Live Visuals

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This volume surveys the key histories, theories and practice of artists, musicians, filmmakers, designers, architects and technologists that have worked and continue to work with visual material in real time. Covering a wide historical period from Pythagoras’s mathematics of music and colour in ancient Greece, to Castel’s ocular harpsichord in the 18th century, to the visual music of the mid-20th century, to the liquid light shows of the 1960s and finally to the virtual reality and projection mapping of the present moment, Live Visuals is both an overarching history of real-time visuals and audio-visual art and a crucial source for understanding the various theories about audio-visual synchronization. With the inclusion of an overview of various forms of contemporary practice in Live Visuals culture – from VJing to immersive environments, architecture to design – Live Visuals also presents the key ideas of practitioners who work with the visual in a live context. This book will appeal to a wide range of scholars, students, artists, designers and enthusiasts. It will particularly interest VJs, DJs, electronic musicians, filmmakers, interaction designers and technologists.

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Genre : Performing Arts
Author : Steve Gibson
Publisher : Taylor & Francis
Release : 2022-07-29
File : 453 Pages
ISBN-13 : 9781000612974


Architecture In Formation

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Architecture in Formation is the first digital architecture manual that bridges multiple relationships between theory and practice, proposing a vital resource to structure the upcoming second digital revolution. Sixteen essays from practitioners, historians and theorists look at how information processing informs and is informed by architecture. Twenty-nine experimental projects propose radical means to inform the new upcoming digital architecture. Featuring essays by: Pablo Lorenzo-Eiroa, Aaron Sprecher, Georges Teyssot, Mario Carpo, Patrik Schumacher, Bernard Cache, Mark Linder, David Theodore, Evan Douglis, Ingeborg Rocker and Christian Lange, Antoine Picon, Michael Wen-Sen Su, Chris Perry, Alexis Meier, Achim Menges and Martin Bressani. Interviews with: George Legendre, Alessandra Ponte, Karl Chu, CiroNajle, and Greg Lynn. Projects by: Diller Scofidio and Renfro; Mark Burry; Yehuda Kalay; Omar Khan; Jason Kelly Johnson, Future Cities Lab; Alejandro Zaera-Polo and Maider Llaguno Munitxa; Anna Dyson / Bess Krietemeyer, Peter Stark, Center for Architecture, Science and Ecology (CASE); Philippe Rahm; Lydia Kallipoliti and Alexandros Tsamis; Neeraj Bhatia, Infranet Lab; Jenny Sabin, Lab Studio; Luc Courschene, Society for Arts and Technology (SAT); Eisenman Architects; Preston Scott Cohen; Eiroa Architects; Michael Hansmeyer; Open Source Architecture; Andrew Saunders; Nader Tehrani, Office dA; Satoru Sugihara, ATLV and Thom Mayne, Morphosis; Reiser and Umemoto; Roland Snooks, Kokkugia; Philip Beesley; Matias del Campo and Sandra Manninger SPAN; Michael Young; Eric Goldemberg, Monad Studio; Francois Roche; Ruy Klein; Chandler Ahrens and John Carpenter.

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Genre : Architecture
Author : Pablo Lorenzo-Eiroa
Publisher : Routledge
Release : 2013-10-08
File : 353 Pages
ISBN-13 : 9781134502837


Virtual Reality

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At present, the virtual reality has impact on information organization and management and even changes design principle of information systems, which will make it adapt to application requirements. The book aims to provide a broader perspective of virtual reality on development and application. First part of the book is named as "virtual reality visualization and vision" and includes new developments in virtual reality visualization of 3D scenarios, virtual reality and vision, high fidelity immersive virtual reality included tracking, rendering and display subsystems. The second part named as "virtual reality in robot technology" brings forth applications of virtual reality in remote rehabilitation robot-based rehabilitation evaluation method and multi-legged robot adaptive walking in unstructured terrains. The third part, named as "industrial and construction applications" is about the product design, space industry, building information modeling, construction and maintenance by virtual reality, and so on. And the last part, which is named as "culture and life of human" describes applications of culture life and multimedia-technology.

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Genre : Computers
Author : Tang Xinxing
Publisher : BoD – Books on Demand
Release : 2012-09-05
File : 322 Pages
ISBN-13 : 9789535107217


Ecrm2015 Proceedings Of The 14th European Conference On Research Methods 2015

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Complete proceedings of the 14th European Conference on Research Methodology for Business and Management Studies Valletta, Malta Published by Academic Conferences and Publishing International

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Genre : Business & Economics
Author : Dr Vincent Cassar
Publisher : Academic Conferences Limited
Release : 2015-06-01
File : 478 Pages
ISBN-13 : 9781910810118


Business Screen Magazine

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Genre : Industrial films
Author :
Publisher :
Release : 1952
File : 712 Pages
ISBN-13 : CUB:U183019685956


Waldie S Select Circulating Library

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Genre :
Author :
Publisher :
Release : 1839
File : 532 Pages
ISBN-13 : PRNC:32101013456940


Headlong Hall

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Peacock's first novel is situated within its literary and historical contexts via a substantial introduction, generous notes, and annotated appendices.

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Genre : Fiction
Author : Thomas Love Peacock
Publisher : IndyPublish.com
Release : 1816
File : 230 Pages
ISBN-13 : OXFORD:400217767


New Screen Media

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No Marketing Blurb

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Genre : Performing Arts
Author : Martin Rieser
Publisher : British Film Institute
Release : 2002
File : 376 Pages
ISBN-13 : UOM:39015055584869


Conference Abstracts And Applications

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Genre : Computer graphics
Author :
Publisher :
Release : 2000
File : 292 Pages
ISBN-13 : UOM:39015048226081


Cross Media Communications

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This text is an introduction to the future of mass media and mass communications - cross-media communications. Cross-media is explained through the presentation and analysis of contemporary examples and project-based tutorials in cross-media development. The text introduces fundamental terms and concepts, and provides a solid overview of cross-media communications, one that builds from a general introduction to a specific examination of media and genres to a discussion of the concepts involved in designing and developing cross-media communications. There is also an accompanying DVD-ROM full of hands-on exercises that shows how cross-media can be applied. For the DVD-ROM: http: //www.lulu.com/content/817927

Product Details :

Genre : Education
Author : Drew Davidson
Publisher : Lulu.com
Release : 2010
File : 296 Pages
ISBN-13 : 9780557285655