Art And Technology Of Entertainment Computing And Communication

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Art and Technology of Entertainment Computing and Communication takes a blue sky research perspective on the field of interactive media for entertainment computing. Adrian David Cheok argues that entertainment as an end-product is useful for interactive play, however it is also a powerful tool for learning and communication and it is also a key driver for the development of information technology. This book explores the future of entertainment technologies used for communication and describes quantum step research. It will inform and inspire readers to create their own radical inventions and innovations that are not incremental, but which break through ideas and non-obvious solutions. One of the main explorations is the examination of how new forms of computer interaction can lead to radical new forms of technology and art for entertainment computing. Art and Technology of Entertainment Computing and Communication is an informative and inspirational text for students and the next generation of researchers. It’s main aim is to provide information that will hopefully help change the world and society for the better, through new modes of entertainment and communication. Academics, researchers, engineers, game designers, and interaction designers, will find the content both interesting and valuable. Entertainment is the "engine" to inspire people and drive innovation in interactive digital media design. The pioneer of the field, Prof. Adrian David Cheok, takes you on an exciting tour of the future shaped by the Entertainment Technologies. Hiroshi ISHII, Muriel R. Cooper Professor of Media Arts and Sciences, MIT Media Laboratory.

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Genre : Computers
Author : Adrian David Cheok
Publisher : Springer Science & Business Media
Release : 2010-08-03
File : 299 Pages
ISBN-13 : 9781849961370


Digital Da Vinci

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“Science is art,” said Regina Dugan, senior executive at Google and former director of DARPA. “It is the process of creating something that never exists before. ... It makes us ask new questions about ourselves, others; about ethics, the future.” This second volume of the Digital Da Vinci book series leads the discussions on the world’s first computer art in the 1950s and the actualization of Star Trek’s holodeck in the future with the help of artificial intelligence and cyborgs. In this book, Gavin Sade describes experimental creative practices that bring together arts, science and technology in imaginative ways; Mine Özkar expounds visual computation for good designs based on repetition and variation; Raffaella Folgieri, Claudio Lucchiari, Marco Granato and Daniele Grechi introduce BrainArt, a brain-computer interface that allows users to create drawings using their own cerebral rhythms; Nathan Cohen explores artificially created spaces that enhance spatial awareness and challenge our perception of what we encounter; Keith Armstrong discusses embodied experiences that affect the mind and body of participating audiences; Diomidis Spinellis uses Etoys and Squeak in a scientific experiment to teach the concept of physical computing; Benjamin Cowley explains the massively multiplayer online game “Green My Place” aimed at achieving behavior transformation in energy awareness; Robert Niewiadomski and Dennis Anderson portray 3-D manufacturing as the beginning of common creativity revolution; Stephen Barrass takes 3-D printing to another dimension by fabricating an object from a sound recording; Mari Velonaki examines the element of surprise and touch sensing in human-robot interaction; and Roman Danylak surveys the media machines in light of Marshall McLuhan’s dictum “the medium is the message.” Digital Da Vinci: Computers in the Arts and Sciences is dedicated to polymathic education and interdisciplinary studies in the digital age empowered by computer science. Educators and researchers ought to encourage the new generation of scholars to become as well rounded as a Renaissance man or woman.

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Genre : Computers
Author : Newton Lee
Publisher : Springer
Release : 2014-08-01
File : 303 Pages
ISBN-13 : 9781493909650


The Art Of Computer Conversation

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Provides Guidelines for Designing & Judging User-Friendly Programs. Applicable to Computers of All Sizes, Gives Programmers a Repertoire of Styles & Techniques for Computer Dialogue That Enables Creation of a Variety of Effective Systems

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Genre : Computers
Author : Brian R. Gaines
Publisher : Englewood Cliffs, N.J. : Prentice/Hall International
Release : 1984
File : 236 Pages
ISBN-13 : UCAL:B4344264


Computers Communications The Arts

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If you're good with computers or have an artistic flair, a career in the field of computers, communications, or the arts may be right for you. Many of the jobs in these fields require no further degree than a high school diploma or GED to get your foot in the door. Whether working as a computer help-desk specialist or AutoCAD technician in an office or camera operator, grip, or stagehand on a film or television set, these jobs can lead to exciting careers. On-the-job training is the norm for many of these positions; in general, employers of entry-level workers aren't looking for degrees and academic achievements. They want employability skills: a sense of responsibility, natural ability, a willingness to learn, discipline, flexibility, and above all, enthusiasm. Each title in this series contains color photos throughout and the essential information needed to find not just a job but a career that draws on the reader's particular skills and interests. Each chapter profiles a different job in the field and helps the reader to determine whether it is the right job for him or her. Web sites listed in each chapter provide further information. Key Icons appear throughout the books in this series in an effort to encourage library readers to build knowledge, gain awareness, explore possibilities and expand their viewpoints through our content rich non-fiction books. Key Icons in this series are as follows: Words to Understand are shown at the front of each chapter with definitions. These words are set in boldfaced type in that chapter, so that readers are able to reference back to the definitions-building their vocabulary and enhancing their reading comprehension. Sidebars are highlighted graphics with content rich material within that allows readers to build knowledge and broaden their perspectives by weaving together additional information to provide realistic and holistic perspectives. Educational Video features throughout have QR codes linked to online videos that provide supplemental interviews, documentaries, and historical clips. Text-Dependent Questions are placed at the end of each chapter. They challenge the reader's comprehension of the chapter they have just read, while sending the reader back to the text for more careful attention to the evidence presented there. Research Projects are provided at the end of each chapter as well and provide readers with suggestions for projects that encourage deeper research and analysis.

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Genre : Computer graphics
Author : Daniel Lewis
Publisher : Mason Crest Publishers
Release : 2018-08-15
File : 0 Pages
ISBN-13 : 1422241343


Art Design And Technology Collaboration And Implementation

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This book examines how digital technology is being used to assist the artists and designers. The computer is able to store data and reproduce designs, thus facilitating the speed-up of the iterative process towards a final design which meets the objectives of the designer and the requirements of the user. Collaborative design enables the sharing of information across digital networks to produce designed objects in virtual spaces. Augmented and virtual reality techniques can be used to preview designs before they are finalized and implemented. Art and design have shaped the values, social structures, communications, and the culture of communities and civilisations. The direct involvement of artists and designers with their creative works has left a legacy enabling subsequent generations to understand more about their skills, their motivations, and their relationship to the wider world, and to see it from a variety of perspectives. This in turn causes the viewers of their works to reflect upon their meaning for today and the lasting value and implications of what has been created. Art installations are harnessing modern technology to process information and to display it. Such environments have also proved useful in engaging users and visitors with real-time images and interactive art.

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Genre : Computers
Author : Rae Earnshaw
Publisher : Springer
Release : 2017-05-30
File : 97 Pages
ISBN-13 : 9783319581217


Computers And Art

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This book gathers together contributions from a broad spectrum of individuals concerned with the use of the computer as a tool for artists. Previous titles by the author include The Art and Science of Computer Animation and Mac 3D

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Genre : Art
Author : Stuart Mealing
Publisher : Intellect Books
Release : 1997
File : 200 Pages
ISBN-13 : UOM:39015040077078


Computers And Writing

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Patrik O'Brian Holt Heriot-Watt University After speech, writing is the most common form of human communication and represents the cornerstone of our ability to preserve and record information. Writing, by its very definition, requires artifacts in the form of tools to write with and a medium to write on. Through history these artifacts have ranged from sticks and clay tablets, feather and leather, crude pens and paper, sophisticated pens and paper, typewriters and paper; and electronic devices with or without paper. The development of writing tools has straightforward objectives, to make writing easier and more effective and assist in distributing written communication fast and efficiently. Both the crudest and most sophisticated forms of writing tools act as mediators of human written communication for the purpose of producing, distributing and conserving written language. In the modern world the computer is arguably the most sophisticated form of mediation, the implications of which are not yet fully understood. The use of computers (a writing artifact which mediates communication) for the production and editing of text is almost as old as computers themselves. Early computers involved the use of crude text editors and a writer had to insert commands resembling a programming language to format and print a document. For example to underline a word the writer had to do the following, This is an example of how to .ul underline a single word. in order to produce: This is an example of how to underline a single word.

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Genre : Computers
Author : Patrik O'Brian Holt
Publisher : Springer Science & Business Media
Release : 2012-12-06
File : 397 Pages
ISBN-13 : 9789401128544


Advances In Computer Communications And Networks From Green Mobile Pervasive Networking To Big Data Computing

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Recent developments in computer communications and networks have enabled the deployment of exciting new areas such as Internet of Things and collaborative big data analysis. The design and implementation of energy efficient future generation communication and networking technologies also require the clever research and development of mobile, pervasive, and large-scale computing technologies. Advances in Computer Communications and Networks: from Green, Mobile, Pervasive Networking to Big Data Computing studies and presents recent advances in communication and networking technologies reflecting the state-of-the-art research achievements in novel communication technology and network optimization. Technical topics discussed in the book include: Data Center NetworksMobile Ad Hoc NetworksMultimedia NetworksInternet of ThingsWireless SpectrumNetwork Optimization.This book is ideal for personnel in computer communication and networking industries as well as academic staff and collegial, master, Ph.D. students in computer science, computer engineering, electrical engineering and telecommunication systems.

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Genre : Science
Author : Kewei Sha
Publisher : CRC Press
Release : 2022-09-01
File : 668 Pages
ISBN-13 : 9781000794106


Throughout

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Leading media scholars consider the social and cultural changes that come with the contemporary development of ubiquitous computing. Ubiquitous computing and our cultural life promise to become completely interwoven: technical currents feed into our screen culture of digital television, video, home computers, movies, and high-resolution advertising displays. Technology has become at once larger and smaller, mobile and ambient. In Throughout, leading writers on new media--including Jay David Bolter, Mark Hansen, N. Katherine Hayles, and Lev Manovich--take on the crucial challenges that ubiquitous and pervasive computing pose for cultural theory and criticism. The thirty-four contributing researchers consider the visual sense and sensations of living with a ubicomp culture; electronic sounds from the uncanny to the unremarkable; the effects of ubicomp on communication, including mobility, transmateriality, and infinite availability; general trends and concrete specificities of interaction designs; the affectivity in ubicomp experiences, including performances; context awareness; and claims on the "real" in the use of such terms as "augmented reality" and "mixed reality."

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Genre : Art
Author : Ulrik Ekman
Publisher : MIT Press
Release : 2013
File : 677 Pages
ISBN-13 : 9780262017503


Multidisciplinary Perspectives On New Media Art

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New media has been gaining importance in the academic world as well as the artistic world through the concept of new media art. As the connections between art and communication technologies grow and further embrace a wide range of concepts, interpretations, and applications, the number of disciplines that will be touched will likewise continue to expand. Multidisciplinary Perspectives on New Media Art is a collection of innovative research on the methods and intersections between new media, artistic practices, and digital technologies. While highlighting topics including audience relationship, digital art, and computer animation, this book is ideally designed for academicians, researchers, high-level art students, and art professionals.

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Genre : Art
Author : Soares, Celia
Publisher : IGI Global
Release : 2020-06-26
File : 279 Pages
ISBN-13 : 9781799836711