Dynamic Story Scripting With The Ink Scripting Language

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Bring your stories to life by combining the narrative scripting language, ink, with a plugin to build dialogue, quest, and procedural storytelling systems for Unity projects Key FeaturesLearn how to translate stories into ink code to create interactive projectsGain valuable insight into the ink story API to create engaging stories using the Unity pluginDevelop drop-in solutions to common narrative problems for Unity projectsBook Description ink is a narrative scripting language designed for use with game engines such as Unity through a plugin that provides an application programming interface (API) to help you to move between the branches of a story and access the values within it. Hands-On Dynamic Story Scripting with the ink Scripting Language begins by showing you how ink understands stories and how to write some simple branching projects. You'll then move on to advanced usage with looping structures, discovering how to use variables to set up dynamic events in a story and defining simple rules to create complex narratives for use with larger Unity projects. As you advance, you'll learn how the Unity plugin allows access to a running story through its API and explore the ways in which this can be used to move data in and out of an ink story to adapt to different interactions and forms of user input. You'll also work with three specific use cases of ink with Unity by writing a dialogue system and creating quest structures and other branching narrative patterns. Finally, this will help you to find out how ink can be used to generate procedural storytelling patterns for Unity projects using different forms of data input. By the end of this book, you will be able to move from a simple story to an intricate Unity project using ink to power complex narrative structures. What you will learnDiscover how ink understands stories and their partsExamine ink patterns for making branching narrativesDevelop code in Unity using the ink plugin to manipulate storiesDesign advanced projects combining ink stories with C# codeCompare common use cases for ink and Unity, such as dialogue systemsDetermine how ink can best fit into future narrative projectsWho this book is for This book is for Unity developers looking for a solution for narrative-driven projects and authors who want to create interactive story projects in Unity. Basic knowledge of Unity game engine development and related concepts is needed to get the most out of this book.

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Genre : Computers
Author : Daniel Cox
Publisher : Packt Publishing Ltd
Release : 2021-11-12
File : 272 Pages
ISBN-13 : 9781801818476


Branching Story Unlocked Dialogue

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This book covers the distinguishing characteristics and tropes of visual novels (VNs) as choice-based games and analyzes VNs like 999: Nine Hours, Nine Persons, Nine Doors; Hatoful Boyfriend; and Monster Prom, some of the best examples of the genre as illustrations. The author covers structuring branching narrative and plot, designing impactful and compelling choices, writing entertaining relationships and character interactions, understanding the importance of a VN’s prose, and planning a VN’s overall narrative design and story delivery. The book contains exercises at the end of chapters to practice the techniques discussed. By the end of the book, if the reader finishes all the exercises, they may have several portfolio pieces or a significant portion of their own VN project designed. Features: Discusses different aspects and genres of VNs, what makes them enjoyable, and successful techniques developers can incorporate into their own games Analyzes various VNs and choice-based games that use these successful techniques Shares tips from developers on portfolio pieces, hiring a team to work on VNs, and plotting and outlining VNs Branching Story, Unlocked Dialogue: Designing and Writing Visual Novels is a valuable resource for developers and narrative designers interested in working on VNs. The book will show them how they can design their own VN projects, design branching narratives, develop entertaining plots and relationships, design impactful and compelling choices, and write prose that’s a pleasure to read.

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Genre : Computers
Author : Toiya Kristen Finley
Publisher : CRC Press
Release : 2022-12-07
File : 206 Pages
ISBN-13 : 9781000798364


The Dynamic Essence Of Transmedia Storytelling

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The Dynamic Essence of Transmedia Storytelling challenges many established truths about popular literary classics by presenting an analysis of sixty Korean variations of The Journey to the West, a set which includes novels and poems, as well as films, comics, paintings, and dance performances dating from the 14th century until today. In contrast to the typical assumption that literary classics like The Journey to the West are stable texts with a single original, Barbara Wall approaches The Journey to the West as a dynamic text comprised of all its variations. She argues that all the creators of such variations, from Korean scholars in the 14th century to “boy bands” like Seventeen in the 21st century, participate in the ongoing story world known as The Journey to the West. Wall employs literary and quantitative analysis, ample graphic visualizations, and in-depth descriptions of classroom games to find new ways to understand the dynamics of transmedia storytelling and popular engagement with story worlds. Her approach opens new frontiers of intertextual analysis to literary scholars and teachers of literature who seek contemporary methods of introducing world literature to new generations of students.

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Genre : Literary Criticism
Author : Barbara Wall
Publisher : BRILL
Release : 2024-03-11
File : 251 Pages
ISBN-13 : 9789004690219


Game Writing

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As the videogame industry has grown up, the need for better stories and characters has dramatically increased, yet traditional screenwriting techniques alone cannot equip writers for the unique challenges of writing stories where the actions and decisions of a diverse range of players are at the centre of every narrative experience. Game Writing: Narrative Skills for Videogames was the first book to demystify the emerging field of game writing by identifying and explaining the skills required for creating videogame narrative. Through the insights and experiences of professional game writers, this revised edition captures a snapshot of the narrative skills employed in today's game industry and presents them as practical articles accompanied by exercises for developing the skills discussed. The book carefully explains the foundations of the craft of game writing, detailing all aspects of the process from the basics of narrative to guiding the player and the challenges of nonlinear storytelling. Throughout the book there is a strong emphasis on the skills developers and publishers expect game writers to know. This second edition brings the material up to date and adds four new chapters covering MMOs, script formats, narrative design for urban games, and new ways to think about videogame narrative as an art form. Suitable for both beginners and experienced writers, Game Writing is the essential guide to all the techniques of game writing. There's no better starting point for someone wishing to get into this exciting field, whether they are new game writers wishing to hone their skills, or screenwriters hoping to transfer their skills to the games industry.

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Genre : Games & Activities
Author : Chris Bateman
Publisher : Bloomsbury Publishing USA
Release : 2021-01-28
File : 456 Pages
ISBN-13 : 9781501348990


Business Periodicals Index

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Genre : Business
Author :
Publisher :
Release : 2000
File : 2104 Pages
ISBN-13 : UCLA:L0082457045


The Software Encyclopedia

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Genre : Computer industry
Author :
Publisher :
Release : 1988
File : 1912 Pages
ISBN-13 : UOM:39015081529938


Video Hounds Golden Movie Retriever 1993

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The people have spoken--and it's thumbs-up for Video Hound! With 21,000 videos reviewed and rated, this is "the best darn video-movie guide there is". (The Niagara Gizette). Used as the database of choice for Blockbuster Video's new "Movie Guide".

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Genre : Performing Arts
Author : VideoHound Staff
Publisher : Visible Ink Press
Release : 1992-09
File : 1468 Pages
ISBN-13 : 0810394251


Forthcoming Books

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Genre : American literature
Author : Rose Arny
Publisher :
Release : 2000
File : 1410 Pages
ISBN-13 : UOM:39015046799766