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BOOK EXCERPT:
You can start game programming in a flash Here's how to create five different cool games - no experience necessary! Ever think you could come up with a better computer game? Then this book is for you! No boring programming theory here, just the stuff you need to know to actually make something happen, and all in plain English. Build a brain-teasing math game, go classic with Pong, create monsters and mayhem, and much more. Discover how to * Build and control basic movie clips * Make text appear and change * Generate random numbers * Add sound effects * Create cars and space vehicles that move realistically * Blow up stuff onscreen
Product Details :
Genre |
: Computers |
Author |
: Andy Harris |
Publisher |
: John Wiley & Sons |
Release |
: 2011-05-09 |
File |
: 423 Pages |
ISBN-13 |
: 9781118085455 |
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BOOK EXCERPT:
Librarians are beginning to see the importance of game based learning and the incorporation of games into library services. This book is written for them--so they can use games to improve people's understanding and enjoyment of the library. Full of practical suggestions, the essays discuss not only innovative uses of games in libraries but also the game making process. The contributors are all well versed in games and game-based learning and a variety of different types of libraries are considered. The essays will inspire librarians and educators to get into this exciting new area of patron and student services.
Product Details :
Genre |
: Language Arts & Disciplines |
Author |
: Breanne A. Kirsch |
Publisher |
: McFarland |
Release |
: 2014-02-01 |
File |
: 498 Pages |
ISBN-13 |
: 9781476613246 |
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BOOK EXCERPT:
Product Details :
Genre |
: Psychology |
Author |
: Joyce A. Cascio |
Publisher |
: |
Release |
: 2005-05 |
File |
: 1230 Pages |
ISBN-13 |
: 0976237318 |
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BOOK EXCERPT:
Product Details :
Genre |
: Bibliography, National |
Author |
: Arthur James Wells |
Publisher |
: |
Release |
: 2007 |
File |
: 870 Pages |
ISBN-13 |
: UOM:39015066381453 |
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BOOK EXCERPT:
Discover the latest programming tips and techniques Start writing programs for Windows, Linux, Macintosh, Palms, and PocketPCs Ready to take control of your computer by writing your own programs? Mixing concepts with humor, author Wallace Wang shows you how to begin programming as simply and quickly as possible. In no time, you'll find out how to create and debug programs in Liberty BASIC, use algorithms, build interactive Web pages, and more! All this on the bonus CD-ROM * Liberty BASIC and other compilers * All the examples and code from the book * IBM Robocode V1.0.6 * JBuilder 9 Personal, C# Builder Personal, and Kylix Enterprise Trial See the "About the CD-ROM" appendix for details and complete system requirements. Discover how to: * Choose the best programming language for your project * Work with data structures * Install and use Liberty BASIC * Create interactive Web sites * Program multiple platform devices
Product Details :
Genre |
: Computers |
Author |
: Wallace Wang |
Publisher |
: For Dummies |
Release |
: 2003-12-29 |
File |
: 436 Pages |
ISBN-13 |
: 0764549979 |
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BOOK EXCERPT:
Essential Skills--Made Easy Create immersive, interactive environments for any platform. JavaFX: A Beginner's Guide starts by explaining the technology behind JavaFX and quickly moves on to installing the JavaFX development environment and tools, including the JavaFX SDK, the Java SE JDK, and NetBeans. Then, you'll learn how to develop desktop, browser, and mobile applications with ease. The book covers effects and transformations, animation, events, and Swing components. Techniques for creating custom modes, embedding video and music, using JavaFX layouts, and styling with CSS are also discussed. Get started using JavaFX right away with help from this fast-paced tutorial. Designed for Easy Learning: Key Skills & Concepts--Chapter-opening lists of specific skills covered in the chapter Ask the Expert--Q&A sections filled with bonus information and helpful tips Try This--Hands-on exercises that show you how to apply your skills Notes--Extra information related to the topic being covered Tips--Helpful reminders or alternate ways of doing things Annotated Syntax--Example code with commentary that describes the programming techniques being illustrated
Product Details :
Genre |
: Computers |
Author |
: J. F. DiMarzio |
Publisher |
: McGraw Hill Professional |
Release |
: 2011-02-05 |
File |
: 321 Pages |
ISBN-13 |
: 9780071742405 |
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BOOK EXCERPT:
Product Details :
Genre |
: Computer programs |
Author |
: |
Publisher |
: |
Release |
: 2001 |
File |
: 694 Pages |
ISBN-13 |
: UOM:39015047819845 |
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BOOK EXCERPT:
A complete how-to guide for writing computer games with Visual Basic! This book/disk set provides imaginative programmers with all the tools they'll need to create entertaining computer games for fun and profit. -- Includes algorithms for image manipulation and sound generation -- Disk includes source code and executable code for both games featured in the book
Product Details :
Genre |
: BASIC (Computer program language) |
Author |
: D. F. Howard |
Publisher |
: Prentice Hall |
Release |
: 1993 |
File |
: 514 Pages |
ISBN-13 |
: UCAL:B4966932 |
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BOOK EXCERPT:
Macromedia Flash MXis the premier software for creating rich content for the Web and other media. Whether you're interested in developing complex Web applications, learning ActionScript, or mastering the new video capabilities in Flash MX, this book is filled with real-world insights and tutorials on every major Flash concept. Flash MX Unleashedis the ultimate resource for anyone trying to take their Flash skills to the next level. It combines the knowledge and experience of some of the top Web developers in the market, providing countless examples and explanations of the powerful tools and topics within Flash such as XML integration, components, and ColdFusion integration.
Product Details :
Genre |
: Computers |
Author |
: Matthew Pizzi |
Publisher |
: Sams Publishing |
Release |
: 2003 |
File |
: 1028 Pages |
ISBN-13 |
: 0672324016 |
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BOOK EXCERPT:
The entire training industry is undergoing dramatic change, as training is moved out of traditional classrooms and onto the Web. Training publications and conferences are now dominated by speakers, writers, and vendors talking about e-Learning. The e-Learning revolution is forcing companies to spend millions on new technology and new web-based courseware, threatening the role of traditional classroom trainers, and saving companies millions of dollars in housing and travel costs because trainees no longer need a plane ticket and 3 nights' accommodation to attend a corporate training program - the training can be delivered to each learner's desktop over the Web. But because e-Learning is still in the revolution stage, there are no clear standards and models for how to create and deliver e-Learning successfully. Everyone is asking the same questions: how does web-based training fit in with traditional classroom based training? What are the standards for designing high-quality e-Learning? How much interaction with an instructor do e-Learning participants need? What is the role of the instructional designer in online learning? The ASTD e-Learning Yearbook will be the first annual refe
Product Details :
Genre |
: Business & Economics |
Author |
: Allison Rossett |
Publisher |
: McGraw Hill Professional |
Release |
: 2002 |
File |
: 572 Pages |
ISBN-13 |
: 007138796X |