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BOOK EXCERPT:
A quick and dirty guide to digital design project organization written specifically for the proven-under-fire, everyday graphic designers thrust into the stressful world of business graphic design. Full of helpful information, tips, and tricks for collecting, cataloging, utilizing, and maintaining digital design project assets such as images, illustrations, text files, PDF files, utilities, tools, and more.
Product Details :
Genre |
: Art |
Author |
: Craig Bickford |
Publisher |
: Lulu.com |
Release |
: 2008-07-23 |
File |
: 102 Pages |
ISBN-13 |
: 9781435744981 |
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BOOK EXCERPT:
Product Details :
Genre |
: Commercial art |
Author |
: |
Publisher |
: |
Release |
: 2002 |
File |
: 540 Pages |
ISBN-13 |
: UOM:39015064350914 |
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BOOK EXCERPT:
Reimagine learning with this book’s practical advice, case studies and strategies on using digital storytelling as a vehicle for student inquiry and assessment. Award-winning educator and speaker Michael Hernandez brings more than 20 years of classroom experience to addressing some of the most existential challenges in education today: artificial intelligence, steep declines in student engagement and the need for authentic learning experiences. The solution: digital storytelling as a framework for learning. Rather than viewing storytelling as a nice-to-have reward for students after their “real work” has been completed, this book shows educators how to use story projects — from data visualizations to social media posts, to podcasts and video documentaries — as the scaffold upon which to position curricular skills and knowledge. The process helps students make interdisciplinary connections, activates higher level thinking and critical analysis skills, and provides multimodal learning opportunities. This book offers practical ways to elevate teaching and learning in every grade level and subject area. Focusing on student-centered, project-based learning experiences, the book demonstrates how to use digital tools to: • Leverage curiosity as the engine for learning. • Provide purpose for the skills and knowledge central to curriculum. • Create uncheatable, authentic assessments. • Develop a mindset of collaboration, mental agility and resilience. • Cultivate digital literacy skills and ethical mindsets. • Bring purpose and joy back to learning. More than a practical edtech guide, this book explores the “why” behind digital storytelling as much as the “how.” Educators will learn how to help students explore cultural and historical context, develop social-emotional resiliency, and develop the skills they need to become engaged global citizens. Audience: Elementary and secondary educators; instructional coaches; educational leaders
Product Details :
Genre |
: Education |
Author |
: Michael Hernandez |
Publisher |
: International Society for Technology in Education |
Release |
: 2024-02-06 |
File |
: 161 Pages |
ISBN-13 |
: 9781564849960 |
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BOOK EXCERPT:
Those who are quite comfortable with Flash MX and know a little ActionScript, will enjoy this book. It provides detailed step-by-step tutorials, and boasts complete technical support from the friends of ED website.
Product Details :
Genre |
: Computers |
Author |
: Gerald YardFace |
Publisher |
: Apress |
Release |
: 2008-01-01 |
File |
: 268 Pages |
ISBN-13 |
: 9781430208143 |
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BOOK EXCERPT:
Would you rather take months to learn every tool, every feature, and every concept in Adobe Animate or start right now making your own creations with just a few steps? Myra Ferguson is teaming up with Chris Georgenes to help you create great animation, bring objects to life with cool motion effects, and enhance your productivity in Animate CC! How to Cheat in Adobe Animate CC is a goldmine of artistic inspiration, time-saving practical tips, and step-by-step walkthroughs. Let your sasquatch sunbathe, your coyote howl, and your lint spider see the light of day. With real-world projects and project source files, you can follow along and try for yourself. This book includes all NEW content and cheats for Animate CC, such as making cinemagraphs, creating a double exposure effect, speeding up the process of making real life doodles, simulating a bokeh effect, converting your documents to HTML5, and more. Key Features • Glimpse into the workflow of digital media and animation experts and apply practical techniques and tips to your own projects with source files, examples, and tutorials. • Learn a myriad of tricks based on real-life working methods to help you work faster and more efficiently with new features in Adobe Animate CC and the Creative Cloud. • Work from the problem to the solution to gain the best possible results from Animate.
Product Details :
Genre |
: Computers |
Author |
: Myra Ferguson |
Publisher |
: CRC Press |
Release |
: 2017-11-14 |
File |
: 1439 Pages |
ISBN-13 |
: 9781351652353 |
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BOOK EXCERPT:
Need to solve problems quickly to develop creative projects to time and to budget? Want to hone your Flash skills so you can concentrate on your animation? Then How to Cheat in Flash is for you! Chris Georgenes shows how to work from the problem to the solution - from the viewpoint of an animator who has been commissioned to create a job and is working to a deadline and to a budget. With his in-depth knowledge of the little-known secrets used by the pros to produce creative, professional animations, Chris is the go-to guru for designers and animators who want to create great animation, applications or motion design with Flash. Fully updated for CS5, How to Cheat in Flash CS5, is a goldmine of artistic inspiration, timesaving practical tips, tricks and step-by-step workthroughs that you'll wonder how you survived without it. Each techniques is designed as a double-page spread so you can prop the book up behind your keyboard or next to your monitor as a visual reference while working alongside it. Many of these workthroughs are real-world client projects, with the source files supplied for you to open and explore. With these real-life professional projects you'll discover how to: bring objects to life with cool motion effects, make it rain, snow or set your world ablaze, develop flash mobile applications and many more tips and tricks not found anywhere else!
Product Details :
Genre |
: Computers |
Author |
: Chris Georgenes |
Publisher |
: Taylor & Francis |
Release |
: 2012-10-12 |
File |
: 374 Pages |
ISBN-13 |
: 9781136130298 |
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BOOK EXCERPT:
Editor's note, 1/15/2013: We have discovered an error with the Table of Contents and are currently working on correcting it. If you find an error in your book, please visit the companion site http://www.focalpress.com/books/details/9780240522500/ for the correct version. Whether you are creating an animated short, catchy and fun cartoon or mobile game, save time and money with expert cheats by renowned Flash Expert, Chris Georgenes with all new content for the Flash CS6 revision. With practical applications and step by step tutorials solve problems quickly to develop creative projects to time and to budget. Many of these walkthroughs are real-world client projects, with the source files supplied for you to open and explore. With these real-life professional projects you'll discover how to: bring objects to life with cool motion effects, make it rain, snow or set your world ablaze, develop flash mobile applications and many more tips and tricks not found anywhere else! With his in-depth knowledge of the little-known secrets used by the pros to produce creative, professional animations, Chris is the go-to guru for designers and animators who want to create great animation, applications or motion design with Flash. Fully updated for CS6, How to Cheat in Flash CS6, is a goldmine of artistic inspiration, timesaving practical tips, tricks and step-by-step walkthroughs that you'll wonder how you survived without it. New! CS6 cheats and examples with practical solutions for the busy animator with a focus on Action Script, Flash for mobile applications, specifically for Android development, as well as a focus on an improved physics engine. Put the Adobe Flash CS6 cheats to the test with the fully updated companion website with downloadable Flash source files, examples and video tutorials, and a creative commons game, developed with Adobe, to demonstrate the new functionality of CS6!
Product Details :
Genre |
: Computers |
Author |
: Chris Georgenes |
Publisher |
: Taylor & Francis |
Release |
: 2013-07-04 |
File |
: 1297 Pages |
ISBN-13 |
: 9781136127175 |
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BOOK EXCERPT:
Join more than 100 million players in the online world of Minecraft Are you a Minecraft fanatic looking to mod your games? Hours of fun await! Minecraft Modding For Kids For Dummies teaches you how to mod in easy-to-do parts. Offering loads of helpful explanations and cool projects along the way, this friendly guide will have you advancing levels, keeping score, respawning players, building portals, creating an archery range—and much more—faster than you can say redstone! There's no denying that modding is cool. After all, it allows you to alter your Minecraft gaming world to constantly keep things new and fun. While it isn't incredibly difficult to learn to mod, it does take some practice. Luckily, Minecraft Modding For Kids For Dummies is here to help you build basic coding skills to make modding your games as easy as 1-2-3! The book is in full color and lies flat so you can look while you play Includes lifetime access to LearnToMod software with 3 months free access to a private Minecraft server Features larger print to make the text feel less daunting Offers next steps you can take if you want to learn even more about modding and coding If you're one of the millions of kids who play Minecraft every day, this hands-on guide gets you up and running fast with modding your favorite game!
Product Details :
Genre |
: Computers |
Author |
: Sarah Guthals |
Publisher |
: John Wiley & Sons |
Release |
: 2015-06-19 |
File |
: 320 Pages |
ISBN-13 |
: 9781119057673 |
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BOOK EXCERPT:
This book explores the lifecycle of digital games. Drawing upon a broad range of media studies perspectives with aspects of sociology, social theory and economics, Aphra Kerr explores this all-pervasive, but under-theorised, aspect of our media environment. Written as an introductory text for media and game students this book aims present an overview of industry and scholary work on who makes games, where they get made, what kind of media and cultural form they are and who plays them and where. The Business and Culture of Digital Games looks at: - games as a new media form; - the design, development and marketing of games; - the use of games in public and private spaces. Combining a theoretical and empirical analysis of the production, content and consumption of computer games, this book will be of interest to many students of media, culture and communication.
Product Details :
Genre |
: Language Arts & Disciplines |
Author |
: Aphra Kerr |
Publisher |
: SAGE |
Release |
: 2006-03-18 |
File |
: 188 Pages |
ISBN-13 |
: 9781847877673 |
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BOOK EXCERPT:
"This book brings together the diverse and growing community of voices on ethics in gaming and begins to define the field, identify its primary challenges and questions, and establish the current state of the discipline"--Provided by publisher.
Product Details :
Genre |
: Games & Activities |
Author |
: Schrier, Karen |
Publisher |
: IGI Global |
Release |
: 2010-12-31 |
File |
: 406 Pages |
ISBN-13 |
: 9781609601225 |