teachers who have successfully dealt with students' difficulty in mastering important concepts about human behavior. Each volume features a table that lists the articles and identifies the primary and secondary courses in which readers can use each demonstration. Additionally, the subject index facilitates retrieval of articles according to topical headings, and the appendix notes the source as it originally appeared in Teaching of Psychology, the official journal of the Society for the Teaching of Psychology, Division Two of the American Psychological Association. Volume I consists of 97 articles about strategies for teaching introductory psychology, statistics, research methods, and the history of psychology classes. Divided into four sections (one for each specialty), the book suggests ways to stimulate interest, promote participation, grasp psychological terminology, and master necessary scientific skills.

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Genre : Psychology
Author : Mark E. Ware
Publisher : Psychology Press
Release : 2013-11-26
File : 666 Pages
ISBN-13 : 9781317759409