Education Entertainment And Learning In The Home

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This book is based on an extensive research project investigating the developing market in educational materials designed for use in the home. It considers the characteristics of "edutainment" in children's information books, pre-school magazines and CD-Roms. It discusses the economic forces at work in the production and marketing of these media, and the rhetoric of the sales pitches. Also, it considers how parents and children use them in the home.

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Genre : Education
Author : David Buckingham
Publisher :
Release : 2003
File : 216 Pages
ISBN-13 : UOM:39015056846895


Handbook Of New Media

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Thoroughly revised and updated, this Student Edition of the successful Handbook of New Media has been abridged to showcase the best of the hardback edition. This Handbook sets out boundaries of new media research and scholarship and provides a definitive statement of the current state-of-the-art of the field. Covering major problem areas of research, the Handbook of New Media includes an introductory essay by the editors and a concluding essay by Ron Rice. Each chapter, written by an internationally renowned scholar, provides a review of the most significant social research findings and insights.

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Genre : Language Arts & Disciplines
Author : Leah A Lievrouw
Publisher : SAGE
Release : 2006-01-17
File : 497 Pages
ISBN-13 : 9781412921220


Beyond Technology

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Beyond Technology offers a challenging new analysis of learning, young people and digital media. Disputing both utopian fantasies about the transformation of education and exaggerated fears about the corruption of childhood innocence, it offers a level-headed analysis of the impact of these new media on learning, drawing on a wide range of critical research. Buckingham argues that there is now a growing divide between the media-rich world of childrens lives outside school and their experiences of technology in the classroom. Bridging this divide, he suggests, will require more than superficial attempts to import technology into schools, or to combine education with digital entertainment. While debunking such fantasies of technological change, Buckingham also provides a constructive alternative, arguing that young people need to be equipped with a new form of digital literacy that is both critical and creative. Beyond Technology will be essential reading for all students of the media or education, as well as for teachers and other education professionals.

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Genre : Education
Author : David Buckingham
Publisher : John Wiley & Sons
Release : 2013-04-17
File : 228 Pages
ISBN-13 : 9780745655307


Resources In Education

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Genre : Education
Author :
Publisher :
Release : 1998
File : 360 Pages
ISBN-13 : PSU:000052067136


Home Economics Education Instructional Materials

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Genre : Home economics
Author : Ohio State University. Center for Vocational and Technical Education
Publisher :
Release : 1972
File : 180 Pages
ISBN-13 : MINN:31951D00123602T


The Handbook Of Children Media And Development

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The Handbook of Children, Media and Development brings together an interdisciplinary group of experts in the fields of developmental psychology, developmental science, communication, and medicine to provide an authoritative, comprehensive look at the empirical research on media and media policies within the field. 25 newly-commissioned essays bring new research to the forefront, especially on digital media, developmental research, and public policy debates Includes helpful introductions to each section, a theoretical overview of the field, and a final chapter that offers a vision of future research Contributors include key, international authorities in the field

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Genre : Language Arts & Disciplines
Author : Sandra L. Calvert
Publisher : John Wiley & Sons
Release : 2010-12-13
File : 642 Pages
ISBN-13 : 9781444336948


The Encyclopaedia Of Educational Media Communications Technology

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Genre : Education
Author : NA NA
Publisher : Springer
Release : 2015-12-25
File : 818 Pages
ISBN-13 : 9781349815265


The Routledge Handbook Of Media Education Futures Post Pandemic

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This handbook showcases how educators and practitioners around the world adapted their routine media pedagogies to meet the challenges of the COVID-19 pandemic, which often led to significant social, economic, and cultural hardships. Combining an innovative mix of traditional chapters, autoethnography, case studies, and dialogue within an intercultural framework, the handbook focuses on the future of media education and provides a deeper understanding of the challenges and affordances of media education as we move forward. Topics range from fighting disinformation, how vulnerable communities coped with disadvantages using media, transforming educational TV or YouTube to reach larger audiences, supporting students’ wellbeing through various online strategies, examining early childhood, parents, and media mentoring using digital tools, reflecting on educators’ intersectionality on video platforms, youth-produced media to fight injustice, teaching remotely and providing low-tech solutions to address the digital divide, search for solutions collaboratively using social media, and many more. Offering a unique and broad multicultural perspective on how we can learn from the challenges of addressing varied pedagogical issues that have arisen in the context of the pandemic, this handbook will allow researchers, educators, practitioners, institution leaders, and graduate students to explore how media education evolved during 2020 and 2021, and how these experiences can shape the future direction of media education.

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Genre : Education
Author : Yonty Friesem
Publisher : Taylor & Francis
Release : 2022-09-08
File : 559 Pages
ISBN-13 : 9781000641196


Engineering Play

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How the influential industry that produced such popular games as Oregon Trail and KidPix emerged from experimental efforts to use computers as tools in child-centered learning. Today, computers are part of kids' everyday lives, used both for play and for learning. We envy children's natural affinity for computers, the ease with which they click in and out of digital worlds. Thirty years ago, however, the computer belonged almost exclusively to business, the military, and academia. In Engineering Play, Mizuko Ito describes the transformation of the computer from a tool associated with adults and work to one linked to children, learning, and play. Ito gives an account of a pivotal period in the 1980s and 1990s, which saw the rise of a new category of consumer software designed specifically for elementary school-aged children. “Edutainment” software sought to blend various educational philosophies with interactive gaming and entertainment, and included such titles as Number Munchers, Oregon Trail, KidPix, and Where in the World Is Carmen Sandiego?. The children's software boom (and the bust that followed), says Ito, can be seen as a microcosm of the negotiations surrounding new technology, children, and education. The story she tells is both a testimonial to the transformative power of innovation and a cautionary tale about its limitations.

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Genre : Education
Author : Mizuko Ito
Publisher : MIT Press
Release : 2012-02-10
File : 247 Pages
ISBN-13 : 9780262291552


Resources In Vocational Education

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Genre : Vocational education
Author :
Publisher :
Release : 1980
File : 590 Pages
ISBN-13 : WISC:89125874354