Cloth Simulation For Computer Graphics

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Physics-based animation is commonplace in animated feature films and even special effects for live-action movies. Think about a recent movie and there will be some sort of special effects such as explosions or virtual worlds. Cloth simulation is no different and is ubiquitous because most virtual characters (hopefully!) wear some sort of clothing. The focus of this book is physics-based cloth simulation. We start by providing background information and discuss a range of applications. This book provides explanations of multiple cloth simulation techniques. More specifically, we start with the most simple explicitly integrated mass-spring model and gradually work our way up to more complex and commonly used implicitly integrated continuum techniques in state-of-the-art implementations. We give an intuitive explanation of the techniques and give additional information on how to efficiently implement them on a computer. This book discusses explicit and implicit integration schemes for cloth simulation modeled with mass-spring systems. In addition to this simple model, we explain the more advanced continuum-inspired cloth model introduced in the seminal work of Baraff and Witkin [1998]. This method is commonly used in industry. We also explain recent work by Liu et al. [2013] that provides a technique to obtain fast simulations. In addition to these simulation approaches, we discuss how cloth simulations can be art directed for stylized animations based on the work of Wojan et al. [2016]. Controllability is an essential component of a feature animation film production pipeline. We conclude by pointing the reader to more advanced techniques.

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Genre : Mathematics
Author : Tuur Stuyck
Publisher : Springer Nature
Release : 2022-06-01
File : 110 Pages
ISBN-13 : 9783031025976


Cloth Simulation For Computer Graphics

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BOOK EXCERPT:

Physics-based animation is commonplace in animated feature films and even special effects for live-action movies. Think about a recent movie and there will be some sort of special effects such as explosions or virtual worlds. Cloth simulation is no different and is ubiquitous because most virtual characters (hopefully!) wear some sort of clothing. The focus of this book is physics-based cloth simulation. We start by providing background information and discuss a range of applications. This book provides explanations of multiple cloth simulation techniques. More specifically, we start with the most simple explicitly integrated mass-spring model and gradually work our way up to more complex and commonly used implicitly integrated continuum techniques in state-of-the-art implementations. We give an intuitive explanation of the techniques and give additional information on how to efficiently implement them on a computer. This book discusses explicit and implicit integration schemes for cloth simulation modeled with mass-spring systems. In addition to this simple model, we explain the more advanced continuum-inspired cloth model introduced in the seminal work of Baraff and Witkin [1998]. This method is commonly used in industry. We also explain recent work by Liu et al. [2013] that provides a technique to obtain fast simulations. In addition to these simulation approaches, we discuss how cloth simulations can be art directed for stylized animations based on the work of Wojtan et al. [2006]. Controllability is an essential component of a feature animation film production pipeline. We conclude by pointing the reader to more advanced techniques.

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Genre : Computers
Author : Tuur Stuyck
Publisher : Morgan & Claypool Publishers
Release : 2018-08-24
File : 123 Pages
ISBN-13 : 9781681734125


E Learning And Games

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This book constitutes the refereed proceedings of the 10th International Conference on E-Learning and Games, Edutainment 2016, held in Hangzhou, China, in April 2016. The 36 full papers presented were carefully reviewed and selected from 60 submissions. They are organized in the following topical sections: E-learning and game; graphics, imaging and applications; intelligent data analytics and visualization.

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Genre : Computers
Author : Abdennour El Rhalibi
Publisher : Springer
Release : 2016-06-03
File : 436 Pages
ISBN-13 : 9783319402598


Technical Textile Yarns

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Technical yarns are produced for the manufacture of technical textiles. As the range of technical textiles is rapidly increasing, an understanding of the range of yarns available and their properties is important, in order to be able to meet the requirements of the intended end-use.Part one of the book begins by reviewing the advances in yarn production. Topics examine the advances in textile yarn spinning, modification of textile yarn structures, yarn hairiness and its reduction and coatings for technical textile yarns. The second group of chapters describes the range of technical yarns, such as electro-conductive textile yarns, novel yarns and plasma treated yarns for biomedical applications. Technical sewing threads and biodegradable textile yarns are also discussed.Technical textile yarns provides essential reading for yarn and fabric manufacturers, textile scientists, technicians, engineers and technologists, covering a wide range of areas within textile applications. This book will also be an important information source for academics and students. - Provides a comprehensive overview of the variety of technical textile yarns available along with individual characteristics and production methods - Documents advances in textile yarn spinning and texturising featuring compact, rotor and friction spinning - Assesses different types of technical yarns including plasma-treated yarns for biomedical applications and hybrid yarns for thermoplastic composites

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Genre : Technology & Engineering
Author : R Alagirusamy
Publisher : Elsevier
Release : 2010-06-30
File : 635 Pages
ISBN-13 : 9781845699475


Computer Vision Computer Graphics Collaboration Techniques

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This book constitutes the refereed proceedings of the Third International Conference on Computer Vision/Computer Graphics collaboration techniques involving image analysis/synthesis approaches MIRAGE 2007, held in Rocquencourt, France, in March 2007. The 55 revised full cover foundational, methodological, and application issues.

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Genre : Computers
Author : André Gagalowicz
Publisher : Springer
Release : 2007-06-06
File : 633 Pages
ISBN-13 : 9783540714576


Computer Animation And Simulation 2000

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This volume contains the research papers presented at the Eleventh Eurographics Workshop on Computer Animation and Simulation which took place in Interlaken, Switzerland, August 21-22, 2000. The workshop is an international forum for research in human animation, physically-based modeling, motion control, animation systems, and other key aspects of animation and simulation. The call for papers required submission of the full papers for review, and each paper was reviewed by at least 3 members of the international program committee and additional reviewers. Based on the reviews, 14 papers were accepted and the authors were invited to submit a final version for the workshop. We wish to especially thank all reviewers for their time and effort in working within the rigid constraints of the tight schedule, thereby making it possible to publish this volume in time for the workshop. We also thank the authors for their contributions to the workshop, without whom this unique forum for animation and simulation work would not exist. We are grateful to the Eurographics Association and especially to Werner Purgathofer from the Technical University of Vienna, for his support in publishing the workshop as a volume of the Springer-Verlag Eurographics Series. We also thank the Eurographics '2000 organisers, especially David Duce, and Heinrich Miiller from the EG board. We are also very grateful to lerrin Celebi for the organization of the review process and and Josiane Bottarelli for the registration process.

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Genre : Computers
Author : N. Magnenat-Thalmann
Publisher : Springer Science & Business Media
Release : 2000-08-03
File : 228 Pages
ISBN-13 : 3211835490


Issues In Computer Engineering 2011 Edition

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Issues in Computer Engineering / 2011 Edition is a ScholarlyEditions™ eBook that delivers timely, authoritative, and comprehensive information about Computer Engineering. The editors have built Issues in Computer Engineering: 2011 Edition on the vast information databases of ScholarlyNews.™ You can expect the information about Computer Engineering in this eBook to be deeper than what you can access anywhere else, as well as consistently reliable, authoritative, informed, and relevant. The content of Issues in Computer Engineering: 2011 Edition has been produced by the world’s leading scientists, engineers, analysts, research institutions, and companies. All of the content is from peer-reviewed sources, and all of it is written, assembled, and edited by the editors at ScholarlyEditions™ and available exclusively from us. You now have a source you can cite with authority, confidence, and credibility. More information is available at http://www.ScholarlyEditions.com/.

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Genre : Computers
Author :
Publisher : ScholarlyEditions
Release : 2012-01-09
File : 722 Pages
ISBN-13 : 9781464965616


Advances In Computer Graphics

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This 4-volume set of LNCS 14495-14498 constitutes the proceedings of the 40th Computer Graphics International Conference, CGI 2023, held in Shanghai, China, August 28 – September 1, 2023. The 149 papers in this set were carefully reviewed and selected from 385 submissions. They are organized in topical sections as follows: Detection and Recognition; Image Analysis and Processing; Image Restoration and Enhancement; Image Attention and Perception; Reconstruction; Rendering and Animation; Synthesis and Generation; Visual Analytics and Modeling; Graphics and AR/VR; Medical Imaging and Robotics; Theoretical Analysis; Image Analysis and Visualization in Advanced Medical Imaging Technology; Empowering Novel Geometric Algebra for Graphics and Engineering.

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Genre : Computers
Author : Bin Sheng
Publisher : Springer Nature
Release : 2023-12-28
File : 518 Pages
ISBN-13 : 9783031500725


Foundations Of Physically Based Modeling And Animation

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Physics forms the basis for many of the motions and behaviors seen in both the real world and in the virtual worlds of animated films, visual effects, and computer games. By describing the underlying physical principles and then creating simulations based on these principles, these computer-generated worlds are brought to life. Physically Based Modeling and Animation goes behind the scenes of computer animation and details the mathematical and algorithmic foundations that are used to determine the behavior underlying the movement of virtual objects and materials. Dr. Donald House and Dr. John Keyser offer an approachable, hands-on view of the equations and programming that form the foundations of this field. They guide readers from the beginnings of modeling and simulation to more advanced techniques, enabling them to master what they need to know in order to understand and create their own animations

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Genre : Computers
Author : Donald H. House
Publisher : CRC Press
Release : 2016-11-30
File : 343 Pages
ISBN-13 : 9781315355818


Computing Handbook Third Edition

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Computing Handbook, Third Edition: Computer Science and Software Engineering mirrors the modern taxonomy of computer science and software engineering as described by the Association for Computing Machinery (ACM) and the IEEE Computer Society (IEEE-CS). Written by established leading experts and influential young researchers, the first volume of this popular handbook examines the elements involved in designing and implementing software, new areas in which computers are being used, and ways to solve computing problems. The book also explores our current understanding of software engineering and its effect on the practice of software development and the education of software professionals. Like the second volume, this first volume describes what occurs in research laboratories, educational institutions, and public and private organizations to advance the effective development and use of computers and computing in today’s world. Research-level survey articles provide deep insights into the computing discipline, enabling readers to understand the principles and practices that drive computing education, research, and development in the twenty-first century.

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Genre : Mathematics
Author : Teofilo Gonzalez
Publisher : CRC Press
Release : 2014-05-07
File : 2330 Pages
ISBN-13 : 9781439898529