3d Mesh Processing And Character Animation

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3D Mesh Processing and Character Animation focusses specifically on topics that are important in three-dimensional modelling, surface design and real-time character animation. It provides an in-depth coverage of data structures and popular methods used in geometry processing, keyframe and inverse kinematics animations and shader based processing of mesh objects. It also introduces two powerful and versatile libraries, OpenMesh and Assimp, and demonstrates their usefulness through implementations of a wide range of algorithms in mesh processing and character animation respectively. This Textbook is written for students at an advanced undergraduate or postgraduate level who are interested in the study and development of graphics algorithms for three-dimensional mesh modeling and analysis, and animations of rigged character models. The key topics covered in the book are mesh data structures for processing adjacency queries, simplification and subdivision algorithms, mesh parameterization methods, 3D mesh morphing, skeletal animation, motion capture data, scene graphs, quaternions, inverse kinematics algorithms, OpenGL-4 tessellation and geometry shaders, geometry processing and terrain rendering.

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Genre : Computers
Author : Ramakrishnan Mukundan
Publisher : Springer Nature
Release : 2022-03-14
File : 209 Pages
ISBN-13 : 9783030813543


View Dependent Character Animation

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Creating moving camera character animations in 3D is a multi-faceted computer graphics and computer vision problem that requires a formal representation of the moving camera, and efficient algorithms to help author manage and render the multitude of character poses required for the animation. This well-researched book introduces view-dependent character animation, covering all the relevant background work. Numerous example animations are offered to explain and illustrate this versatile technique.

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Genre : Computers
Author : Parag Chaudhuri
Publisher : Springer Science & Business Media
Release : 2007-09-24
File : 149 Pages
ISBN-13 : 9781846287626


Advanced Methods In Computer Graphics

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This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic concepts in computer graphics and programming. It aims to provide a good foundation of advanced methods such as skeletal animation, quaternions, mesh processing and collision detection. These and other methods covered in the book are fundamental to the development of algorithms used in commercial applications as well as research.

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Genre : Computers
Author : Ramakrishnan Mukundan
Publisher : Springer Science & Business Media
Release : 2012-02-10
File : 316 Pages
ISBN-13 : 9781447123408


3d Imaging Multidimensional Signal Processing And Deep Learning

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This book gathers selected papers presented at the conference “Advances in 3D Image and Graphics Representation, Analysis, Computing and Information Technology,” one of the first initiatives devoted to the problems of 3D imaging in all contemporary scientific and application areas. The two volumes of the book cover wide area of the aspects of the contemporary multidimensional imaging and outline the related future trends from data acquisition to real-world applications based on new techniques and theoretical approaches. This volume contains papers aimed at the multidimensional systems and signal processing, deep learning, mathematical approaches and the related applications. The related topics are multidimensional multi-component image processing; multidimensional image representation and super-resolution; compression of multidimensional spatio-temporal images; multidimensional image transmission systems; multidimensional signal processing; prediction and filtering of multidimensional process; intelligent multi-spectral and hyper-spectral image processing, intelligent multi-view image processing, 3D deep learning, 3D GIS and graphic database; data-based MD image retrieval and knowledge data mining; watermarking, hiding and encryption of MD images; intelligent visualization of MD images; forensic analysis systems for M3D graphics algorithm; 3D VR (Virtual Reality)/AR (Augmented Reality); applications of multidimensional signal processing; applications of multidimensional systems; multidimensional filters and filter-banks.

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Genre : Technology & Engineering
Author : Lakhmi C. Jain
Publisher : Springer Nature
Release : 2022-08-23
File : 237 Pages
ISBN-13 : 9789811924521


Multidimensional Signals Augmented Reality And Information Technologies

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This book features a collection of high-quality, peer-reviewed research papers presented at Second 'World Conference on Intelligent and 3-D Technologies' (WCI3DT 2023), held in China during May 26–28, 2023. The book provides an opportunity to researchers and academia as well as practitioners from industry to publish their ideas and recent research development work on all aspects of 3D imaging technologies and artificial intelligence, their applications and other related areas. The book presents ideas and the works of scientists, engineers, educators and students from all over the world from institutions and industries.

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Genre : Technology & Engineering
Author : Roumen Kountchev
Publisher : Springer Nature
Release : 2024-02-05
File : 379 Pages
ISBN-13 : 9789819970117


Application Of Intelligent Systems In Multi Modal Information Analytics

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This book presents the proceedings of the 2020 International Conference on Intelligent Systems Applications in Multi-modal Information Analytics, held in Changzhou, China, on June 18–19, 2020. It provides comprehensive coverage of the latest advances and trends in information technology, science and engineering. It addresses a number of broad themes, including data mining, multi-modal informatics, agent-based and multi-agent systems for health and education informatics, which inspire the development of intelligent information technologies. The contributions cover a wide range of topics such as AI applications and innovations in health and education informatics; data and knowledge management; multi-modal application management; and web/social media mining for multi-modal informatics. Outlining promising future research directions, the book is a valuable resource for students, researchers and professionals, and a useful reference guide for newcomers to the field.

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Genre : Technology & Engineering
Author : Vijayan Sugumaran
Publisher : Springer Nature
Release : 2020-07-20
File : 870 Pages
ISBN-13 : 9783030515560


Mastering Android Game Development With Unity

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Create enthralling Android games with Unity Faster Than Ever Before About This Book Develop complex Android games with the help of Unity's advanced features such as artificial intelligence, high-end physics, and GUI transformations. Create amazing Graphical User Interfaces (GUIs) with Unity's new uGUI system Unravel and deploy exciting games across Android devices Who This Book Is For If you are a Unity 5 developer and want to expand your knowledge of Unity 5 to create high-end complex Android games, then this book is for you. Readers are expected to have a basic understanding of Unity 5, working with its environment, and its basic concepts. What You Will Learn Develop your own Jetpack Joyride clone game Explore the advanced features of Unity 5 by building your own Action Fighting game Develop remarkable Graphical User Interfaces (GUIs) with Unity's new uGUI system Enhance your game by adding stunning particle systems and complex animations Build pleasing virtual worlds with special effects, lights, sky cube maps, and cameras Make your game more realistic by providing music and sound effects Debug and deploy your games on different Android devices In Detail Game engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the Web, desktop, mobile, and console. With Unity's intuitive, easy-to-learn toolset and this book, it's never been easier to become a game developer. You will begin with the basic concepts of Android game development, a brief history of Android games, the building blocks of Android games in Unity 5, and the basic flow of games. You will configure an empty project for the Jetpack Joyride Clone Game, add an environment and characters, and control them. Next you will walk through topics such as particle systems, camera management, prefabs, animations, triggers, colliders, and basic GUI systems. You will then cover the basic setup for 3D action fighting games, importing models, textures and controlling them with a virtual on-screen joystick. Later you will set up Scene for 3D Configuration, create basic gameplays, and manage input controls. Next you will learn to create the interface for the main menu, gameplay, game over, achievements, and high score screens. Finally you will polish your game with stats, sounds, and Social Networking, followed by testing the game on Android devices and then publishing it on Google Play, Amazon, and OUYA Stores. Style and approach A step-by-step and detailed guide to developing high-end complex Android games utilizing the advanced concepts of Unity.

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Genre : Computers
Author : Siddharth Shekar
Publisher : Packt Publishing Ltd
Release : 2017-05-25
File : 346 Pages
ISBN-13 : 9781785282942


Machine Learning Image Processing Network Security And Data Sciences

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This two-volume set (CCIS 1762-1763) constitutes the refereed proceedings of the 4th International Conference on Machine Learning, Image Processing, Network Security and Data Sciences, MIND 2022, held in Bhopal, India, in December 2022. The 64 papers presented in this two-volume set were thoroughly reviewed and selected from 399 submissions. The papers are organized according to the following topical sections: ​machine learning and computational intelligence; data sciences; image processing and computer vision; network and cyber security.

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Genre : Computers
Author : Nilay Khare
Publisher : Springer Nature
Release : 2023-01-17
File : 378 Pages
ISBN-13 : 9783031243677


Digital Media Production For Beginners

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Written for the non-specialist media producer, this book offers a practical and engaging guide to basic digital media production using modern equipment and software. As media production tools and software become more pervasive and traditional media jobs scarcer, today’s media professionals are now expected to be content creators across multiple forms of media, often working with little more equipment than a smartphone. In this accessible manual, Griffey explains how well-crafted media can help sell products, bolster subscriptions, and influence public opinion—and how to go about crafting it in a landscape of high-speed social media consumption. Topics covered include the basics of photography, film, video, and audio production, as well as animation and building websites. Readers will learn not just how to shoot or record content, but also how to edit, compress, and share it, considering the most appropriate file types, equipment, software, and platforms to use for each scenario. After reading this book, students will understand best practices associated with almost every area of media production and possess the essential skills to get the job done. This book is an essential companion for students in communication disciplines, including PR, advertising, journalism, and marketing, looking for a solid grounding in digital media production to prepare them for the competitive job market.

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Genre : Language Arts & Disciplines
Author : Julia V. Griffey
Publisher : Taylor & Francis
Release : 2024-08-30
File : 246 Pages
ISBN-13 : 9781040115268


Articulated Motion And Deformable Objects

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Annotation This book constitutes the proceedings of the 6th International Conference on Articulated Motion and Deformable Objects, held in Port d'Andratx, Mallorca, Spain, in July 2010.

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Genre : Computers
Author : Francisco Jose Perales Lopez
Publisher : Springer
Release : 2010-06-26
File : 323 Pages
ISBN-13 : 9783642140617