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Author | : Wikipedia contributors |
Publisher | : e-artnow sro |
Release | : |
File | : 1087 Pages |
ISBN-13 | : |
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Genre | : |
Author | : Wikipedia contributors |
Publisher | : e-artnow sro |
Release | : |
File | : 1087 Pages |
ISBN-13 | : |
Make More Immersive and Engaging Magic Systems in GamesGame Magic: A Designer's Guide to Magic Systems in Theory and Practice explains how to construct magic systems and presents a compendium of arcane lore, encompassing the theory, history, and structure of magic systems in games and human belief. The author combines rigorous scholarly analysis wi
Genre | : Computers |
Author | : Jeff Howard |
Publisher | : CRC Press |
Release | : 2014-04-22 |
File | : 273 Pages |
ISBN-13 | : 9781040057766 |
Games as Texts provides an overview and practical steps for analysing games in terms of their representations of social structures, class, power, race, sexuality, gender, animals, nature, and ability. Each chapter applies a traditional literary theory to the narrative and mechanics of games and explores the social commentary the games encourage. This approach demonstrates to players, researchers, games media, and non-gamers how they can engage with these cultural artefacts through both critical reading and theoretical interpretations. Key Features: Explores games through various literary and theoretical lenses Provides exemplar analysis and guiding questions to help readers think critically about games Highlights the social commentary that all texts can reveal—including games—and how this impacts narrative and mechanics
Genre | : Computers |
Author | : Alayna Cole |
Publisher | : CRC Press |
Release | : 2020-12-17 |
File | : 86 Pages |
ISBN-13 | : 9781000329735 |
Video game studies are a relative young but flourishing academic discipline. But within game studies, however, the perspective of religion and spirituality is rather neglected, both by game scholars and religion scholars. While religion can take different shapes in digital games, ranging from material and referential to reflexive and ritual, it is not necessarily true that game developers depict their in-game religions in a positive, confirming way, but ever so often games approach the topic critically and disavowingly. The religion criticisms found in video games can be categorized as follows: religion as (1) fraud, aimed to manipulate the uneducated, as (2) blind obedience towards an invisible but ultimately non-existing deity/ies, as (3) violence against those who do not share the same set of religious rules, as (4) madness, a deranged alternative for logical reasoning, and as (5) suppression in the hands of the powerful elite to dominate and subdue the masses into submission and obedience. The critical depictions of religion in video games by their developers is the focus of this special issue.
Genre | : Religion |
Author | : F.G. (Frank) Bosman |
Publisher | : MDPI |
Release | : 2019-04-18 |
File | : 182 Pages |
ISBN-13 | : 9783038978305 |
The Olympic Movement began with the Ancient Olympic Games, which were held in Greece on the Peloponnesus peninsula at Olympia, Greece. It is not clear why the Greeks instituted this quadrennial celebration in the form of an athletic festival. The recorded history of the Ancient Olympic Games begins in 776 B.C., although it is suspected that the Games had been held for several centuries by that time. The Games were conducted as religious celebrations in honor of the god Zeus, and it is known that Olympia was a shrine to Zeus from about 1000 B.C. In modern time The Olympic Movement attempts to bring all the nations of the world together in a series of multisport festivals, the Olympic Games, seeking to use sport as a means to promote internationalism and peace. This fifth edition of Historical Dictionary of The Olympic Movement covers its history through a chronology, an introductory essay, appendixes, and an extensive bibliography. The dictionary section has over 1000 cross-referenced entries on the history, philosophy, and politics of the Olympics, major organizations, the various sports, the participating countries, and especially the athletes. This book is an excellent access point for students, researchers, and anyone wanting to know more about The Olympic Movement.
Genre | : Sports & Recreation |
Author | : John Grasso |
Publisher | : Rowman & Littlefield |
Release | : 2015-05-14 |
File | : 907 Pages |
ISBN-13 | : 9781442248601 |
Step into a world of darkness! Towering castles…magical spells…demonic creatures…certain DEATH. The gothic video game has crossed generations, from 8-bit computers to the most powerful 4K PCs and consoles, to deliver dark thrills filled with atmosphere and peril. Gathered in this book are some of the most prominent and enduring games to be developed under a veil of gothic presentation, from their gloomy settings to spine-chilling audio design. Follow the histories of some of gaming’s most popular franchises, such as the decade-spanning Castlevania series and FromSoftware’s “Soulsborne” titles (Dark Souls, Bloodborne, Elden Ring). Packed with over a hundred screenshots that encompass all generations of gaming - with home console, handheld and PC gaming included - and featuring trivia and recommendations across a variety of genres such as strategy games, hack-and-slashers and first-person shooters, The History of the Gothic Video Game is an essential book for fans of all things macabre. The shadows await…
Genre | : Games & Activities |
Author | : Christopher Carton |
Publisher | : White Owl |
Release | : 2024-07-30 |
File | : 255 Pages |
ISBN-13 | : 9781399069700 |
Genre | : |
Author | : Kelly I. Aliano |
Publisher | : Springer Nature |
Release | : |
File | : 274 Pages |
ISBN-13 | : 9783031679803 |
Was Princess Diana murdered? Or was she just the victim of a tragic traffic accident? If she was murdered, who did it? Who ordered the assassination and what were the motives behind it? Were the same powers behind England's recent "Butler Scandal"? Based on information received from a veteran CIA contract agent one week prior to the crash in Paris - plus further evidence obtained from other highly placed British Intelligence sources, this investigative work presents an uncompromising inquiry into Diana's death. Included are exclusive new interviews with named MI5 officers who will confirm British Intelligence's involvement in Diana's death!
Genre | : Biography & Autobiography |
Author | : Jon King |
Publisher | : SP Books |
Release | : 2002 |
File | : 424 Pages |
ISBN-13 | : 1561719226 |
It remains one of the most memorable moments in modern Olympic history. At the 1984 summer games in Los Angeles, a raucous crowd of ninety thousand saw their favorite in the women's 3,000-meter race, Mary Decker, go down. An audience of two billion around the world witnessed the mishap and listened to the instantaneous accusations against the suspected culprit, Zola Budd. Just seventeen, the South African Budd had already been the target of a vicious and vocal campaign by the antiapartheid lobby after she transferred to the British team in order to compete at the games. Decker, at twenty-six, was America's golden girl, ready to overcome years of bad luck and injuries to rightfully take the Olympic gold for which she had waited so long. With three laps to go, Decker and Budd's feet became tangled. Decker went down and didn't get up, wailing in primal agony as her gold medal hopes vanished. Decker's stumbles continued in the race's aftermath when she refused Budd's apology and race officials found her, not Budd, at fault for the collision. Although both women found success after the Olympics, neither could escape the long shadow of the infamous event that forever changed both of their lives and defines them in popular culture to this day. Olympic Collision follows Decker and Budd through their lives and careers, telling the story behind the controversy; the account that emerges is certain to revise the view Americans, in particular, have held since that fateful day in Los Angeles more than thirty years ago. Olympic Collision relives one of the most famous incidents in Olympic history, its legacy, and what has happened to both athletes since.
Genre | : Biography & Autobiography |
Author | : Ilai Rowner |
Publisher | : U of Nebraska Press |
Release | : 2016 |
File | : 456 Pages |
ISBN-13 | : 9780803296503 |
A unique and extraordinary saga of video games. In just three installments, the BioShock saga made a special place for itself in the hearts of players. These games boast completely unique and extraordinary stories and worlds. The first two installments take place in the underwater city of Rapture. Immersed in the Art Deco style and a 1950s atmosphere, the player advances through an open, intelligent gameplay that encourages creativity and careful use of the resources provided by the surroundings. BioShock Infinite, the third installment, draws us in to explore the floating city of Columbia in a uchronic, steampunk-laden 1912.Third Éditions aims to pay tribute to this hit series—which, despite its short history, has already gained critical acclaim. Dive into this unique volume that explores the games’ origins and provides an original analysis of each installment. Discover a complete analysis of the three installments of the BioSchok Saga! The video game will not have secrets for you anymore ! EXTRACT After years marked by total abstruseness, the early 2000s saw the transition of PC games to the world of consoles. In market terms, game consoles had reached a general-public status, ensuring high popularity—but the PC market put up strong resistance, in particular by selling downloadable games through stores such as Steam. Numerous PC-based developers, such as Warren Spector (Deus Ex, Epie Mickey), Peter Molyneux (Populous, Fable), and of course Ken Levine, began developing for consoles. In the same vein, numerous genres that were typically destined for PC gaming began migrating to consoles. This change certainly had numerous causes, one being Microsoft’s arrival on the console market with Xbox (with architecture close to a PC). In addition, typical inconveniences in PC development were eliminated (games no longer had to be designed for a wide variety of configurations, as a console by nature has a stable internal architecture). Finally, there was the question of pirating—even though it exists on consoles, it is much more common on PCs. ABOUT THE AUTHORS Nicolas Courcier and Mehdi El Kanafi - Fascinated by print media since childhood, Nicolas Courcier and Mehdi El Kanafi wasted no time in launching their first magazine, Console Syndrome, in 2004. After five issues with distribution limited to the Toulouse region of France, they decided to found a publishing house under the same name. One year later, their small business was acquired by another leading publisher of works about video games. In their four years in the world of publishing, Nicolas and Mehdi published more than twenty works on major video game series, and wrote several of those works themselves: Metal Gear Solid. Hideo Kojima’s Magnum Opus, Resident Evil Of Zombies and Men, and The Legend of Final Fantasy VII and IX. Since 2015, they have continued their editorial focus on analyzing major video game series at a new publishing house that they founded together: Third. Raphaël Lucas - Raphaël has over fifteen years of experience in the world of video game writing. A reader of Tilt and a fan of a renowned French video game journalist AHL, he first pursued a university éducation. After obtaining a master‘s degree in history from the University of Paris 1, he then became a freelancer for PC Team before working for Gameplay RPG and PlayMag. In October 2004, he joined the group Future France and worked for Joypad, PlayStation Magazine, Consoles + and Joystick, not to mention a few other contributions to film magazines. Today, he writes for Jeux Vidéo Magazine as well as the magazine The Game. He is also the co-author of The Legend of Final Fantasy IX.
Genre | : Games & Activities |
Author | : Nicolas Courcier |
Publisher | : Third Editions |
Release | : 2019-02-19 |
File | : 217 Pages |
ISBN-13 | : 9782377840014 |