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BOOK EXCERPT:
Build the essential 4—creativity, collaboration, communication, and critical thinking! Go beyond theory and learn how to systematically integrate STEAM and Maker spaces that prepare students for real-world experiences. This engaging resource outlines step-by-step processes to help anyone start their STEAM and Maker journey. Includes charts, checklists, web links, and profiles to help you make meaningful subject area connections and tap your students’ natural curiosity. You’ll learn to: Integrate STEAM and Making into daily practice Differentiate instruction for all learners Align with core standards and The Next Generation Science Standards
Product Details :
Genre |
: Education |
Author |
: Jacie Maslyk |
Publisher |
: Corwin Press |
Release |
: 2016-02-17 |
File |
: 169 Pages |
ISBN-13 |
: 9781506336299 |
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BOOK EXCERPT:
Learn the actions, movements, and best practices to help your body—your main craft tool—perform its best For artists and craftsmen of all ages to reduce their risk of injury in the studio Author is well known as founder of Wellness for Makers®, a company focused on this topic
Product Details :
Genre |
: Health & Fitness |
Author |
: Missy Graff Ballone |
Publisher |
: Schiffer + ORM |
Release |
: 2022-08-16 |
File |
: 209 Pages |
ISBN-13 |
: 9781507303276 |
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BOOK EXCERPT:
Covering the period from the publication of Thomas Chippendale’s The Gentleman and Cabinet-Makers' Director (1754) to the Great Exhibition (1851), this book analyses the relationships between producer retailers and consumers of furniture and interior design, and explores what effect dialogues surrounding these transactions had on the standardisation of furniture production during this period. This study examines the role of pattern books and their readers; the construction of taste and style through negotiation; and daily interactions through showrooms and other services, to reveal the complexities of English material culture in a period of industrialisation.
Product Details :
Genre |
: History |
Author |
: Dr Akiko Shimbo |
Publisher |
: Ashgate Publishing, Ltd. |
Release |
: 2015-12-28 |
File |
: 281 Pages |
ISBN-13 |
: 9780754669289 |
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BOOK EXCERPT:
This unique reference book is a compendium of makers and manufacturers of every variety of musical instrument made in the United States today. It provides names and addresses of instrument makers indexed alphabetically. Each entry gives all known information on the total and annual number of instruments the maker has produced, the number of workers in the shop, the year the individual or firm began manufacturing instruments, whether the instruments are available on demand or made to order, and whether a brochure is available from the maker. Complete cross-references are provided for companies known by more than one name, for partnerships, and for parent and subsidiary firms. Instruments are also indexed, and makers are listed by state for the convenience of the reader. Lists of schools of instrument making and relevant organizations and publications are included as appendixes. The directory will serve two major purposes. First, it will be an invaluable source of information for historians and for the rapidly growing number of collectors of musical instruments, who will be able to use the data gathered here in appraising instruments and tracing their history. The second purpose is simply to increase communication among instrument makers and to make their names available to retail and wholesale outlets for their products.
Product Details :
Genre |
: Crafts & Hobbies |
Author |
: Susan Caust Farrell |
Publisher |
: University of Missouri Press |
Release |
: 1981 |
File |
: 244 Pages |
ISBN-13 |
: 0826203221 |
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BOOK EXCERPT:
The New Game Makers Bible is the premier book for helping game makers make the best games possible. It teaches good game making in many forms, whatever the genre, whatever the topic, it is covered here. It goes over good ideas, bad ideas, different kinds of games, story development, particular elements such as game mechanics, and much more. Table of Contents: The Most Important Elements In Games - Page 6. The Best Ideas I’ve Seen Used - Page 12. Obscure but Good Ideas For Games - Page 14. Ideas For Video Games (New) (Contains: Character Ideas, The Possible Setting/Story, Possible Power Ups and Items, Tools/Effects, Weapons and Similar Things, Powers and Magic, Abilities, Other Things, Nice Touches, and Possible Enemies.) - Page 17. Good Ideas for Games - Page 37. Bad Ideas for Games - Page 39. The Success or Failure of a Game - Page 40. Contrasting Old Ideas - Page 43. Game Making Tactics - Page 44. Having the Most Fun in a Game - Page 50. Developing a Theme and World - Page 57. Developing a Story - Page 58. Ideas for Story Development - Page 59. Types of Characters and Their Motives - Page 62. The Enemies Motives - Page 68. The Actual Player’s Motives - Page 69. The Most Important Questions For A Game Maker To Find Answers For - Page 73. The Best Ways to Place Secrets - Page 85. The Best Things… Page 86. The History of Some Major Games - Page 88. Two Player Elements in Different Games - Page 97. Choosing a System to Create For - Page 100. History and Facts About Old Consoles - Page 101. Neat Game Things - Page 109. Choosing a Peripheral to Create For - Page 112. On Doing Things That Have Never Been Done Before - Page 113. A Brief History of Early Video Games - Page 114. The Gaming Community - Page 118. The Joy of Game Making - Page 120. The 75 Rules of Good Games - Page 121. The 75 Sins of Game Making - Page 124. In Book Two: Part One: An Effective Philosophy of Game Making. This contains many numbered lists helpful for game making. - Page 128. Part Two: Frequently Used Ideas (The Best of Them) - Page 171. Part Three: Some Free Ideas Technology-Wise And Game-Wise - Page 241. Part Four: Creating From Different Genres - Page 248. A formula for a good side scrolling game - Page 251. The best platformers - Page 253. Adventure Games - Page 254. About Simulation Games - Page 260. 3D Games - Page 261. Odds and ends of other genres - Page 264. Educational Games - Page 267. Casino Games - Page 269. Games of Lesser Tech - Page 270. Games that are stylized after their own world - Page 270. A Mental Hospital Simulator - Page 272. Part Five: Miscellaneous Things and Additions to the Previous Things - Page 273. Different ways a game can start - Page 276. Frequently/ Traditionally used Ideas - Page 278. Retro Video Game History - Page 284. More About Making Good Games - Page 286. Part Six: New And Free Video Game Ideas - Page 293.
Product Details :
Genre |
: Computers |
Author |
: Adam Jeremy Capps |
Publisher |
: Adam Jeremy Capps |
Release |
: 2021-08-25 |
File |
: 322 Pages |
ISBN-13 |
: |
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BOOK EXCERPT:
Have you ever wondered if you were made for more? What is our purpose in this life? Can we really make a difference? Pastor and author Gregg Matte believes we can. You were made for more than watching. You have a history-changing, difference-making, life-giving, Spirit-empowered legacy to leave. As Jesus works deeply in you and clearly through you, you will be a difference maker. The first step to being a difference maker is having a difference made in you. Once God has made the gospel difference in your life, you will be ready to go in His name and play your part in changing the world. Are you ready to jump in? Are you ready to make the Difference Maker Declaration?
Product Details :
Genre |
: Religion |
Author |
: Gregg Matte |
Publisher |
: B&H Publishing Group |
Release |
: 2019-06-01 |
File |
: 127 Pages |
ISBN-13 |
: 9781535951173 |
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BOOK EXCERPT:
Jim Morris is no stranger to big dreams. Since he was five years old, he passionately yearned to play baseball in the major leagues. However, despite all his hard work and determination, a series of unfortunate events and injuries scuttled his career before he was twenty-five. Doctors told him he would never play again. Then at age thirty-five—after a string of highly implausible events and at an age when most players are retiring—Morris found himself on the mound as a relief pitcher for the Tampa Bay Devil Rays. His return to the game was so incredible that Disney made his story into a heartwarming film—The Rookie—with a stellar performance by Dennis Quaid. It was released to popular acclaim and was a huge box office success. It won the ESPY for Best Sports Movie in 2002 and the CAMIE award for Character and Morality in Entertainment. Dream Makers picks up where The Rookie left off. This compelling memoir explores the untapped territory of Morris’s life, including his contentious relationship with his father, his incessant and grueling struggle with pain and addiction, the mentorship with his wise and loving grandfather who kept him grounded, and the resolve and faith that drove him to overcome every tribulation. Dream Makers explores the transformative power of surrounding yourself with the best, most accomplished people possible—inspiring you to overcome life’s obstacles and achieve your dreams. Life can come at you fast, but with God, all things are possible. “It’s not about me. It’s what God can do through me.”
Product Details :
Genre |
: Self-Help |
Author |
: Jim “The Rookie” Morris |
Publisher |
: Savio Republic |
Release |
: 2020-06-23 |
File |
: 214 Pages |
ISBN-13 |
: 9781682617977 |
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BOOK EXCERPT:
Product Details :
Genre |
: |
Author |
: |
Publisher |
: |
Release |
: 1926 |
File |
: 1314 Pages |
ISBN-13 |
: CHI:086648975 |
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BOOK EXCERPT:
Product Details :
Genre |
: United States |
Author |
: |
Publisher |
: |
Release |
: 1878 |
File |
: 432 Pages |
ISBN-13 |
: BML:37001104004192 |
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BOOK EXCERPT:
Product Details :
Genre |
: Labor supply |
Author |
: United States. Bureau of Labor |
Publisher |
: |
Release |
: 1895 |
File |
: 728 Pages |
ISBN-13 |
: PSU:000018412017 |