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BOOK EXCERPT:
Martin Wilde's cutting-edge exploration of the creative potential of game audio systems addresses the latest working methods of those involved in creating and programming immersive, interactive and non-linear audio for games. The book demonstrates how the game programmer can create an software system which enables the audio content provider (composer/sound designer) to maintain direct control over the composition and presentation of an interactive game soundtrack. This system (which is platform independent) is described step-by-step in Wilde's approachable style with illuminating case studies, all source codes for which are provided on the accompanying CD-Rom which readers can use to develop their own audio engines. As a programmer with experience of developing sound and music software engines for computer game titles on a multitude of platforms who is also an experienced musician, Martin Wilde is uniquely placed to address individuals approaching game audio from various levels and areas of expertise. Game audio programmers will learn how to achieve enable even better audio soundtracks and effects, while musicians who want to capitalise on this shift in roles will gain a greater appreciation of the technical issues involved, so enhancing their employment prospects. Students of game design can practice these skills by building their own game audio engines based on the source code provided.
Product Details :
Genre |
: Technology & Engineering |
Author |
: Martin D. Wilde |
Publisher |
: Taylor & Francis |
Release |
: 2004-03-11 |
File |
: 198 Pages |
ISBN-13 |
: 9781136125812 |
eBook Download
BOOK EXCERPT:
This text shows how the game programmer can create a software system which enables the audio content provider to keep direct control over the composition and presentation of an interactive game soundtrack. This system is described with case studies, all source codes for which are provided on the CD-ROM.
Product Details :
Genre |
: Computers |
Author |
: Martin D. Wilde |
Publisher |
: Taylor & Francis |
Release |
: 2004 |
File |
: 198 Pages |
ISBN-13 |
: 9780240519418 |
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BOOK EXCERPT:
This timely new book provides an excellent foundation in the techniques of sound design production for the interactive arts. Coverage ranges from basic acoustics and digital audio theory to creating, mixing, and implementing sound and music in such interactive spaces as Web sites, games, and virtual worlds. Readers are introduced to the essentials of recording and reproduction, the key strategies for successful sound design, and the musical and psychological aspects of sound. The practical and theoretical knowledge presented in this book facilitates the important transition from the techniques of linear sound design used in film and video to the non-linear sound design techniques associated with adaptive audio spaces.
Product Details :
Genre |
: Art |
Author |
: Joseph Cancellaro |
Publisher |
: Cengage Learning |
Release |
: 2006 |
File |
: 276 Pages |
ISBN-13 |
: STANFORD:36105114521920 |
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BOOK EXCERPT:
The essential reference for anyone wanting to work in the industry, or who is curious to know more about it.
Product Details :
Genre |
: Computers |
Author |
: David McCarthy |
Publisher |
: Course Technology |
Release |
: 2005 |
File |
: 204 Pages |
ISBN-13 |
: UOM:39015063362803 |
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BOOK EXCERPT:
A study of the increasingly overlapping area of music and media, brought about by digitisation.
Product Details :
Genre |
: Computers |
Author |
: Jamie Sexton |
Publisher |
: |
Release |
: 2007 |
File |
: 232 Pages |
ISBN-13 |
: STANFORD:36105124054615 |
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BOOK EXCERPT:
"Directory of members" published as pt. 2 of Apr. 1954- issue.
Product Details :
Genre |
: Acoustical engineering |
Author |
: Audio Engineering Society |
Publisher |
: |
Release |
: 2008 |
File |
: 788 Pages |
ISBN-13 |
: UCSD:31822036928752 |
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BOOK EXCERPT:
This book "gives you a complete overview of how to create and market electronic games. You learn how the process works: from creating an idea for a game; describing the game concept in production documents ; building game assets such as artwork, game data, and code; to final packaging and marketing of the product. Author Michael Moore provides comprehensive coverage of key game-industry concepts such as the elements of gameplay, interface design, storytelling, and the economics of producing a successful game." - back cover.
Product Details :
Genre |
: Games & Activities |
Author |
: Michael E. Moore |
Publisher |
: Prentice Hall |
Release |
: 2007 |
File |
: 766 Pages |
ISBN-13 |
: UCSC:32106019038741 |
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BOOK EXCERPT:
Find out from an industry veteran exactly what you need to do to become a game designer, tester, artist, producer, programmer, writer, soundtrack composer, videographer, or sales/marketing professional. You’ll get full-spectrum coverage of positions available within the game industry as well as details on how a game is created--from start to finish--and much more.
Product Details :
Genre |
: Computers |
Author |
: Ernest Adams |
Publisher |
: McGraw Hill Professional |
Release |
: 2003-05-19 |
File |
: 354 Pages |
ISBN-13 |
: 9780072226607 |
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BOOK EXCERPT:
One CD-ROM disc in pocket.
Product Details :
Genre |
: Computers |
Author |
: Michael Dickheiser |
Publisher |
: |
Release |
: 2006 |
File |
: 754 Pages |
ISBN-13 |
: UOM:39015064681664 |
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BOOK EXCERPT:
An all-in-one introduction to implementing sound, this guide provides a comprehensive practical resource for programmers. Tim Kientzle, technical editor of "Dr. Dobb's Journal", presents the basic principles of sound and sound processing, together with concrete implementation details for a variety of sound file formats and algorithms. The CD-ROM includes royalty-free sound libraries and a rich collection of utilities.
Product Details :
Genre |
: Computers |
Author |
: Tim Kientzle |
Publisher |
: Addison-Wesley Professional |
Release |
: 1998 |
File |
: 468 Pages |
ISBN-13 |
: UCSC:32106015246652 |