Animating Unpredictable Effects

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Uncanny computer-generated animations of splashing waves, billowing smoke clouds, and characters flowing hair have become a ubiquitous presence on screens of all types since the 1980s. This Open Access book charts the history of these digital moving images and the software tools that make them. Unpredictable Visual Effects uncovers an institutional and industrial history that saw media industries conducting more private R & D as Cold War federal funding began to wane in the late 1980s. In this context studios and media software companies took concepts used for studying and managing unpredictable systems like markets, weather, and fluids and turned them into tools for animation. Unpredictable Visual Effects theorizes how these animations are part of a paradigm of control evident across society, while at the same time exploring what they can teach us about the relationship between making and knowing.

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Genre : Animated films
Author : Jordan Gowanlock
Publisher : Springer Nature
Release : 2021
File : 210 Pages
ISBN-13 : 9783030742270


Lucas

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George Lucas is an innovative and talented director, producer, and screenwriter whose prolific career spans decades. While he is best known as the creative mind behind the Star Wars franchise, Lucas first gained renown with his 1973 film American Graffiti, which received five Academy Award nominations, including Best Director and Best Picture. When Star Wars (1977) was released, the groundbreaking motion picture won six Academy Awards, became the highest grossing film at the time, and started a cultural revolution that continues to inspire generations of fans. Three decades and countless successes later, Lucas announced semiretirement in 2012 and sold his highly successful production company, Lucasfilm, to Disney. His achievements have earned him the Academy's Irving G. Thalberg Award, the American Film Institute's Life Achievement Award, induction into the Science Fiction Hall of Fame and the California Hall of Fame, and a National Medal of Arts presented by President Barack Obama. Lucas: His Hollywood Legacy is the first collection to bring a sustained scholarly perspective to the iconic filmmaker and his legacy beyond the Star Wars films. Edited by Richard Ravalli, this volume analyzes Lucas's overall contribution and importance to the film industry, diving deep into his use and development of modern special effects technologies, the history of his Skywalker Ranch production facilities, and more. With clearly written and enlightening critiques by experts consulting rare collections and archival materials, this book is an original and robust project that sets the standard for historical and cultural studies of Lucas.

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Genre : Performing Arts
Author : Richard Ravalli
Publisher : University Press of Kentucky
Release : 2024-05-14
File : 437 Pages
ISBN-13 : 9781985900080


The Stuff Games Are Made Of

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A deep dive into practical game design through playful philosophy and philosophical play. What are video games made of? And what can that tell us about what they mean? In The Stuff Games Are Made Of, experimental game maker Pippin Barr explores the materials of video game design. Taking the reader on a deep dive into eight case studies of his own games, Barr illuminates the complex nature of video games and video game design, and the possibilities both offer for exploring ideas big and small. Through a variety of engaging and approachable examples, Barr shows how every single aspect of a game—whether it is code, graphics, interface, or even time itself—can be designed with and related to the player experience. Barr’s experimental approach, with its emphasis on highly specific elements of games, will leave readers armed with intriguing design philosophy, conceptual rigor, and diverse insights into the inner life of video games. Upon finishing this book, readers will be ready to think deeply about the nature of games, to dive into expressive and experimental game design themselves, or simply to play with a new and expanded mindset.

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Genre : Games & Activities
Author : Pippin Barr
Publisher : MIT Press
Release : 2023-08-01
File : 181 Pages
ISBN-13 : 9780262375108


Information Systems And Neuroscience

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This book presents the proceedings of the Gmunden Retreat on NeuroIS 2016, reporting on topics at the intersection of Information Systems (IS) research, neurophysiology and the brain sciences. Readers will discover the latest findings from top scholars in the field of NeuroIS, which offer detailed insights on the neurobiology underlying IS behavior, essential methods and tools and their applications for IS, as well as the application of neuroscience and neurophysiological theories to advance IS theory.

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Genre : Computers
Author : Fred D. Davis
Publisher : Springer
Release : 2016-10-05
File : 201 Pages
ISBN-13 : 9783319414027


How To Cheat In Adobe Animate Cc

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Would you rather take months to learn every tool, every feature, and every concept in Adobe Animate or start right now making your own creations with just a few steps? Myra Ferguson is teaming up with Chris Georgenes to help you create great animation, bring objects to life with cool motion effects, and enhance your productivity in Animate CC! How to Cheat in Adobe Animate CC is a goldmine of artistic inspiration, time-saving practical tips, and step-by-step walkthroughs. Let your sasquatch sunbathe, your coyote howl, and your lint spider see the light of day. With real-world projects and project source files, you can follow along and try for yourself. This book includes all NEW content and cheats for Animate CC, such as making cinemagraphs, creating a double exposure effect, speeding up the process of making real life doodles, simulating a bokeh effect, converting your documents to HTML5, and more. Key Features • Glimpse into the workflow of digital media and animation experts and apply practical techniques and tips to your own projects with source files, examples, and tutorials. • Learn a myriad of tricks based on real-life working methods to help you work faster and more efficiently with new features in Adobe Animate CC and the Creative Cloud. • Work from the problem to the solution to gain the best possible results from Animate.

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Genre : Computers
Author : Myra Ferguson
Publisher : CRC Press
Release : 2017-11-14
File : 1439 Pages
ISBN-13 : 9781351652353


Ideas For The Animated Short With Dvd

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Build your skills in the development of story ideas that will command an audience for your 2-5 minute animated short. Packed with illustrated examples of idea generation, character and story development, acting, dialogue and storyboarding practice this is your conceptual toolkit proven to meet the challenges of this unique art form. The companion DVD includes in-depth interviews with industry insiders, 18 short animations (many with accompanying animatics, character designs and environment designs) and an acting workshop to get your animated short off to a flying start! With Ideas for the Animated Short you'll learn about: Story Background and Theory * Building Better Content * Acting: Exploring the Human Condition * Building Character and Location * Building Story * Dialogue * Storyboarding * Staging

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Genre : Art
Author : Karen Sullivan
Publisher : Taylor & Francis
Release : 2014-06-20
File : 282 Pages
ISBN-13 : 9781136142055


3d Animation For The Raw Beginner Using Maya

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Each chapter of 3D Animation for the Raw Beginner Using Maya introduces critical aspects of the 3D animation process and presents clear and concise tutorials that link key concepts to practical Autodesk® Maya® techniques. Providing a principles-based, yet pragmatic, approach to 3D animation, this first-of-its-kind book: Describes the process for creating animated projects in a nonmathematical fashion Explains why—and not just how—to apply Maya techniques in the real world Includes access to a dedicated Web site, http://3dbybuzz.com, featuring useful videos, lessons, and updates 3D Animation for the Raw Beginner Using Maya is an ideal academic textbook as well as a superlative do-it-yourself training manual. When employed as a text, it frees the instructor from the painstaking task of developing step-by-step examples to present Maya’s complex interface and basic capabilities. When used for individual study, aspiring animators revel in the book’s easy-to-follow, hands-on learning style. Make 3D Animation for the Raw Beginner Using Maya your book of choice for understanding the essential theory and practice of 3D animation.

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Genre : Computers
Author : Roger King
Publisher : CRC Press
Release : 2014-08-15
File : 490 Pages
ISBN-13 : 9781439852644


The Art Of 3d Computer Animation And Effects

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Master the art of computer animation and visual effects production with the latest edition of this cutting-edge guide This remarkable edition of The Art of 3D Computer Animation and Effects offers clear, step-by-step guidelines for the entire process of creating a fully rendered 3D computer animation. With up-to-date coverage of the latest computer animation styles and techniques, this versatile guide provides insightful information for creating animations and visual effects from creative development and preproduction to finished animation. Designed to work with any computer platform, this Fourth Edition cuts through technical jargon and presents numerous easy-to-understand instructive diagrams. Full-color examples are presented including VFX and animated feature movies, games, and TV commercials by such leading companies as Blue Sky, Blur, BUF, Disney, DreamWorks, Electronic Arts, Framestore, ILM, Imagi, Microsoft, Mac Guff, The Mill, Menfond, Pixar, Polygon, Rhythm & Hues, Sony Imageworks, Tippett, Ubisoft, and Weta, and many other studios and groundbreaking independent artists from around the world. This fully revised edition features new material on the latest visual effects techniques, a useful update of the traditional principles of animation, practical information on creative development, multiple production pipeline ideas for shorts and visual effects, plus updated information on current production trends and techniques in animation, rendering, modeling, rigging, and compositing. Whether you are a student, an independent artist or creator, or a production company team member, The Art of 3D Computer Animation and Effects, Fourth Edition gives you a broad palette of tips and techniques for bringing your visions to life through 3D computer animation. Unique focus on creative development and production issues Non-platform specific, with multiple examples illustrated in a practical, step-by-step approach The newest computer animation techniques, including facial animation, image-based and non-photorealistic rendering, model rigging, real-time models, and 2D/3D integration Over 700 full-color images Encyclopedic timeline and production pipelines

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Genre : Design
Author : Isaac V. Kerlow
Publisher : John Wiley & Sons
Release : 2009-04-13
File : 514 Pages
ISBN-13 : 9780470084908


Animating Black And Brown Liberation

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Animating Black and Brown Liberation introduces a vital new tool for reading American literatures. Rooted in both ancient Egyptian ideas about life and cutting-edge theories of animacy, or levels of aliveness, this tool—ankhing—enables Michael Datcher to examine the ways African American and Latinx literatures respond to and ultimately work to resist hegemonic forces of neoliberalism and state-sponsored oppression. Weaving together close readings and politically informed philosophical reflection, Datcher considers the work of writer-activists Toni Cade Bambara, Cherríe Moraga, Gloria Anzaldúa, June Jordan, Salvador Plascencia, and Ishmael Reed, in light of theoretical interventions by Jane Bennett, Mel Y. Chen, Bruno Latour, Michel Foucault, Paulo Freire, and Erica R. Edwards. How, he asks, can cultural production positively influence Black and Brown material conditions and mobilize collective action "off the page"? How can art-based counterpublics provide a foundation for Black and Brown community organizing? What emerges from Datcher's innovative analysis is a frank assessment of the links between embodied experiences of racialization, as well as a distinctive vision of twentieth- and twenty-first-century American literature as a repository of emancipatory strategies with real-world applications.

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Genre : Social Science
Author : Michael Datcher
Publisher : State University of New York Press
Release : 2019-04-01
File : 182 Pages
ISBN-13 : 9781438473413


Catastrophes And Unexpected Behavior Patterns In Complex Artificial Populations

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A major objective of this monograph is to present an agent-based simulation of artificial populations. The focus is on possible unexpected or catastrophic events that may spontaneously appear in simulations. A short recall of the tenets of the theory of catastrophes is given. Several examples of artificial society simulations are provided as the main topic of the book. With agent-based modeling, possible catastrophes and unexpected events in artificial populations are simulated. The book presents a new modeling and simulation tool, applied to social system simulation. The models are coded in the object- and agent-oriented language Bluesss (Blues Simulation System), related to the C++ language. The program code consists of a series of generic declarations of processes. Each of them includes a number of events that are coded in C++. At the runtime, a population of objects is generated. All the objects (agents) start to execute their own events, and interact with one another. During the simulations it is possible to observe the macro-behavior of the population, where some unexpected or "catastrophic" events occur. The examples include a stock market crash, catastrophes in extended prey–predator systems, growing organisms and cancer, epidemics, social inequality and economic decay, mass-service systems, and more. Remarks on possible simultaneous events are also included.

Product Details :

Genre : Business & Economics
Author : Stanislaw Raczynski
Publisher : Springer Nature
Release : 2021-07-05
File : 190 Pages
ISBN-13 : 9789811625749