Developing Digital Short Films

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Written by Sherri Sheridan, a practitioner and educator, this text offers step-by-step advice for anyone who has a desire to tell a story, think one up and execute it visually.

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Genre : Computers
Author : Sherri Sheridan
Publisher : New Riders Publishing
Release : 2004
File : 454 Pages
ISBN-13 : UOM:39015058710503


Writing For Film

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In this introduction to screenwriting, author Darsie Bowden provides sage, real-world advice and instruction on the process of writing film screenplays. This text will help budding screenwriters to structure their dramas, refine their characterizations, and craft their language, while also introducing them to the appropriate screenplay formats. It covers the complexities of writing for the screen and points out the contradictions to expect if readers pursue this work as a career. In addition to covering the elements of the dramatic film screenplay, Bowden discusses writing for such "alternative" markets as documentaries, independent films, experimental films, and other non-Hollywood options. Features of the text include:guidelines for working as a screenwriter;applications and exercises to enhance skills;suggested readings for further development; anda comprehensive list of resources for screenwriting.Successful writing for film lies in being able to heighten one's perceptive abilities about the world and to communicate those perceptions in a cinematic way. In this text, Bowden introduces readers to an approach to screenwriting that will help them see the world in a different way and write about it using different genres and media. This most valuable skill prepares readers for the range of possibilities they will encounter on the path to successful screenwriting.

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Genre : Performing Arts
Author : Darsie Bowden
Publisher : Routledge
Release : 2017-10-03
File : 243 Pages
ISBN-13 : 9781351226684


Digital Character Development

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Every animated film and video game production spends a large percentage of its resources and time on advancing the quality of the digital characters inhabiting the world being created. This book presents the theory and practice behind the creation of digital characters for film and games using software-agnostic descriptions that apply to any animation application. It provides insight from a real production environment and the requirements that such an environment imposes. With rich illustrations and visual code examples throughout, this book provides a comprehensive roadmap to character development for both professionals and students.

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Genre : Computers
Author : Rob O'Neill
Publisher : CRC Press
Release : 2015-10-07
File : 324 Pages
ISBN-13 : 9781482250787


Producing And Directing The Short Film And Video

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Producing and Directing the Short Film and Video is the definitive book on the subject for beginning filmmakers and students. The book clearly illustrates all of the steps involved in preproduction, production, postproduction, and distribution. Its unique two-fold approach looks at filmmaking from the perspectives of both producer and director, and explains how their separate energies must combine to create a successful short film or video, from script to final product. This guide offers extensive examples from award-winning shorts and includes insightful quotes from the filmmakers themselves describing the problems they encountered and how they solved them. The companion website contains useful forms and information on grants and financing sources, distributors, film and video festivals, film schools, internet sources for short works, and professional associations.

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Genre : Performing Arts
Author : David K. Irving
Publisher : CRC Press
Release : 2013-03-20
File : 412 Pages
ISBN-13 : 9781136048340


Directing The Story

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Francis Glebas, a top Disney storyboard artist, teaches artists a structural approach to clearly and dramatically presenting visual stories. They will learn classic visual storytelling techniques such as conveying meaning with images and directing the viewer's eye. Glebas also teaches how to spot potential problems before they cost time and money, and he offers creative solutions on how to solve them. * Uses the classic story of '1001 Arabian Nights' to show how to storyboard stories that will engage an audience's attention and emotions. * With 1001 drawings in graphic novel format plus teaching concepts and commentary. * All of the storyboarding examples have a real project context rather to engage a very visual audience on their own terms and teaches through demonstration.

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Genre : Art
Author : Francis Glebas
Publisher : CRC Press
Release : 2012-10-12
File : 353 Pages
ISBN-13 : 9781136138706


A Public Bbc

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Incorporating HCP 598 i-x, session 2003-04

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Genre : Political Science
Author : Great Britain. Parliament. House of Commons. Culture, Media, and Sport Committee
Publisher : The Stationery Office
Release : 2004
File : 284 Pages
ISBN-13 : 0215020944


Video Game Policy

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This book analyzes the effect of policy on the digital game complex: government, industry, corporations, distributors, players, and the like. Contributors argue that digital games are not created nor consumed outside of the complex power relationships that dictate the full production and distribution cycles, and that we need to consider those relationships in order to effectively "read" and analyze digital games. Through examining a selection of policies, e.g. the Australian government’s refusal (until recently) to allow an R18 rating for digital games, Blizzard’s policy in regards to intellectual property, Electronic Arts’ corporate policy for downloadable content (DLC), they show how policy, that is to say the rules governing the production, distribution and consumption of digital games, has a tangible effect upon our understanding of the digital game medium.

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Genre : Social Science
Author : Steven Conway
Publisher : Routledge
Release : 2015-10-14
File : 298 Pages
ISBN-13 : 9781317607236


Experimental Cinema In The Digital Age

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Michael Le Grice, a pioneer of 'structural film' in the 1970s and whose first video and computer works were exhibited in the late 1960s, provides a collection of his most notable essays. The essays shed light on the work of other artists and film-makers and documents a period, especially the 70s, when artists' film was at the centre of polemical debate about the nature of avant-garde and the future of radical or experimental film. The book contributes to the contemporary debates about film, video, art and new technology.

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Genre : Performing Arts
Author : Malcolm Le Grice
Publisher : Bloomsbury Publishing
Release : 2019-07-25
File : 522 Pages
ISBN-13 : 9781838715601


Advances In Computer Science And Education Applications

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This two-volume set (CCIS 201 and CCIS 202) constitutes the refereed proceedings of the International Conference on Computer Science and Education, CSE 2011, held in Qingdao, China, in July 2011. The 164 revised full papers presented in both volumes were carefully reviewed and selected from a large number of submissions. The papers address a large number of research topics and applications: from artificial intelligence to computers and information technology; from education systems to methods research and other related issues; such as: database technology, computer architecture, software engineering, computer graphics, control technology, systems engineering, network, communication, and other advanced technology, computer education, and life-long education.

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Genre : Computers
Author : Mark Zhou
Publisher : Springer Science & Business Media
Release : 2011-06-30
File : 607 Pages
ISBN-13 : 9783642224553


Developing Digital Literacies

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Turn teachers—and students—into tech-savvy digital citizens! When teachers harness technologies and digital resources, they build upon their teaching expertise and change the way students learn. With this comprehensive job-embedded professional development program, you will help K–12 teachers incorporate digital literacies into their classroom practice. Features include: A modular, adaptable framework that capitalizes on existing personnel and resources Instructions on developing Personal Learning Networks (PLNs) for applying digital literacies in the classroom Tips for maximizing teacher buy-in Technology-related supports for schoolwide curriculum integration A companion website with electronic planning and implementation materials, sample instructional tools, and links to resources

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Genre : Education
Author : Dustin C. Summey
Publisher : Corwin Press
Release : 2013-07-15
File : 201 Pages
ISBN-13 : 9781483332864