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BOOK EXCERPT:
Video game studies are a relative young but flourishing academic discipline. But within game studies, however, the perspective of religion and spirituality is rather neglected, both by game scholars and religion scholars. While religion can take different shapes in digital games, ranging from material and referential to reflexive and ritual, it is not necessarily true that game developers depict their in-game religions in a positive, confirming way, but ever so often games approach the topic critically and disavowingly. The religion criticisms found in video games can be categorized as follows: religion as (1) fraud, aimed to manipulate the uneducated, as (2) blind obedience towards an invisible but ultimately non-existing deity/ies, as (3) violence against those who do not share the same set of religious rules, as (4) madness, a deranged alternative for logical reasoning, and as (5) suppression in the hands of the powerful elite to dominate and subdue the masses into submission and obedience. The critical depictions of religion in video games by their developers is the focus of this special issue.
Product Details :
Genre |
: Religion |
Author |
: F.G. (Frank) Bosman |
Publisher |
: MDPI |
Release |
: 2019-04-18 |
File |
: 182 Pages |
ISBN-13 |
: 9783038978305 |
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BOOK EXCERPT:
The extraordinary talent of Mirka Andolfo (Unnatural, Mercy, DC Bombshells) brings to life a Heaven (and a Hell) filled with humor and lovable characters! Angelina, a voluptuous angel, and Damiano, a mischievous devil, are madly in love. But, while she does not intend to give in to temptation, he would very much like to... This is the tale of their bizarre and spicy daily life! Then, in volume 2… Meet Eden, a new arrival to the family, who faces her own ups and downs I this crazy and sensual universe! A sex-positive--and incredibly funny--slice of life...full of angels, devils, and gags! This offer collects volumes 1-2 of Mirka Andolfo's Un/Sacred in hardcover and includes bonuses such as cover galleries, sketches, and other behind-the-scenes material!
Product Details :
Genre |
: Comics & Graphic Novels |
Author |
: Mirka Andolfo |
Publisher |
: Ablaze Publishing |
Release |
: 2023-11-08 |
File |
: 341 Pages |
ISBN-13 |
: PKEY:00009781684972210 |
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BOOK EXCERPT:
Digital Religion offers a critical and systematic survey of the study of religion and new media. It covers religious engagement with a wide range of new media forms and highlights examples of new media engagement in all five of the major world religions. From cell phones and video games to blogs and Second Life, the book: provides a detailed review of major topics includes a series of case studies to illustrate and elucidate the thematic explorations considers the theoretical, ethical and theological issues raised. Drawing together the work of experts from key disciplinary perspectives, Digital Religion is invaluable for students wanting to develop a deeper understanding of the field.
Product Details :
Genre |
: Computers |
Author |
: Heidi Campbell |
Publisher |
: Routledge |
Release |
: 2013 |
File |
: 281 Pages |
ISBN-13 |
: 9780415676106 |
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BOOK EXCERPT:
Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global religious practices. For example, how does religion help organize the communities in MMORPGs such as World of Warcraft? What role has censorship played in localizing games like Actraiser in the western world? How do evangelical Christians react to violence, gore, and sexuality in some of the most popular games such as Mass Effect or Grand Theft Auto? With contributions by scholars and gamers from all over the world, this collection offers a unique perspective to the intersections of religion and the virtual world.
Product Details :
Genre |
: Games & Activities |
Author |
: Heidi A. Campbell |
Publisher |
: Indiana University Press |
Release |
: 2014-04-28 |
File |
: 314 Pages |
ISBN-13 |
: 9780253012630 |
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BOOK EXCERPT:
This introductory text provides students with an extremely useful 'toolbox' of approaches for analyzing religion and popular culture.
Product Details :
Genre |
: Religion |
Author |
: Terry Ray Clark |
Publisher |
: Routledge |
Release |
: 2012 |
File |
: 242 Pages |
ISBN-13 |
: 9780415781046 |
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BOOK EXCERPT:
Product Details :
Genre |
: Business & Economics |
Author |
: Johanna Sumiala-Seppänen |
Publisher |
: |
Release |
: 2006 |
File |
: 288 Pages |
ISBN-13 |
: STANFORD:36105124274247 |
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BOOK EXCERPT:
This anthology - the first of its kind in eight years - collects some of the best and most current research and reflection on the complex interactions between religion and computer-mediated communication (CMC). The contributions cohere around the central question: how will core religious understandings of identity, community and authority shape and be (re)shaped by the communicative possibilities of Web 2.0? The authors gathered here address these questions in three distinct ways: through contemporary empirical research on how diverse traditions across the globe seek to take up the technologies and affordances of contemporary CMC; through investigations that place these contemporary developments in larger historical and theological contexts; and through careful reflection on the theoretical dimensions of research on religion and CMC. In their introductory and concluding essays, the editors uncover and articulate the larger intersections and patterns suggested by individual chapters, including trajectories for future research.
Product Details :
Genre |
: Computers |
Author |
: Pauline Hope Cheong |
Publisher |
: Digital Formations |
Release |
: 2012 |
File |
: 348 Pages |
ISBN-13 |
: UCSD:31822039396429 |
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BOOK EXCERPT:
In the past decade digital media has been increasingly incorporated into live theater and dance, and forms of interactive performance have emerged in participatory installations, on CD-ROM, and on the Web. This text traces the evolution of these practices, and presents accounts of key practitioners and performances.
Product Details :
Genre |
: Art |
Author |
: Steve Dixon |
Publisher |
: |
Release |
: 2007 |
File |
: 844 Pages |
ISBN-13 |
: UOM:39015067639594 |
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BOOK EXCERPT:
Examines factors that collectively create and sustain the present inequalities in student access to digital technologies, and discusses some of the challenges and opportunities for addressing the issue. The 15 chapters explore philosophical and sociocultural aspects of digital equity, consider the needs of particular populations of learners, and suggest organizational structures and policies for instituting systematic change. Annotation copyrighted by Book News, Inc., Portland, OR
Product Details :
Genre |
: Computers |
Author |
: Gwen Solomon |
Publisher |
: Allyn & Bacon |
Release |
: 2003 |
File |
: 314 Pages |
ISBN-13 |
: UOM:39015056160511 |
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BOOK EXCERPT:
These twenty-four papers form the proceedings of two workshops (one held in Rome in 2003 and the other in Berkeley in 2005) which aimed to reconstruct the archaeological landscape through the application of GIS, spatial analysis, remote sensing, virual reality and other software.
Product Details :
Genre |
: Computers |
Author |
: Maurizio Forte |
Publisher |
: British Archaeological Reports Oxford Limited |
Release |
: 2005 |
File |
: 292 Pages |
ISBN-13 |
: UOM:39015061013440 |