Empowering Users Through Design

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At the crossroads of various disciplines, this collective work examines the possibility of a new end-user “engagement” in ongoing digital/technological products and services development. It provides an overview of recent research specifically focused on the user’s democratic participation and empowerment. It also enables readers to better identify the main opportunities of participatory design, a concept which encourages the blurring of the role between user and designer. This allows people to escape their status as “end-user” and to elevate themselves to the level of creator. This book explores new avenues for rethinking the processes and practices of corporate innovation in order to cope with current socio-economic and technological changes. In so doing, it aims to help companies renew industrial models that allow them to design and produce new ranges of technological products and services by giving the user an active role in the development process, far beyond the basic role of consumer. Intended for designers, design researchers and scientists interested in innovation and technology management, this book also provides a valuable resource for professionals involved in technology-based innovation processes.

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Genre : Technology & Engineering
Author : David Bihanic
Publisher : Springer
Release : 2015-01-12
File : 304 Pages
ISBN-13 : 9783319130187


Advances In Design And Digital Communication Iii

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This book reports on research findings and practical lessons featuring advances in the areas of digital and interaction design, graphic design and branding, design education, society and communication in design practice, and related ones. Gathering the proceedings of the 6th International Conference on Digital Design and Communication, Digicom 2022, held on November 3–5, 2022, as an hybrid event, from Barcelos, Portugal, and continuing the tradition of the previous book, it describes new design strategies and solutions to foster digital communication within and between the society, institutions and brands. By highlighting innovative ideas and reporting on multidisciplinary projects, it offers a source of inspiration for designers of all kinds, including graphic and web designers, UI, UX and social media designers, and to researchers, advertisers, artists, and brand and corporate communication managers alike.

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Genre : Architecture
Author : Nuno Martins
Publisher : Springer Nature
Release : 2022-10-26
File : 839 Pages
ISBN-13 : 9783031203640


Design User Experience And Usability Technological Contexts

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The three-volume set LNCS 9746, 9747, and 9748 constitutes the proceedings of the 5th International Conference on Design, User Experience, and Usability, DUXU 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, in Toronto, Canada, in July 2016, jointly with 13 other thematically similar conferences. The total of 1287 papers presented at the HCII 2016 conferences were carefully reviewed and selected from 4354 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 157 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this three-volume set. The 41 papers included in this volume are organized in topical sections on mobile DUXU; DUXU in information design and visualization; DUXU in virtual and augmented reality; DUXU for smart objects and environments.

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Genre : Computers
Author : Aaron Marcus
Publisher : Springer
Release : 2016-06-21
File : 448 Pages
ISBN-13 : 9783319404066


Participatory Design

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This book introduces Participatory Design to researchers and students in Human–Computer Interaction (HCI). Grounded in four strong commitments, the book discusses why and how Participatory Design is important today. The book aims to provide readers with a practical resource, introducing them to the central practices of Participatory Design research as well as to key references. This is done from the perspective of Scandinavian Participatory Design. The book is meant for students, researchers, and practitioners who are interested in Participatory Design for research studies, assignments in HCI classes, or as part of an industry project. It is structured around 11 questions arranged in 3 main parts that provide the knowledge needed to get started with practicing Participatory Design. Each chapter responds to a question about defining, conducting, or the results of carrying out Participatory Design. The authors share their extensive experience of Participatory Design processes and thinking by combining historical accounts, cases, how-to process descriptions, and reading lists to guide further readings so as to grasp the many nuances of Participatory Design as it is practiced across sectors, countries, and industries.

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Genre : Computers
Author : Susanne Bødker
Publisher : Morgan & Claypool Publishers
Release : 2021-11-30
File : 163 Pages
ISBN-13 : 9781636392691


Perspectives On Design And Digital Communication Ii

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This book gathers new empirical findings fostering advances in the areas of digital and communication design, web, multimedia and motion design, graphic design, branding, and related ones. It includes original contributions by authoritative authors based on the best papers presented at the 4th International Conference on Digital Design and Communication, Digicom 2020, together with some invited chapters written by leading international researchers. They report on innovative design strategies supporting communication in a global, digital world, and addressing, at the same time, key individual and societal needs. This book is intended to offer a timely snapshot of technologies, trends and challenges in the area of design, communication and branding, and a bridge connecting researchers and professionals of different disciplines, such as graphic design, digital communication, corporate, UI Design and UX design. Chapter “Definition of a Digital Tool to Create Physical Artifacts: The Case of the Gamers4Nature Project” is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

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Genre : Architecture
Author : Nuno Martins
Publisher : Springer Nature
Release : 2021-05-29
File : 447 Pages
ISBN-13 : 9783030758677


Design S For Law

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Legal design has been with us for over a decade. Its core idea, i.e. to use design methods to make the world of law accessible to all, has been widely embraced by academics, researchers, and professionals. Over time, the field has grown, expanding its initial problem-solving approach to other dimensions of design, such as speculative design, design fiction, proactive law, and disciplines like cognitive science and philosophy.The book presents a state-of-the-art reflection on legal design evolution and applications. It features twelve insightful contributions discussed during the 2023 ‘Legal Design Roundtable’ on ‘Design(s) for Law’, organised within the Erasmus+ Jean Monnet clinic on ‘EU Digital Rights, Law, and Design’. These perspectives from academics and professionals add important nuances to the literature, either presenting new approaches, applying consolidated practices to new contexts and areas, or showcasing actual and potential applications.Ideal for academics, legal professionals, and students, this book is a must-read for anyone interested in new critical approaches to the law and in the creative construction of fairer and more human-friendly legal systems.

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Genre : Law
Author : Rossana Ducato
Publisher : Ledizioni
Release : 2024-06-25
File : 290 Pages
ISBN-13 : 9791256000852


I Docs

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The history of documentary has been one of adaptation and change, as docu-mentarists have harnessed the affordances of emerging technology. In the last decade interactive documentaries (i-docs) have become established as a new field of practice within non-fiction storytelling. Their various incarnations are now a focus at leading film festivals (IDFA DocLab, Tribeca Storyscapes, Sheffield DocFest), major international awards have been won, and they are increasingly the subject of academic study. This anthology looks at the creative practices, purposes and ethics that lie behind these emergent forms. Expert contributions, case studies and interviews with major figures in the field address the production processes that lie behind interactive documentary, as well as the political, cultural and geographic contexts in which they are emerging and the media ecology that supports them. Taking a broad view of interactive documentary as any work which engages with 'the real' by employing digital interactive technology, this volume addresses a range of platforms and environments, from web-docs and virtual reality to mobile media and live performance. It thus explores the challenges that face interactive documentary practitioners and scholars, and proposes new ways of producing and engaging with interactive factual content.

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Genre : Performing Arts
Author : Judith Aston
Publisher : Columbia University Press
Release : 2017-02-28
File : 504 Pages
ISBN-13 : 9780231851077


Navigating Tomorrow The Future Of Product Management And Artifical Intelligence A Handbook For Product Managers

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In the ever-evolving terrain of technology, the convergence of artificial intelligence (AI) and product management has become a defining feature of the contemporary business landscape. The symbiotic relationship between these two domains has ushered in a new era of innovation, challenging traditional paradigms and reshaping the way products are conceptualized, developed, and delivered to users. As we stand at the crossroads of technological advancement, it is crucial to understand the intricate interplay between AI and product management. Product managers are no longer mere architects of features; they are orchestrators of intelligent systems, harnessing the power of machine learning, data analytics, and automation to redefine user experiences and business processes. This journey into the future of product management and AI is not merely a forecast but a roadmap that navigates the complex terrains of opportunities and challenges. It requires a keen understanding of the profound changes AI introduces to the product development lifecycle, the impact on user-centric design, and the transformative nature of data-driven decision-making. The landscape we traverse is marked by the fusion of human ingenuity with the capabilities of machines. It's a realm where algorithms augment creativity, where data becomes the currency of innovation, and where products evolve dynamically in response to real-time insights. As we embark on this exploration, it is imperative to grasp the significance of AI not as a standalone entity but as an integral force shaping the future trajectory of product management. This book seeks to unravel the intricacies of this evolving landscape, offering a comprehensive guide for product managers, business leaders, and enthusiasts who aim to harness the potential of AI to propel their products into the future. We will delve into the collaborative synergy between human expertise and machine intelligence, explore ethical considerations in design, navigate the challenges of agile methodologies in AI projects, and decipher the critical role of continuous learning in staying ahead of the curve. Join us on this expedition as we define the landscape where the pulse of AI harmonizes with the heartbeat of product management. Through insights, strategies, and real-world case studies, we aim to empower you to not only adapt to this changing landscape but to thrive within it, creating products that resonate with users in a world where the only constant is relentless innovation.

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Genre : Computers
Author : Sajjad Ahmad
Publisher : Sajjad ahmad
Release : 2024-01-04
File : 150 Pages
ISBN-13 : 9798873996209


Interactive Storytelling

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This book constitutes the refereed proceedings of the 13th International Conference on Interactive Digital Storytelling, ICIDS 2020, held in Bournemouth, UK, in November 2020. The 15 full papers and 8 short papers presented together with 5 posters, were carefully reviewed and selected from 70 submissions. The conference offers topics in game narrative and interactive storytelling, including the theoretical, technological, and applied design practices, narrative systems, storytelling technology, and humanities-inspired theoretical inquiry, empirical research and artistic expression.

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Genre : Computers
Author : Anne-Gwenn Bosser
Publisher : Springer Nature
Release : 2020-10-26
File : 374 Pages
ISBN-13 : 9783030625160


Handbook Of Research On Andragogical Leadership And Technology In A Modern World

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Innovation and creativity in organizations are pivotal to survival as human activity fuses with technological domains. Exploiting the potential of technology to use it in innovative and creative ways that change how and what humans do for the better lies within the influence of the andragogical leader. Leading by example, when andragogical leaders model the use of technology, they also model creativity, innovation, and failure as a positive learning experience. Andragogical leaders should model effective technology use daily. The Handbook of Research on Andragogical Leadership and Technology in a Modern World provides diverse perspectives, experiences, theories, and philosophies related to andragogical leadership and technology across all levels of education. Covering key topics such as transformational leadership, learning pedagogy, and instructional technology, this major reference work is ideal for policymakers, managers, industry professionals, researchers, academicians, scholars, practitioners, instructors, and students.

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Genre : Technology & Engineering
Author : Wang, Viktor
Publisher : IGI Global
Release : 2023-05-01
File : 497 Pages
ISBN-13 : 9781668478332