Audio Programming For Interactive Games

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BOOK EXCERPT:

Martin Wilde's cutting-edge exploration of the creative potential of game audio systems addresses the latest working methods of those involved in creating and programming immersive, interactive and non-linear audio for games. The book demonstrates how the game programmer can create an software system which enables the audio content provider (composer/sound designer) to maintain direct control over the composition and presentation of an interactive game soundtrack. This system (which is platform independent) is described step-by-step in Wilde's approachable style with illuminating case studies, all source codes for which are provided on the accompanying CD-Rom which readers can use to develop their own audio engines. As a programmer with experience of developing sound and music software engines for computer game titles on a multitude of platforms who is also an experienced musician, Martin Wilde is uniquely placed to address individuals approaching game audio from various levels and areas of expertise. Game audio programmers will learn how to achieve enable even better audio soundtracks and effects, while musicians who want to capitalise on this shift in roles will gain a greater appreciation of the technical issues involved, so enhancing their employment prospects. Students of game design can practice these skills by building their own game audio engines based on the source code provided.

Product Details :

Genre : Technology & Engineering
Author : Martin D. Wilde
Publisher : Taylor & Francis
Release : 2004-03-11
File : 198 Pages
ISBN-13 : 9781136125812


Audio Programming For Interactive Games

eBook Download

BOOK EXCERPT:

This text shows how the game programmer can create a software system which enables the audio content provider to keep direct control over the composition and presentation of an interactive game soundtrack. This system is described with case studies, all source codes for which are provided on the CD-ROM.

Product Details :

Genre : Computers
Author : Martin D. Wilde
Publisher : Taylor & Francis
Release : 2004
File : 198 Pages
ISBN-13 : 9780240519418


Exploring Sound Design For Interactive Media

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BOOK EXCERPT:

This timely new book provides an excellent foundation in the techniques of sound design production for the interactive arts. Coverage ranges from basic acoustics and digital audio theory to creating, mixing, and implementing sound and music in such interactive spaces as Web sites, games, and virtual worlds. Readers are introduced to the essentials of recording and reproduction, the key strategies for successful sound design, and the musical and psychological aspects of sound. The practical and theoretical knowledge presented in this book facilitates the important transition from the techniques of linear sound design used in film and video to the non-linear sound design techniques associated with adaptive audio spaces.

Product Details :

Genre : Art
Author : Joseph Cancellaro
Publisher : Cengage Learning
Release : 2006
File : 276 Pages
ISBN-13 : STANFORD:36105114521920


The Art Of Producing Games

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BOOK EXCERPT:

The essential reference for anyone wanting to work in the industry, or who is curious to know more about it.

Product Details :

Genre : Computers
Author : David McCarthy
Publisher : Course Technology
Release : 2005
File : 204 Pages
ISBN-13 : UOM:39015063362803


Music Sound And Multimedia

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BOOK EXCERPT:

A study of the increasingly overlapping area of music and media, brought about by digitisation.

Product Details :

Genre : Computers
Author : Jamie Sexton
Publisher :
Release : 2007
File : 232 Pages
ISBN-13 : STANFORD:36105124054615


Journal Of The Audio Engineering Society

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BOOK EXCERPT:

"Directory of members" published as pt. 2 of Apr. 1954- issue.

Product Details :

Genre : Acoustical engineering
Author : Audio Engineering Society
Publisher :
Release : 2008
File : 788 Pages
ISBN-13 : UCSD:31822036928752


Introduction To The Game Industry

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BOOK EXCERPT:

This book "gives you a complete overview of how to create and market electronic games. You learn how the process works: from creating an idea for a game; describing the game concept in production documents ; building game assets such as artwork, game data, and code; to final packaging and marketing of the product. Author Michael Moore provides comprehensive coverage of key game-industry concepts such as the elements of gameplay, interface design, storytelling, and the economics of producing a successful game." - back cover.

Product Details :

Genre : Games & Activities
Author : Michael E. Moore
Publisher : Prentice Hall
Release : 2007
File : 766 Pages
ISBN-13 : UCSC:32106019038741


Break Into The Game Industry How To Get A Job Making Video Games

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BOOK EXCERPT:

Find out from an industry veteran exactly what you need to do to become a game designer, tester, artist, producer, programmer, writer, soundtrack composer, videographer, or sales/marketing professional. You’ll get full-spectrum coverage of positions available within the game industry as well as details on how a game is created--from start to finish--and much more.

Product Details :

Genre : Computers
Author : Ernest Adams
Publisher : McGraw Hill Professional
Release : 2003-05-19
File : 354 Pages
ISBN-13 : 9780072226607


Game Programming Gems 6

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BOOK EXCERPT:

One CD-ROM disc in pocket.

Product Details :

Genre : Computers
Author : Michael Dickheiser
Publisher :
Release : 2006
File : 754 Pages
ISBN-13 : UOM:39015064681664


A Programmer S Guide To Sound

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BOOK EXCERPT:

An all-in-one introduction to implementing sound, this guide provides a comprehensive practical resource for programmers. Tim Kientzle, technical editor of "Dr. Dobb's Journal", presents the basic principles of sound and sound processing, together with concrete implementation details for a variety of sound file formats and algorithms. The CD-ROM includes royalty-free sound libraries and a rich collection of utilities.

Product Details :

Genre : Computers
Author : Tim Kientzle
Publisher : Addison-Wesley Professional
Release : 1998
File : 468 Pages
ISBN-13 : UCSC:32106015246652