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BOOK EXCERPT:
In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels. Cases on Digital Game-Based Learning: Methods, Models, and Strategies analyzes the implementation of digital game applications for learning as well as addressing the challenges and pitfalls experienced. Providing strategies, advice and examples on adopting games into teaching, this collection of case studies is essential for teachers and instructors at various school levels in addition to researchers in game-based learning and pedagogic innovation.
Product Details :
Genre |
: Education |
Author |
: Baek, Youngkyun |
Publisher |
: IGI Global |
Release |
: 2013-01-31 |
File |
: 626 Pages |
ISBN-13 |
: 9781466628496 |
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BOOK EXCERPT:
Computer technologies are forever evolving and it is vital that computer science educators find new methods of teaching programming in order to maintain the rapid changes occurring in the field. One of the ways to increase student engagement and retention is by integrating games into the curriculum. Gamification-Based E-Learning Strategies for Computer Programming Education evaluates the different approaches and issues faced in integrating games into computer education settings. Featuring emergent trends on the application of gaming to pedagogical strategies and technological tactics, as well as new methodologies and approaches being utilized in computer programming courses, this book is an essential reference source for practitioners, researchers, computer science teachers, and students pursuing computer science.
Product Details :
Genre |
: Education |
Author |
: Alexandre Peixoto de Queirós, Ricardo |
Publisher |
: IGI Global |
Release |
: 2016-08-23 |
File |
: 372 Pages |
ISBN-13 |
: 9781522510352 |
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BOOK EXCERPT:
This book addresses the role of appropriate, specialized, structured pedagogy for game-based learning. It is an important reference for researchers who have carried out studies in the field of game-based learning with a focus on the digital learning environment. The educational landscape has dramatically changed in times of global pandemic urging us to search for new solutions, new educational pathways, and new agents for knowledge development. There is a need to support learning by using digital learning materials during remote learning or distance learning, where pedagogically structured game-based learning elements can play a role in motivating students to achieve. Utilizing game-based learning in education is not new, but this book adds substantially to the research base of the topic. The book reveals many new concepts, such as, balancing games and learning, supporting knowledge development, supporting the development of motivation, supporting balanced cognitive load in an effort to avoid ineffective forms of game-based learning
Product Details :
Genre |
: Education |
Author |
: Linda Daniela |
Publisher |
: Springer Nature |
Release |
: 2021-09-11 |
File |
: 239 Pages |
ISBN-13 |
: 9783030769864 |
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BOOK EXCERPT:
Digital and social technologies are changing the education field. Interactive whiteboards and blackboards, e-books, and computer-mediated communication are accelerating the processes of the evolving classroom. These technologies continue to support problem solving, critical thinking, and collaboration skills among students. Transforming K-12 Classrooms with Digital Technology brings together research and practices regarding digital and social technology integration in the K-12 classroom. By sharing practical and conceptual aspects of using digital and social technologies as tools for transforming K-12 learning environments, this reference source is essential for teachers, support staff, school and district administrators, college students, and researchers working teaching and learning in the digital era.
Product Details :
Genre |
: Education |
Author |
: Yang, Zongkai |
Publisher |
: IGI Global |
Release |
: 2013-09-30 |
File |
: 409 Pages |
ISBN-13 |
: 9781466645394 |
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BOOK EXCERPT:
These proceedings represent the work of contributors to the 14th European Conference on Games Based Learning (ECGBL 2020), hosted by The University of Brighton on 24-25 September 2020. The Conference Chair is Panagiotis Fotaris and the Programme Chairs are Dr Katie Piatt and Dr Cate Grundy, all from University of Brighton, UK.
Product Details :
Genre |
: Education |
Author |
: Panagiotis Fotaris |
Publisher |
: Academic Conferences limited |
Release |
: 2020-09-24 |
File |
: Pages |
ISBN-13 |
: 9781912764709 |
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BOOK EXCERPT:
Product Details :
Genre |
: Computers |
Author |
: Panagiotis Fotaris |
Publisher |
: Academic Conferences Limited |
Release |
: 2021-09-23 |
File |
: Pages |
ISBN-13 |
: 9781914587139 |
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BOOK EXCERPT:
This two-volume set constitutes the proceedings of the 13th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2019, held as part of the 21st International Conference, HCI International 2019, which took place in Orlando, FL, USA, in July 2019. The total of 1274 papers and 209 posters included in the 35 HCII 2019 proceedings volumes was carefully reviewed and selected from 5029 submissions. UAHCI 2019 includes a total of 95 regular papers; they were organized in topical sections named: universal access theory, methods and tools; novel approaches to accessibility; universal access to learning and education; virtual and augmented reality in universal access; cognitive and learning disabilities; multimodal interaction; and assistive environments.
Product Details :
Genre |
: Computers |
Author |
: Margherita Antona |
Publisher |
: Springer |
Release |
: 2019-07-10 |
File |
: 702 Pages |
ISBN-13 |
: 9783030235604 |
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BOOK EXCERPT:
Product Details :
Genre |
: Games & Activities |
Author |
: Dr Melanie Ciussi |
Publisher |
: Academic Conferences and publishing limited |
Release |
: 2018-10-04 |
File |
: 962 Pages |
ISBN-13 |
: 9781912764006 |
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BOOK EXCERPT:
In recent years, there has been growing interest in the use of digital games to enhance teaching and learning at all educational levels, from early years through to lifelong learning, in formal and informal settings. The study of games and learning, however, takes a broader view of the relationship between games and learning, and has a diverse multi-disciplinary background. Digital Games and Learning: Research and Theory provides a clear and concise critical theoretical overview of the field of digital games and learning from a cross-disciplinary perspective. Taking into account research and theory from areas as varied as computer science, psychology, education, neuroscience, and game design, this book aims to synthesise work that is relevant to the study of games and learning. It focuses on four aspects of digital games: games as active learning environments, games as motivational tools, games as playgrounds, and games as learning technologies, and explores each of these areas in detail. This book is an essential guide for researchers, designers, teachers, practitioners, and policy makers who want to better understand the relationship between games and learning.
Product Details :
Genre |
: Education |
Author |
: Nicola Whitton |
Publisher |
: Routledge |
Release |
: 2014-03-26 |
File |
: 231 Pages |
ISBN-13 |
: 9781136216442 |
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BOOK EXCERPT:
Traditional classrooms are fast becoming a minority in the education field. As technologies continue to develop as a pervasive aspect of modern society, educators must be trained to meet the demands and opportunities afforded by this technology-rich landscape. The Handbook of Research on Teacher Education in the Digital Age focuses on the needs of teachers as they redesign their curricula and lessons to incorporate new technological tools. Including theoretical frameworks, empirical research, and best practices, this book serves as a guide for researchers, educators, and faculty and professional developers of distance learning tools.
Product Details :
Genre |
: Education |
Author |
: Niess, Margaret L. |
Publisher |
: IGI Global |
Release |
: 2015-08-03 |
File |
: 851 Pages |
ISBN-13 |
: 9781466684041 |