Analog Game Studies Volume Ii

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Analog Game Studies is a bi-monthy journal for the research and critique of analog games. We define analog games broadly and include work on tabletop and live-action role-playing games, board games, card games, pervasive games, game-like performances, carnival games, experimental games, and more. Analog Game Studies was founded to reserve a space for scholarship on analog games in the wider field of game studies.

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Genre : Education
Author : Aaron Trammell
Publisher : Lulu.com
Release : 2017-05-05
File : 264 Pages
ISBN-13 : 9781365640933


Analog Game Studies Volume Iii

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BOOK EXCERPT:

Analog Game Studies is a bi-monthy journal for the research and critique of analog games. We define analog games broadly and include work on tabletop and live-action role-playing games, board games, card games, pervasive games, game-like performances, carnival games, experimental games, and more. Analog Game Studies was founded to reserve a space for scholarship on analog games in the wider field of game studies.

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Genre : Education
Author : Evan Torner
Publisher : Lulu.com
Release : 2019-02-05
File : 348 Pages
ISBN-13 : 9780359383979


Analog Game Studies Volume Iv

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Genre :
Author : Evan Torner
Publisher : Lulu.com
Release :
File : 262 Pages
ISBN-13 : 9781678151065


Analog Game Studies Volume I

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BOOK EXCERPT:

Analog Game Studiesis a bi-monthy journal for the research and critique of analog games. We define analog games broadly and include work on tabletop and live-action role-playing games, board games, card games, pervasive games, game-like performances, carnival games, experimental games, and more.Analog Game Studieswas founded to reserve a space for scholarship on analog games in the wider field of game studies."

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Genre : Education
Author : Aaron Trammell
Publisher : Lulu.com
Release : 2016-06-21
File : 218 Pages
ISBN-13 : 9781365015472


Location Based Gaming

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Location-based games emerged in the early 2000s following the commercialisation of GPS and artistic experimentation with ‘locative media’ technologies. Location-based games are played in everyday public spaces using GPS and networked, mobile technologies to track their players’ location. This book traces the evolution of location-based gaming, from its emergence as a marginal practice to its recent popularisation through smartphone apps like Pokémon Go and its incorporation into ‘smart city’ strategies. Drawing on this history and an analysis of the scholarly and mainstream literature on location-based games, Leorke unpacks the key claims made about them. These claims position location-based games as alternately enriching or diminishing their players’ engagement with the people and places they encounter through the game. Through rich case studies and interviews with location-based game designers and players, Leorke tests out and challenges these celebratory and pessimistic discourses. He argues for a more grounded approach to researching location-based games and their impact on public space that reflects the ideologies, lived experiences, and institutional imperatives that circulate around their design and performance. By situating location-based games within broader debates about the role of play and digitisation in public life, Location-Based Gaming offers an original and timely account of location-based gaming and its growing prominence.

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Genre : Social Science
Author : Dale Leorke
Publisher : Springer
Release : 2018-06-29
File : 272 Pages
ISBN-13 : 9789811306839


The Routledge Companion To Media Anthropology

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The Routledge Companion to Media Anthropology provides a broad overview of the widening and flourishing area of media anthropology, and outlines key themes, debates, and emerging directions. The Routledge Companion to Media Anthropology draws together the work of scholars from across the globe, with rich ethnographic studies that address a wide range of media practices and forms. Comprising 41 chapters by a team of international contributors, the Companion is divided into three parts: Histories Approaches Thematic Considerations. The chapters offer wide-ranging explorations of how forms of mediation influence communication, social relationships, cultural practices, participation, and social change, as well as production and access to information and knowledge. This volume considers new developments, and highlights the ways in which anthropology can contribute to the study of the human condition and the social processes in which media are entangled. This is an indispensable teaching resource for advanced undergraduate and postgraduate students and an essential text for scholars working across the areas that media anthropology engages with, including anthropology, sociology, media and cultural studies, internet and communication studies, and science and technology studies.

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Genre : Social Science
Author : Elisabetta Costa
Publisher : Taylor & Francis
Release : 2022-09-30
File : 780 Pages
ISBN-13 : 9781000643152


Avian Aesthetics In Literature And Culture

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Avian Aesthetics in Literature and Culture: Birds and Humans in the Popular Imagination closes the gap between ornithological and humanities knowledge. This book contains fifteen innovative essays that bridge various environment-focused perspectives and methodologies in order to include birds in current conversations within the field of animal studies. This collection challenges species centrism, advances a biodiverse ontology, and embraces bird-centered topics as diverse as gaming, comic strips, window collisions, conservation literature, youth birding, mourning theory, and the “Birds Aren’t Real” movement.

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Genre : Literary Criticism
Author : Danette DiMarco
Publisher : Rowman & Littlefield
Release : 2022-03-14
File : 273 Pages
ISBN-13 : 9781666901825


The Routledge Handbook Of Role Playing Game Studies

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This Handbook provides a comprehensive guide to the latest research on role-playing games (RPGs) across disciplines, cultures, and media in one single, accessible volume. Collaboratively authored by more than 40 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live-action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Baldur’s Gate, Genshin Impact, and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like worldbuilding, immersion, and player-character relations, as well as explore actual play and streaming, diversity, equity, inclusion, jubensha, therapeutic uses of RPGs, and storygames, journaling games, and other forms of text-based RPGs. Each chapter includes definitions of key terms and recommended readings to help students and scholars new to RPG studies find their way into this interdisciplinary field. A comprehensive reference volume ideal for students and scholars of game studies and immersive experiences and those looking to learn more about the ever-growing, interdisciplinary field of RPG studies.

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Genre : Games & Activities
Author : José P. Zagal
Publisher : Taylor & Francis
Release : 2024-06-27
File : 588 Pages
ISBN-13 : 9781040029763


Interactive Storytelling

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This book constitutes the refereed proceedings of the 14th International Conference on Interactive Digital Storytelling, ICIDS 2021, held in Tallinn, Estonia, in December 2021. The 18 full papers and 17 short papers, presented together with 17 posters and demos, were carefully reviewed and selected from 99 submissions. The papers are categorized into the following topical sub-headings: Narrative Systems; Interactive Narrative Theory; Interactive Narrative Impact and Application; and the Interactive Narrative Research Discipline and Contemporary Practice.

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Genre : Computers
Author : Alex Mitchell
Publisher : Springer Nature
Release : 2021-12-03
File : 545 Pages
ISBN-13 : 9783030923006


The Oxford Handbook Of Mobile Music Studies Volume 2

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The two volumes of The Oxford Handbook of Mobile Music Studies consolidate an area of scholarly inquiry that addresses how mechanical, electrical, and digital technologies and their corresponding economies of scale have rendered music and sound increasingly mobile-portable, fungible, and ubiquitous. At once a marketing term, a common mode of everyday-life performance, and an instigator of experimental aesthetics, "mobile music" opens up a space for studying the momentous transformations in the production, distribution, consumption, and experience of music and sound that took place between the late nineteenth and the early twenty-first centuries. Taken together, the two volumes cover a large swath of the world-the US, the UK, Japan, Brazil, Germany, Turkey, Mexico, France, China, Jamaica, Iraq, the Philippines, India, Sweden-and a similarly broad array of the musical and nonmusical sounds suffusing the soundscapes of mobility. Volume 2 investigates the ramifications of mobile music technologies on musical/sonic performance and aesthetics. Two core arguments are that "mobility" is not the same thing as actual "movement" and that artistic production cannot be absolutely sundered from the performances of quotidian life. The volume's chapters investigate the mobilization of frequency range by sirens and miniature speakers; sound vehicles such as boom cars, ice cream trucks, and trains; the gestural choreographies of soundwalk pieces and mundane interactions with digital media; dance music practices in laptop and iPod DJing; the imagery of iPod commercials; production practices in Turkish political music and black popular music; the aesthetics of handheld video games and chiptune music; and the mobile device as a new musical instrument and resource for musical ensembles.

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Genre : Music
Author : Sumanth Gopinath
Publisher : Oxford University Press
Release : 2014-03
File : 545 Pages
ISBN-13 : 9780199913657