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BOOK EXCERPT:
Embarking on a career (or hobby) in app design can be intimidating, especially when information is scattered, confusing and hard to find. Designing Mobile Apps is a complete guide for those getting started, providing step-by-step details on how to design useful, attractive mobile applications. Authors Javier “Simón” Cuello and José Vittone share their experiences in the world of app design, revealing tricks of the trade based on their work at companies like Yahoo, Zara and Telefónica. Apps for Android, iOS and Windows Phone How do operating systems differ? How does one go about transferring from one OS to another? Designing Mobile Apps answers these questions and more, using real-life examples and visual comparisons. The Complete Design Process From the initial concept to app store publication, Designing Mobile Apps covers the full app creation process in simple, easy-to-use terms. It includes numerous examples and doesn’t use a single line of code. Interviews with Top Professionals Designing Mobile Apps contains interviews with leading designers and developers, including Loren Brichter, Irene Pereyra, Erik Spiekermann and Dustin Mierau. They share the secrets they’ve learned while working at some of the best companies in the world. Written Especially for Designers and Developers Not sure how to prepare your design for the programmer? Know how to program, but fuzzy on the details in making your app truly appealing and easy to use? With Designing Mobile Apps, designers and developers can learn all they need to know to work together and create a successful app.
Product Details :
Genre |
: Computers |
Author |
: Javier Cuello |
Publisher |
: José Vittone |
Release |
: 2013-11-20 |
File |
: 275 Pages |
ISBN-13 |
: |
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BOOK EXCERPT:
This eBook provides you with some useful tips and tricks, regardless of whether you're taking your first steps in app design or looking to adopt some best practices from industry pros. To help you broadly position your future app, our authors cover the three biggest platforms: iOS, Android and Windows Mobile. Some step-by-step coding tutorials will take you by the hand, as will exciting new techniques that go beyond the usual. In addition, the eBook features handy cross-platform topics such as prototyping, as well as a field guide to app testing, and advice on marketing your app. TABLE OF CONTENTS - A Guide To iOS App Development For Web Designers - Get Started Writing iOS Apps With RubyMotion - Mobile Prototyping With Axure RP - Creating Realistic iPhone Games With Cocos2D - Mobile Design Practices For Android: Tips And Techniques - C-Swipe: An Ergonomic Solution To Navigation Fragmentation On Android - Windows Phone Design For Developers - A Field Guide To Mobile App Testing - How To Succeed With Your Mobile App
Product Details :
Genre |
: Application software |
Author |
: Clay Allsopp |
Publisher |
: Smashing Magazine |
Release |
: 2013 |
File |
: 218 Pages |
ISBN-13 |
: 9783944540238 |
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BOOK EXCERPT:
Since mobile communication has become so ingrained in our daily lives, many people find it difficult to function without a cellphone. When the phone first came out, the only commonly used features were calling and sending text messages (texts). The intelligent mobile phone has proven to be a multipurpose tool that works best for communication and aids in learning, earning, and having fun. This in turn prompted several developers to consider creating mobile applications. Designing and Developing Innovative Mobile Applications focuses on the fundamentals of the Android OS and its device features, the deployment of any Android application, and the activities and intents of Android programming. Covering key topics such as mobile pages, software development, and communication, this premier reference source is ideal for computer scientists, industry professionals, researchers, academicians, scholars, practitioners, instructors, and students.
Product Details :
Genre |
: Technology & Engineering |
Author |
: Samanta, Debabrata |
Publisher |
: IGI Global |
Release |
: 2023-04-12 |
File |
: 456 Pages |
ISBN-13 |
: 9781668485842 |
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BOOK EXCERPT:
The mobile applications industry continues to grow as people demand more from their smartphones and tablets each day. Who designs and builds the mobile apps that we�ve become dependent on? What skills do you need to work in this growing industry? This book answers these questions and takes an in-depth look at the career of a mobile applications designer. Important STEM concepts addressed in the Next Generation Science Standards are discussed in rich detail. Full-color photographs and informational diagrams help students make connections with the text.
Product Details :
Genre |
: Juvenile Nonfiction |
Author |
: David Machajewski |
Publisher |
: The Rosen Publishing Group, Inc |
Release |
: 2017-07-15 |
File |
: 35 Pages |
ISBN-13 |
: 9781508155645 |
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BOOK EXCERPT:
This three volume set provides the complete proceedings of the Ninth International Conference on Human-Computer Interaction held August, 2001 in New Orleans. A total of 2,738 individuals from industry, academia, research institutes, and governmental agencies from 37 countries submitted their work for presentation at the conference. The papers address the latest research and application in the human aspects of design and use of computing systems. Those accepted for presentation thoroughly cover the entire field of human-computer interaction, including the cognitive, social, ergonomic, and health aspects of work with computers. The papers also address major advances in knowledge and effective use of computers in a variety of diversified application areas, including offices, financial institutions, manufacturing, electronic publishing, construction, and health care.
Product Details :
Genre |
: Technology & Engineering |
Author |
: Michael J. Smith |
Publisher |
: CRC Press |
Release |
: 2001-08-01 |
File |
: 1610 Pages |
ISBN-13 |
: 0805836071 |
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BOOK EXCERPT:
Now that consumer purchases with mobile phones are on the rise, how do you design a payment app that’s safe, easy to use, and compelling? With this practical book, interaction and product designer Skip Allums provides UX best practices and recommendations to help you create familiar, friendly, and trustworthy experiences. Consumers want mobile transactions to be as fast and reliable as cash or bank cards. This book shows designers, developers, and product managers—from startups to financial institutions—how to design mobile payments that not only safeguard identity and financial data, but also provide value-added features that exceed customer expectations. Learn about the major mobile payment frameworks: NFC, cloud, and closed loop Examine the pros and cons of Google Wallet, Isis, Square, PayPal, and other payment apps Provide walkthroughs, demos, and easy registration to quickly gain a new user’s trust Design efficient point-of-sale interactions, using NFC, QR, barcodes, or geolocation Add peripheral services such as points, coupons and offers, and money management
Product Details :
Genre |
: Computers |
Author |
: Skip Allums |
Publisher |
: "O'Reilly Media, Inc." |
Release |
: 2014-08-13 |
File |
: 266 Pages |
ISBN-13 |
: 9781449366315 |
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BOOK EXCERPT:
Roman Longoria The goal of this book is to provide a useful and timely guide to the practitioner who designs or develops mobile applications. The contributors to this book are leaders in the user interface (UI) community actively working in mobile platform technol ogy and mobile application design. Thus, this book offers the reader unique insight into the latest technologies, market trends, design ideas, and usability data. We provide the reader with the latest information that will have direct and immediate impact on a broad scope of product design decisions, including those for voice, phone, and personal digital assistant (PDA) applications. In other words, this book is written by practitioners, for practitioners. When I approached my coauthors about writing a chapter, I had only a few criteria. First, each author should have unique experience and expertise about a certain aspect of mobile applications. Second, that the authors be able to provide an introduction to the technologies with which they work. Third, that each chapter include case studies and lessons learned from empirical usability evaluations. And fourth, that each author include in the chapter some fundamental knowledge that they wish they had known when they got started designing for the mobile context.
Product Details :
Genre |
: Computers |
Author |
: Roman Longoria |
Publisher |
: Springer Science & Business Media |
Release |
: 2012-12-06 |
File |
: 165 Pages |
ISBN-13 |
: 9780857293749 |
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BOOK EXCERPT:
Design User-Friendly, Intuitive Smartphone and Tablet Apps for Any Platform Mobile apps should feel natural and intuitive, and users should understand them quickly and easily. This means that effective interaction and interface design is crucial. However, few mobile app developers (or even designers) have had adequate training in these areas. Essential Mobile Interaction Design fills this gap, bringing together proven principles and techniques you can use in your next app–for any platform, target device, or user. This tutorial requires virtually no design or programming knowledge. Even if you’ve never designed a mobile app before, this guide teaches you the key skills that lead to the best results. Cameron Banga and Josh Weinhold help you master the mindset, processes, and vocabulary of mobile interaction design, so you can start making better choices right away. They guide you through the entire design process, demystifying issues that arise at every stage. The authors share hard-won lessons from years of experience developing more than one hundred mobile apps for clients and customers of every type. They cover important issues that platform-specific guides often overlook, including internationalization, accessibility, hybrid apps, sandboxing, and what to do after release. This guide shows you how to Think through your designs, instead of just throwing together UI elements Allow an intuitive design flow to emerge from your app Sketch and wireframe apps more effectively Reflect key differences among smartphones, tablets, and desktops Design for visual appeal without compromising usability Work effectively with programmers Make sure your apps are accessible to everyone Get usable feedback, and understand what it’s telling you Learn valuable lessons from today’s most successful apps Refresh your designs in new apps and future versions Discover new tools for designing more successfully Packed with iOS and AndroidTM examples, Essential Mobile Interaction Design offers dozens of tips and solutions that will be equally useful on today’s platforms and on whatever comes next. Extensive resources are available at cameronbanga.com/EMIDbook.
Product Details :
Genre |
: Computers |
Author |
: Cameron Banga |
Publisher |
: Addison-Wesley Professional |
Release |
: 2014-03-21 |
File |
: 302 Pages |
ISBN-13 |
: 9780133563474 |
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BOOK EXCERPT:
In 2007, Apple released the iPhone. With this release came tools as revolutionary as the internet was to businesses and individuals back in the mid- and late-nineties: Apps. Much like websites drove (and still drive) business, so too do apps drive sales, efficiencies and communication between people. But also like web design and development, in its early years and iterations, guidelines and best practices for apps are few and far between. Designing Apps for Success provides web/app designers and developers with consistent app design practices that result in timely, appropriate, and efficiently capable apps. This book covers application lifecycle management that designers and developers use when creating apps for themselves or the entities that hired them. From the early discussions with a company as to how to what kind of app they want, to storyboarding, to developing cross platform, to troubleshooting, to publishing, Designing Apps for Success gives a taut, concise, and pragmatic roadmap from the beginning of the process all the way to the end. Developers and designers will learn not only best practices on how to design an app but how to streamline the process while not losing any quality on the end result. Other topics in this book include: Case studies that best showcase the development process at work (or not at work). Global examples of apps developed all over the world. Future proofing your apps Post-publishing: Promoting and marketing your apps and keeping it relevant. Consistent app design practices for consistently successful results.
Product Details :
Genre |
: Computers |
Author |
: Matthew David |
Publisher |
: CRC Press |
Release |
: 2014-02-03 |
File |
: 380 Pages |
ISBN-13 |
: 9781135048501 |
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BOOK EXCERPT:
Annotation. "In this book we describe the design of services from a systems perspective. In this systems perspective we explain three elements of the service system that have to be balanced: the service concept with the value proposition to the users; the organisational network in which stakeholders have to cooperate to develop and deliver the service; and the technical architecture that uses information and communication technologies to deliver the content." "These three main elements of a service system are described in detail, and illustrated with examples of services from different domains. The elements are integrated into a methodology that describes how to design, implement and test mobile service systems. The trend is that service systems will become time and place independent and at the same time context dependent. Therefore the design of service systems that can be used anytime and anyplace will become common practice."--Jacket.
Product Details :
Genre |
: Business & Economics |
Author |
: Els van de Kar |
Publisher |
: IOS Press |
Release |
: 2008 |
File |
: 248 Pages |
ISBN-13 |
: 9781586039196 |