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BOOK EXCERPT:
Using textual analysis, interviews with game designers, audience surveys, and close analysis of player forum discussion, this book examines the unique nature of the producer/consumer relationship within promotional Alternate Reality Games (ARGs). Historically, ARGs are rooted in advertising as much as they are in narrative storytelling. As designers often have to respond to player actions as the game progresses, players can have an impact on the storyline, on character behaviour, and potentially on the final resolution of the narrative. This book explores how both media consumers and producers are responding to this new reconfiguration of the producer/consumer/prosumer dynamic in order to better understand the diverse advertising experiences available to media audiences today. With a focus on participatory culture and the political economy of promotional communications, this in-depth analysis of ARGs will appeal to academics and researchers in the fields of games, film, advertising, and media and cultural studies.
Product Details :
Genre |
: Computers |
Author |
: Stephanie Janes |
Publisher |
: Routledge |
Release |
: 2019-08-06 |
File |
: 127 Pages |
ISBN-13 |
: 9781351174725 |
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BOOK EXCERPT:
While formal training and communication are a foundational approach to developing employees in the workplace, alternate reality games (ARGs) provide a framework for increased and sustained engagement within business organizations. ARGs are transmedia experiences designed to generate engagement and immersive learning beyond what is achieved in forma
Product Details :
Genre |
: Computers |
Author |
: Charles Palmer |
Publisher |
: CRC Press |
Release |
: 2016-03-30 |
File |
: 130 Pages |
ISBN-13 |
: 9781498722391 |
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BOOK EXCERPT:
By weaving fictional narratives and problem solving into everyday life, alternate reality games (ARGs) may be able to fill gaps left by traditional studies in the behavioral and social sciences. Researchers are exploring new ways to address concerns such as ecological validity, inconsistent replication, and recruitment of large and diverse sample populations. ARG-based research design, using familiar tools and multimedia venues to engage players in meaningful interaction within complex near‐real‐world environments, offers methods that can make a difference. This book examines the potential strengths of ARG‐based social science research, the challenges that remain to be overcome, and potential starting points for testing these possibilities.
Product Details :
Genre |
: Education |
Author |
: Ruthanna Gordon |
Publisher |
: Lulu.com |
Release |
: 2015-02-20 |
File |
: 132 Pages |
ISBN-13 |
: 9781312781054 |
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BOOK EXCERPT:
Alternate Reality Games (ARGs) challenge what players understand as “real.” Alternate Reality Games and the Cusp of Digital Gameplay is the first collection to explore and define the possibilities of ARGs. Though prominent examples have existed for more than two decades, only recently have ARGs come to the prominence as a unique and highly visible digital game genre. Adopting many of the same strategies as online video games, ARGs blur the distinction between real and fictional. With ARGs continuing to be an important and blurred space between digital and physical gameplay, this volume offers clear analysis of game design, implementation, and ramifications for game studies. Divided into three distinct sections, the contributions include first hand accounts by leading ARG creators, scholarly analysis of the meaning behind ARGs, and explorations of how ARGs are extending digital tools for analysis. By balancing the voices of designers, players, and researchers, this collection highlights how the Alternate Reality Game genre is transforming the ways we play and interact today.
Product Details :
Genre |
: Games & Activities |
Author |
: Antero Garcia |
Publisher |
: Bloomsbury Publishing USA |
Release |
: 2017-04-20 |
File |
: 369 Pages |
ISBN-13 |
: 9781501316258 |
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BOOK EXCERPT:
Alternate Reality Games (ARGs) are computer- and Internet-based "games" (sometimes they're not games at all in a traditional competitive sense) that create virtual environments and self-contained, fully elaborated worlds. The games usually feature an interactive, real-time narrative that involves multiple participants directly with characters, and the action unfolds as a result of participants responses to challenges and puzzles. Participants often form a community of sorts to play the game, coming to strategic decisions and coordinating their responses and actions in the virtual world through media of the actual world, such as telephone, email, snail mail, and the Internet. This book introduces readers to the dazzlingly elaborate, intricate, and wildly imaginative world of ARGs and shows how a career can be forged out of a form of play that is both serious and entertaining, ingenious and imaginative, fun and profitable.
Product Details :
Genre |
: Business & Economics |
Author |
: Meg Swaine |
Publisher |
: The Rosen Publishing Group, Inc |
Release |
: 2008-01-15 |
File |
: 66 Pages |
ISBN-13 |
: 9781435847699 |
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BOOK EXCERPT:
Product Details :
Genre |
: |
Author |
: Jane Evelyn McGonigal |
Publisher |
: |
Release |
: 2006 |
File |
: 1160 Pages |
ISBN-13 |
: UCAL:C3507438 |
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BOOK EXCERPT:
HOW DO POLITICIANS IN TODAY'S world attain power? How do nations become powerful? Why do human beings follow others unquestioningly, even if it is to their own detriment? What factors determine which politicians, nations and organizations will dominate the modern world? Through much of human history, societal control was determined by militaristic strength. Individuals and tribes fought to control vital resources and land. In the next part of evolution marked by colonialism and the emergence of mega-corporations, money determined power. In the recent decade, the key to supremacy has shifted again. The power and control individuals, leaders and nations have is now determined by their ability to mould the information environment. In The Art of Conjuring Alternate Realities, Shivam Shankar Singh and Anand Venkatanarayanan dive into the operations of political parties, cyber criminals, godmen, nation states and intelligence agencies from around the world to explain how the power to manipulate your thoughts is being harnessed, and how information warfare is shaping your life and world.
Product Details :
Genre |
: Business & Economics |
Author |
: Shivam Shankar Singh |
Publisher |
: Harper Collins |
Release |
: 2021-08-02 |
File |
: 231 Pages |
ISBN-13 |
: 9789354227806 |
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BOOK EXCERPT:
Product Details :
Genre |
: Dissertations, Academic |
Author |
: |
Publisher |
: |
Release |
: 2008 |
File |
: 612 Pages |
ISBN-13 |
: STANFORD:36105133522107 |
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BOOK EXCERPT:
Product Details :
Genre |
: Meetings |
Author |
: |
Publisher |
: |
Release |
: 2008 |
File |
: 938 Pages |
ISBN-13 |
: CORNELL:31924095736140 |
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BOOK EXCERPT:
Product Details :
Genre |
: Computer games |
Author |
: |
Publisher |
: |
Release |
: 2007 |
File |
: 488 Pages |
ISBN-13 |
: PSU:000061730281 |