Esports Business Management

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Esports have rapidly expanded from a pastime undertaken by casual players to one of the largest segments of the entertainment industry, in which hundreds of millions of people play and compete daily. Esports Business Management With HKPropel Access is one of the first textbooks to present an all-encompassing look into the world of esports business, will teach both aspiring students and sports professionals about the business of this rapidly expanding industry. Written by esports executives, business experts, and esports educators—and endorsed by the International Esports Federation, Esports Research Network, and the United States Esports Federation—the textbook offers a comprehensive approach to the operational side of esports, supplemented by a striking full-color design and dynamic imagery that will bring concepts to life. The text begins with a basic overview of the industry, including various levels of esports, culture, and social issues. Next, readers will explore the interests and concerns of various tiers of stakeholders—from title publishers and event organizers to leagues, sponsors, fans, and more—and learn about governance at multiple levels, from the international level to college conferences. A full look at the marketing engine of esports examines sponsorship opportunities, esports events and venues, and communications at all levels, including broadcasting, analytics, and social media. The book addresses managerial and business issues associated with running an esports-related entity, including financial and legal concepts as well as team and player management. The text concludes by examining careers found in the various segments of the industry and looking at the future of esports. Throughout the text, Zoning sidebars provide real-world spotlights that bring the concepts to life. Student learning will be enhanced by the related online learning aids delivered through HKPropel, with student exercises and case studies that apply content to life, industry profiles, and a list of Internet resources for further learning. While similarities exist between the sports and esports environments, there are also significant differences in how the esports industry must operate to thrive. Esports Business Management is the foundational text for understanding and working in this exciting, fast-paced industry. Note: A code for accessing HKPropel is not included with this ebook but may be purchased separately.

Product Details :

Genre : Sports & Recreation
Author : David P. Hedlund
Publisher : Human Kinetics
Release : 2020-11-13
File : 369 Pages
ISBN-13 : 9781492597230


Esports Business Management

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BOOK EXCERPT:

Learn about the rapidly expanding esports industry in Esports Business Management. Written by esports executives and experts and endorsed by the International Esports Federation, Esports Research Network, and the United States Esports Federation, this is a comprehensive introduction to the world of esports.

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Genre :
Author : David Hedlund
Publisher : Human Kinetics Publishers
Release : 2020-11-12
File : 273 Pages
ISBN-13 : 9781718200227


Esports Is Business

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The global phenomenon of eSports has experienced exponential growth in recent years, gaining interest from the media, sports and technology industries. Being born digital, global and agile, competitive gaming appeals to a young and emerging audience, and therefore the management of businesses within the eSports industry requires a unique strategy. Presenting a short history of the industry and an overview of its various stakeholders, the author explores how important governing principles have emerged to culminate in a business model network. An insightful read for scholars researching innovation, eBusiness and strategy, this book takes a pioneering approach and examines potential implications for the future of eSports.

Product Details :

Genre : Business & Economics
Author : Tobias M. Scholz
Publisher : Springer
Release : 2019-02-20
File : 165 Pages
ISBN-13 : 9783030111991


Handbook Of Research On Pathways And Opportunities Into The Business Of Esports

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Esports have attracted considerable attention over the past few years and become an industry that is projected to continue to increase rapidly. Intersecting with the esports industry are organizations and businesses that develop and support the esports game experience. Included is the entrepreneurial spirit of gamers, who are interested in creating their own career paths through capturing and posting gaming microassists on different public venues that are driven by advertising dollars, invitational competition monetary winnings, and other forms of marketing their expertise for financial gain. All these organizations and industries form satellites of career opportunities as well as opportunities for research and enhanced forward-leaning study. Such career opportunities can be explicitly addressed within the structure of university degree and micro-credential certificate programs, some of which have begun to offer esports-directed degrees, but most of which have not yet moved from esports clubs into a recognition of the business and industry monetization of esports. The Handbook of Research on Pathways and Opportunities Into the Business of Esports addresses the intersection of esports gaming and the business and industry of esports, rather than an exploration of the video games themselves. It is the supporting and intersecting industry driven by esports and the vast opportunities this brings that are the foci of this book. Covering topics including digital learning, esport marketing curriculum, and gaming culture, this text is essential for business professionals, industry analysts, entrepreneurs, managers, coaches, marketers, advertisers, brand managers, university and college administrators, faculty and researchers, students, professors, and academicians.

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Genre : Games & Activities
Author : Andrews, Sharon
Publisher : IGI Global
Release : 2021-06-25
File : 473 Pages
ISBN-13 : 9781799873020


Routledge Handbook Of Esports

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The Routledge Handbook of Esports offers the first fully comprehensive, interdisciplinary study of esports, one of the fastest growing sectors of the contemporary sports and entertainment industries. Global in coverage, the book emphasizes the multifaceted nature of esports and explores the most pressing issues defining the competitive video gaming landscape today. Featuring the work of 93 leading esports academics and industry specialists from around the world, and rigorously peer-reviewed, the book is structured around ten key themes: 1) Introduction to Esports, 2) Esports Research, 3) Esports Players, 4) Esports Business and Management, 5) Esports Media and Communication, 6) Esports Education, 7) Critical Concerns in Esports, 8) Global Esports Cultures, 9) Esports Future Directions, and 10) Key Terms Definitions. Examining the current state of esports, emerging areas of interest and the ongoing debates shaping the esports industry, each of the 62 chapters offers key highlights, an assessment of the latest research, practical esports examples and recommendations, and is complemented by enlightening case studies or industry interviews. For further academic and professional depth, chapters also include a guide to recommended additional resources. Explaining technical terms and gaming jargon in a user-friendly manner, and maintaining a balanced tone throughout, this handbook is essential reading for any student or researcher with an interest in esports, gaming, or sport studies, and for any practitioner or policy-maker working in the esports industry.

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Genre : Games & Activities
Author : Seth E. Jenny
Publisher : Taylor & Francis
Release : 2024-09-24
File : 1025 Pages
ISBN-13 : 9781040115732


The Essential Guide To The Business Law Of Esports Professional Video Gaming

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"As esports has grown, the need for professional legal representation has grown with it. Justin's Essential Guide to the Business & Law of Esports & Professional Video Gaming provides a great baseline and will help prevent the legal horror stories of esports in the past." Mitch Reames, AdWeek and Esports Insider "Justin’s exploration of the business and law side of the esports sector fills a gap of knowledge that is an absolute necessity in truly understanding the esports space." Kevin Hitt, The Esports Observer The Essential Guide to the Business & Law of Esports & Professional Video Gaming covers everything you need to know about the past, present, and future of esports and professional video gaming. The book is written by one of the foremost attorneys and business practitioners in today’s esports and professional gaming scene, Justin M. Jacobson, Esq. This guide is meant to provide you with an in-depth look at the business and legal matters associated with the esports world. • Includes coverage of the stakeholders in the esports business "ecosystem," including the talent, the teams, the publishers, and the event organizers. • Explores various legal fields involved with esports, including intellectual property, employment and player unions, business investments and tax "write-offs," immigration and visas, event operation tips, social media and on-stream promotions, and much more. • The most current book on the market, with actual contract provisions modeled on existing major esports player, coach, shoutcaster, and sponsorship agreements. About the Author Justin M. Jacobson, Esq. is an entertainment and esports attorney located in New York City. For the last decade, he has worked with professional athletes, musicians, producers, DJs, record labels, fashion designers, as well as professional gamers, streamers, coaches, on-air talent, and esports organizations. He assists these creative individuals with their contract, copyright, trademark, immigration, tax, and related business, marketing, and legal issues. He is a frequent contributor to many industry publications and has been featured on a variety of entertainment, music, and esports publications and podcasts, including Business Insider, The Esports Observer, Esports Insider, Tunecore, and Sport Techie. Justin has positioned himself as a top esports business professional working with talent in a variety of franchise leagues including the Overwatch League, Overwatch Contenders, and Call of Duty Pro League as well as in many popular competitive titles such as Fortnite, CS:GO, Gears of War, Halo, Super Smash Brothers, Rainbow 6, PUBG, Madden, and FIFA and mobile games such as Brawlhalla, Clash of Clans, and Call of Duty mobile. Previously, he worked with various esports talent agencies as well as in an official capacity on behalf of several esports teams and brands.

Product Details :

Genre : Games & Activities
Author : Justin Jacobson
Publisher : CRC Press
Release : 2021-02-23
File : 327 Pages
ISBN-13 : 9781000344448


Handbook Of Research On Digital Citizenship And Management During Crises

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BOOK EXCERPT:

Today, individuals and societies of the digital age are no longer constrained by conventional contexts, narratives, settings, and status; they are surrounded and guided by digital tools and applications leading to a digital revolution. That digital revolution changed the individual along with living styles and cultural and social relations among people. Moreover, these revolutionary changes and the increasing capabilities of smart devices have brought today's people a new kind of public sphere with questionable freedoms but also restraints in its digital dimensions. Now, it is possible to talk about the digital dimension and equivalence of all the concepts that are both individually and socially constructed in a new digital world. The Handbook of Research on Digital Citizenship and Management During Crises covers many different components engaged with digital world responsibilities. The authors assess the position, status, and reactions of the new citizen against future catastrophes. Covering topics such as epistemic divide, internet addiction, and new media technologies, this text serves as a cutting-edge resource for researchers, scholars, lawmakers, trainers, instructional designers, university libraries, professors, students, and academicians.

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Genre : Language Arts & Disciplines
Author : Öngün, Erdem
Publisher : IGI Global
Release : 2021-11-12
File : 440 Pages
ISBN-13 : 9781799884231


Encyclopedia Of Sport Management

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BOOK EXCERPT:

This thoroughly updated second edition of the Encyclopedia of Sport Management is an authoritative reference work that provides detailed explanations of critical concepts within the field.

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Genre : Sports & Recreation
Author : Paul M Pedersen
Publisher : Edward Elgar Publishing
Release : 2024-09-06
File : 1131 Pages
ISBN-13 : 9781035317189


Contemporary Sport Management

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Contemporary Sport Management, Eighth Edition, examines core functions, career opportunities, and current trends in sport management conveyed by a diverse team of contributors. Reflecting the latest information and examples from the field, the text covers the essentials for entering the profession.

Product Details :

Genre : Business & Economics
Author : Paul Mark Pedersen
Publisher : Human Kinetics
Release : 2024-11-08
File : 626 Pages
ISBN-13 : 9781718230521


Build It Like Benjyfishy Mrsavage

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BEHIND EVERY PROFESSIONAL ESPORTS PLAYER IS A SUPPORT TEAM MAKING THEIR DREAMS COME TRUE. Anne Fish, mother of Benjy "e;benjyfishy"e; Fish and Johnny Troset Andersen, father of Martin "e;MrSavage"e; Foss Andersen were plunged into the world of esports when their sons transitioned from gaming enthusiasts to becoming professional Fortnite players and duo partners. They soon found themselves signing contracts with esports organisations and providing all the administrative and technical support it takes to manage a player and their business. In this book, Anne and Johnny share the highs and lows of their individual journeys as parents in supporting the esports careers of their sons, from the early days of trying to create a balance between gaming and education, to dealing with tournament disappointments and social media negativity. This book may not teach you about Fortnite gameplay or tactics, but it aims to support future professional players, and inform esports-novice parents, and anyone interested in supporting young players.FEATURING EXCLUSIVE INTERVIEWS WITH:Falconer (professional player for 100 Thieves)Bloodx (esports mentor and coach)DestinysJesus (Fortnite coach)Jacob Toft-Andersen (VP Esports at 100 Thieves) Andy Miller (CEO at NRG)Grady Rains (Executive Producer at NRG)AussieAntics (content creator at NRG) and other leading industry insiders who offer a range of perspectives and insights into the ever-growing world of esports.

Product Details :

Genre : Games & Activities
Author : Johnny Troset Andersen
Publisher : eBook Partnership
Release : 2022-01-01
File : 234 Pages
ISBN-13 : 9781739831615