eBook Download
BOOK EXCERPT:
Product Details :
Genre | : |
Author | : United States. War Department |
Publisher | : |
Release | : 1944 |
File | : 172 Pages |
ISBN-13 | : STANFORD:36105122865442 |
Download PDF Ebooks Easily, FREE and Latest
WELCOME TO THE LIBRARY!!!
What are you looking for Book "Assembl E Pl Ni Re" ? Click "Read Now PDF" / "Download", Get it for FREE, Register 100% Easily. You can read all your books for as long as a month for FREE and will get the latest Books Notifications. SIGN UP NOW!
Genre | : |
Author | : United States. War Department |
Publisher | : |
Release | : 1944 |
File | : 172 Pages |
ISBN-13 | : STANFORD:36105122865442 |
Genre | : |
Author | : West Point Association of Graduates (Organization). |
Publisher | : |
Release | : 1963 |
File | : 956 Pages |
ISBN-13 | : STANFORD:36105120901694 |
The long-awaited x64 edition of the bestselling introduction to Intel assembly language In the newly revised fourth edition of x64 Assembly Language Step-by-Step: Programming with Linux, author Jeff Duntemann delivers an extensively rewritten introduction to assembly language with a strong focus on 64-bit long-mode Linux assembler. The book offers a lighthearted, robust, and accessible approach to a challenging technical discipline, giving you a step-by-step path to learning assembly code that’s engaging and easy to read. x64 Assembly Language Step-by-Step makes quick work of programmable computing basics, the concepts of binary and hexadecimal number systems, the Intel x86/x64 computer architecture, and the process of Linux software development to dive deep into the x64 instruction set, memory addressing, procedures, macros, and interface to the C-language code libraries on which Linux is built. You’ll also find: A set of free and open-source development and debugging tools you can download and put to use immediately Numerous examples woven throughout the book to illustrate the practical implementation of the ideas discussed within Practical tips on software design, coding, testing, and debugging A one-stop resource for aspiring and practicing Intel assembly programmers, the latest edition of this celebrated text provides readers with an authoritative tutorial approach to x64 technology that’s ideal for self-paced instruction.
Genre | : Computers |
Author | : Jeff Duntemann |
Publisher | : John Wiley & Sons |
Release | : 2023-09-21 |
File | : 746 Pages |
ISBN-13 | : 9781394155255 |
The eagerly anticipated new edition of the bestselling introduction to x86 assembly language The long-awaited third edition of this bestselling introduction to assembly language has been completely rewritten to focus on 32-bit protected-mode Linux and the free NASM assembler. Assembly is the fundamental language bridging human ideas and the pure silicon hearts of computers, and popular author Jeff Dunteman retains his distinctive lighthearted style as he presents a step-by-step approach to this difficult technical discipline. He starts at the very beginning, explaining the basic ideas of programmable computing, the binary and hexadecimal number systems, the Intel x86 computer architecture, and the process of software development under Linux. From that foundation he systematically treats the x86 instruction set, memory addressing, procedures, macros, and interface to the C-language code libraries upon which Linux itself is built. Serves as an ideal introduction to x86 computing concepts, as demonstrated by the only language directly understood by the CPU itself Uses an approachable, conversational style that assumes no prior experience in programming of any kind Presents x86 architecture and assembly concepts through a cumulative tutorial approach that is ideal for self-paced instruction Focuses entirely on free, open-source software, including Ubuntu Linux, the NASM assembler, the Kate editor, and the Gdb/Insight debugger Includes an x86 instruction set reference for the most common machine instructions, specifically tailored for use by programming beginners Woven into the presentation are plenty of assembly code examples, plus practical tips on software design, coding, testing, and debugging, all using free, open-source software that may be downloaded without charge from the Internet.
Genre | : Computers |
Author | : Jeff Duntemann |
Publisher | : John Wiley & Sons |
Release | : 2011-03-03 |
File | : 596 Pages |
ISBN-13 | : 9781118080993 |
Genre | : Military art and science |
Author | : |
Publisher | : |
Release | : 1940 |
File | : 182 Pages |
ISBN-13 | : UCAL:B3244000 |
Genre | : Automobile industry and trade |
Author | : |
Publisher | : |
Release | : 1925 |
File | : 522 Pages |
ISBN-13 | : NYPL:33433071615961 |
Genre | : Indiana |
Author | : Indiana |
Publisher | : |
Release | : 1891 |
File | : 1250 Pages |
ISBN-13 | : UIUC:30112109668464 |
Genre | : Military helicopters |
Author | : |
Publisher | : |
Release | : 1990 |
File | : 728 Pages |
ISBN-13 | : UFL:31262092310415 |
Martin Wilde's cutting-edge exploration of the creative potential of game audio systems addresses the latest working methods of those involved in creating and programming immersive, interactive and non-linear audio for games. The book demonstrates how the game programmer can create an software system which enables the audio content provider (composer/sound designer) to maintain direct control over the composition and presentation of an interactive game soundtrack. This system (which is platform independent) is described step-by-step in Wilde's approachable style with illuminating case studies, all source codes for which are provided on the accompanying CD-Rom which readers can use to develop their own audio engines. As a programmer with experience of developing sound and music software engines for computer game titles on a multitude of platforms who is also an experienced musician, Martin Wilde is uniquely placed to address individuals approaching game audio from various levels and areas of expertise. Game audio programmers will learn how to achieve enable even better audio soundtracks and effects, while musicians who want to capitalise on this shift in roles will gain a greater appreciation of the technical issues involved, so enhancing their employment prospects. Students of game design can practice these skills by building their own game audio engines based on the source code provided.
Genre | : Technology & Engineering |
Author | : Martin D. Wilde |
Publisher | : Taylor & Francis |
Release | : 2004-03-11 |
File | : 198 Pages |
ISBN-13 | : 9781136125812 |
Genre | : |
Author | : |
Publisher | : Delene Kvasnicka |
Release | : |
File | : 800 Pages |
ISBN-13 | : |