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BOOK EXCERPT:
Complete coverage of vital animation techniques, whatever area you work in!
Product Details :
Genre |
: Art |
Author |
: Chris Webster |
Publisher |
: Taylor & Francis |
Release |
: 2005-07-26 |
File |
: 281 Pages |
ISBN-13 |
: 9781136135019 |
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BOOK EXCERPT:
Brush up your skills with this complete, practical guide to computer, 2D classical and 3D model animation. Readers can also benefit from the skill and experience of leading experts.
Product Details :
Genre |
: Art |
Author |
: Chris Webster |
Publisher |
: Taylor & Francis |
Release |
: 2005 |
File |
: 281 Pages |
ISBN-13 |
: 9780240516660 |
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BOOK EXCERPT:
When it comes to images, we are all animists. Deep down, we all know that images can – at least potentially – be alive or come to life. Nowadays, we may tend to rationalize our ingrained animism and explain it away as a mere projection only happening in the space between image and viewer. In the Middle Ages, however, imagery made enthusiastic use of magical, miraculous and mechanical means of animation, empowered and ensouled by both natural and supernatural principles of life. This animist book investigates magic, miracles and mechanics as motors of animation and seeks to understand the living image in solidarity with medieval experience rather than dismissive alienation of it. Effigies did bleed, weep or lactate, either through divine intervention or through hydraulic machinery. Statues did move or speak, either as demonic oracles or as talking heads with implanted speaking tubes. Marvels made by magic or by miracles were real, as real as the wonders of physical mechanics moving bodily matter. We just need to look and listen more carefully to comprehend these fluid realities, even when – especially when – they challenge our received worldview. Animation was by no means uncontested or uncontradicted, but even its stiffest critics knew that gods and demons could intervene in inanimate matter to set it in motion, to speak in tongues and exude the liquids of life.
Product Details :
Genre |
: Art |
Author |
: Hans Henrik Lohfert Jørgensen |
Publisher |
: Aarhus Universitetsforlag |
Release |
: 2023-08-18 |
File |
: 296 Pages |
ISBN-13 |
: 9788775972654 |
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BOOK EXCERPT:
Basics Animation- Stop-motion by Barry Purves explores how all the elements of film-making - camera work, design, colour, lighting, editing, music and storytelling - come together in this unique art form. The author is passionate about this medium and his talent and experience have made this book an immediate hit in the world of animation. Students of animation will learn to recognize the particular types of movement, characters and stories that typify stop-motion. The book is packed with tips and suggestions to help you get the most out of your stop-motion films, accompanied by illustrations and case studies demonstrating how film-making masters through the years have used it in feature films, short films and television.
Product Details :
Genre |
: Performing Arts |
Author |
: Barry Purves |
Publisher |
: AVA Publishing |
Release |
: 2010-04-26 |
File |
: 203 Pages |
ISBN-13 |
: 9782940373734 |
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BOOK EXCERPT:
Stop-motion Animation explores how all the elements of film-making - camera work, design, colour, lighting, editing, music and storytelling - come together in this unique art form. With tips and suggestions to help you get the most out of your films, and with examples from some of the masters of the craft, Barry Purves shows how to make the most of the movement, characters and stories that typify stop-motion.With dozens of beautiful new examples from around the world, this new edition includes a project in each chapter, with pointers on finding a story and characters, developing a script and storyboard, constructing puppets and dealing with the practicalities of film-making. These projects combine to lead you through the creation of your first one-minute stop-motion animation.
Product Details :
Genre |
: Performing Arts |
Author |
: Barry JC Purves |
Publisher |
: A&C Black |
Release |
: 2014-10-23 |
File |
: 229 Pages |
ISBN-13 |
: 9781472521903 |
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BOOK EXCERPT:
Motion capture is a technique for recording a performance and then translating it into mathematical terms. Animating motion is critical for the development of applications such as animation, virtual environments and video games. Character animation is the process by which natural movements are modelled and digitized so that digital character movements appear as natural as possible. There are three approaches to character animation: keyframe animation, motion capture, and simulation.
Product Details :
Genre |
: Computers |
Author |
: Alberto Menache |
Publisher |
: Morgan Kaufmann |
Release |
: 2000 |
File |
: 268 Pages |
ISBN-13 |
: 0124906303 |
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BOOK EXCERPT:
This volume gathers select proceedings of the 10th International Conference on Wave Mechanics and Vibrations (WMVC), held in Lisbon, Portugal, on July 4-6, 2022. It covers recent developments and cutting-edge methods in wave mechanics and vibrations applied to a wide range of engineering problems. It presents analytical and computational studies in structural mechanics, seismology and earthquake engineering, mechanical engineering, aeronautics, robotics and nuclear engineering among others. The volume will be of interest for students, researchers, and professionals interested in the wide-ranging applications of wave mechanics and vibrations.
Product Details :
Genre |
: Technology & Engineering |
Author |
: Zuzana Dimitrovová |
Publisher |
: Springer Nature |
Release |
: 2022-10-06 |
File |
: 1217 Pages |
ISBN-13 |
: 9783031157585 |
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BOOK EXCERPT:
Based on the author's own notes compiled over 18 years, this work is intended for both animation students and professionals. This manual is a learning tool focusing exclusively on the work of animators. It provides all the keys to understanding the principles of motion and how to transfer them to characters, whether drawn or modeled, 2D or 3D, or human or animal. Julia Peguet explains the principles of physics applicable to any motion (animation curve, momentum, rebound, etc.) and provides practical tips for stabilizing a puppet, animating a character's mouth and eyes, or even making a character stand out with a particular gait. Sketches and photographs illustrate technical recommendations step by step. Exercises and boxes containing tips and notes are also provided.
Product Details :
Genre |
: Computers |
Author |
: Julia Peguet |
Publisher |
: CRC Press |
Release |
: 2022-04-05 |
File |
: 241 Pages |
ISBN-13 |
: 9781000546316 |
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BOOK EXCERPT:
Computer Science Workbench is a monograph series which will provide you with an in-depth working knowledge of current developments in computer technology. Every volume in this series will deal with a topic of importance in computer science and elaborate on how you yourself can build systems related to the main theme. You will be able to develop a variety of systems, including computer software tools, computer gra phics, computer animation, database management systems, and compu ter-aided design and manufacturing systems. Computer Science Work bench represents an important new contribution in the field of practical computer technology. TOSIYASU L. KUNII Preface to the Second Edition Computer graphics is growing very rapidly; only computer animation grows faster. The first edition of the book Computer Animation: Theory and Practice was released in 1985. Four years later, computer animation has exploded. Conferences on computer animation have appeared and the topic is recognized in well-known journals as a leading theme. Computer-generated film festivals now exist in each country and several thousands of films are produced each year. From a commercial point of view, the computer animation market has grown considerably. TV logos are computer-made and more and more simulations use the technique of computer animation. What is the most fascinating is certainly the development of computer animation from a research point-of-view.
Product Details :
Genre |
: Computers |
Author |
: Nadia Magnenat-Thalmann |
Publisher |
: Springer Science & Business Media |
Release |
: 2012-12-06 |
File |
: 254 Pages |
ISBN-13 |
: 9784431681052 |
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BOOK EXCERPT:
This book reveals and explores the thriving animation culture in midtown Manhattan, the World’s Fair, art galleries and cinemas during a vibrant period of artistic, commercial and industrial activity in New York City. Alongside a detailed investigation of animated film at the time – ranging from the abstract works of Mary Ellen Bute and Norman McLaren to the exhibition practices of the Disney Studios and the New York World’s Fair – New York’s Animation Culture examines a host of other animated forms, including moving dioramas, illuminated billboards, industrial displays, gallery exhibitions, mobile murals, and shop windows. In this innovative microhistory of animation, Moen combines the study of art, culture, design and film to offer a fine-grained account of an especially lively animation culture that was seen as creating new media, expanding the cinema experience, giving expression to utopian dreams of modernity, and presenting dynamic visions of a kinetic future.
Product Details :
Genre |
: Performing Arts |
Author |
: Kristian Moen |
Publisher |
: Springer Nature |
Release |
: 2019-11-21 |
File |
: 231 Pages |
ISBN-13 |
: 9783030279318 |