Entertainment Values

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This collection brings together the work of a range of scholars from around the world with different perspectives on one simple question: How can we assess the value of various entertainment products and forms? Entertainment is everywhere. The industries that produce it earn billions of dollars each year and employ hundreds of thousands of people. Its pervasiveness means almost everyone has something to say about entertainment, too, whether it be our opinion on the latest Hollywood blockbuster, a new celebrity couple, or our concerns over its place in the world of politics. And yet, in spite of its significance, entertainment has too-often been dismissed with surprising ease within the academy as a ‘mindless’, ‘lowbrow’ – even ‘dangerous’ – form of culture, and therefore unworthy of serious appraisal (let alone praise). Entertainment Values, challenges this assumption, offering a better understanding of what entertainment is, why we should take it seriously, as well as helping us to appreciate the significant and complex impact it has on our culture.

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Genre : Social Science
Author : Stephen Harrington
Publisher : Springer
Release : 2017-08-14
File : 309 Pages
ISBN-13 : 9781137472908


Data Analytics Applications In Gaming And Entertainment

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The last decade has witnessed the rise of big data in game development as the increasing proliferation of Internet-enabled gaming devices has made it easier than ever before to collect large amounts of player-related data. At the same time, the emergence of new business models and the diversification of the player base have exposed a broader potential audience, which attaches great importance to being able to tailor game experiences to a wide range of preferences and skill levels. This, in turn, has led to a growing interest in data mining techniques, as they offer new opportunities for deriving actionable insights to inform game design, to ensure customer satisfaction, to maximize revenues, and to drive technical innovation. By now, data mining and analytics have become vital components of game development. The amount of work being done in this area nowadays makes this an ideal time to put together a book on this subject. Data Analytics Applications in Gaming and Entertainment seeks to provide a cross section of current data analytics applications in game production. It is intended as a companion for practitioners, academic researchers, and students seeking knowledge on the latest practices in game data mining. The chapters have been chosen in such a way as to cover a wide range of topics and to provide readers with a glimpse at the variety of applications of data mining in gaming. A total of 25 authors from industry and academia have contributed 12 chapters covering topics such as player profiling, approaches for analyzing player communities and their social structures, matchmaking, churn prediction and customer lifetime value estimation, communication of analytical results, and visual approaches to game analytics. This book’s perspectives and concepts will spark heightened interest in game analytics and foment innovative ideas that will advance the exciting field of online gaming and entertainment.

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Genre : Computers
Author : Günter Wallner
Publisher : CRC Press
Release : 2019-07-11
File : 284 Pages
ISBN-13 : 9781000001860


Sideshow

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‘After spending much of my life dedicated to the serious craft of politics, I have to admit that I am distressed by what it is becoming. Under siege from commercial pressures and technological innovation, the media are retreating into an entertainment frame that has little tolerance for complex social and economic issues. In turn, politicians and parties are adapting their behaviour to suit the new rules of the game — to such an extent that the contest of ideas is being supplanted by the contest for laughs.’ ‘The two key rules that now govern the practice of Australian politics are: (1) Look like you’re doing something; and (2) Don’t offend anyone who matters. These imperatives are a direct consequence of the interaction between media coverage and political activity — the aggregated outcome of countless individuals acting rationally in pursuit of their own interests. The sideshow syndrome, the overall result of these actions, is a direct threat to the nation’s well-being.’ When Lindsay Tanner resigned in 2010 as the ALP’s federal minister for finance and member for Melbourne, having had an 18-year career as an MP, he notably managed to retire with his reputation for integrity intact. In Sideshow, he lays bare the relentless decline of political reporting and political behaviour that occurred during his career. Part memoir, part analysis, and part critique, Sideshow is a unique book that tackles the rot which has set in at the heart of Australian public life.

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Genre : Social Science
Author : Lindsay Tanner
Publisher : Scribe Publications
Release : 2012-07-25
File : 257 Pages
ISBN-13 : 9781921844898


Cases And Materials On Copyright And Other Aspects Of Entertainment Litigation Including Unfair Competition Defamation Privacy Illustrated

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Genre : Law
Author : Melville B. Nimmer
Publisher : LexisNexis/Matthew Bender
Release : 2006
File : 1448 Pages
ISBN-13 : STANFORD:36105063986728


The Basic Value Of Music Study

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Genre : Music
Author :
Publisher :
Release : 1999
File : 68 Pages
ISBN-13 : UOM:39015064154084


Entertainment Law

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Genre : Artists' contracts
Author : Thomas D. Selz
Publisher :
Release : 1990
File : 690 Pages
ISBN-13 : STANFORD:36105043791479


The Film Renter And Moving Picture News

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Genre : Motion pictures
Author :
Publisher :
Release : 1925
File : 358 Pages
ISBN-13 : NYPL:33433036417677


Times Film Corporation V City Of Chicago

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Genre :
Author :
Publisher :
Release : 1957
File : 320 Pages
ISBN-13 : UILAW:0000000044882


2006 Entertainment National Values Book

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Genre :
Author : Entertainment Publications, Incorporated
Publisher :
Release : 2005
File : Pages
ISBN-13 : 1598780883


Incongruous Entertainment

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With their lavish costumes and sets, ebullient song and dance numbers, and iconic movie stars, the musicals that mgm produced in the 1940s seem today to epitomize camp. Yet they were originally made to appeal to broad, mainstream audiences. In this lively, nuanced, and provocative reassessment of the mgm musical, Steven Cohan argues that this seeming incongruity—between the camp value and popular appreciation of these musicals—is not as contradictory as it seems. He demonstrates that the films’ extravagance and queerness were deliberate elements and keys to their popular success. In addition to examining the spectatorship of the mgm musical, Cohan investigates the genre’s production and marketing, paying particular attention to the studio’s employment of a largely gay workforce of artists and craftspeople. He reflects on the role of the female stars—including Judy Garland, Debbie Reynolds, Esther Williams, and Lena Horne—and he explores the complex relationship between Gene Kelley’s dancing and his masculine persona. Cohan looks at how, in the decades since the 1950s, the marketing and reception of the mgm musical have negotiated the more publicly recognized camp value attached to the films. He considers the status of Singin’ in the Rain as perhaps the first film to be widely embraced as camp; the repackaging of the musicals as nostalgia and camp in the That’s Entertainment! series as well as on home video and cable; and the debates about Garland’s legendary gay appeal among her fans on the Internet. By establishing camp as central to the genre, Incongruous Entertainment provides a new way of looking at the musical.

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Genre : Performing Arts
Author : Steven Cohan
Publisher : Duke University Press
Release : 2005-10-20
File : 379 Pages
ISBN-13 : 9780822387077