Foundation Flash Catalyst

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BOOK EXCERPT:

This book offers an introduction to Flash Catalyst for designers with intermediate to advanced skills. It discusses where Catalyst sits within the production process and how it communicates with other programs. It covers all of the features of the Flash Catalyst workspace, teaching you how to create designs from scratch, how to build application designs and add functionality, and how to master the Catalyst/Flex workflow. Introduces Flash Catalyst Focuses on production process Covers the interrelation between Flash Catalyst and Photoshop/Illustrator/Flex/Flash

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Genre : Computers
Author : Greg Goralski
Publisher : Apress
Release : 2010-12-28
File : 249 Pages
ISBN-13 : 9781430228639


Flash Builder And Flash Catalyst

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BOOK EXCERPT:

The Flash Platform is changing. Flash Builder and Flash Catalyst have brought a new separation of design and coding to web development that enables a much more efficient and streamlined workflow. For designers and developers used to the close confines of Flash, this is a hugely liberating, but at first alien concept. This book teaches the new workflow for the Flash platform. It gives an overview of the technologies involved and provides you with real-world project examples and best-practice guidelines to get from design to implementation with the tools at hand. Includes many examples Focuses on real-world situations Covers designer and developer workflow

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Genre : Computers
Author : Steven Peeters
Publisher : Apress
Release : 2010-08-26
File : 355 Pages
ISBN-13 : 9781430228363


Foundation Game Design With Actionscript 3 0

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BOOK EXCERPT:

In response to the success of the first edition of Foundation Game Design with Flash, Rex van der Spuy has revised and updated all the code to meet current programming best practices, and the focus is now on accurate ActionScript 3.0, regardless of the IDE that you use. We’ve all sneaked the odd five minutes here or there playing the latest Flash game that someone sent around the office, but creating those games is trickier than it looks. The aim of Foundation Game Design with ActionScript 3.0 is to take you, even if you’ve minimal multimedia or programming experience, through a series of step-by-step examples and detailed case studies—to the point where you'll have the skills to independently design any conceivable 2D game using Flash and ActionScript. Foundation Game Design with ActionScript 3.0 is a non-technical one-stop shop for all the most important skills and techniques a beginning game designer needs to build games with Flash from scratch. Whether you're creating quick blasts of viral amusement, or more in-depth action or adventure titles, this is the book for you. Focused and friendly introduction to designing games with Flash and ActionScript Detailed case studies of Flash games Essential techniques for building games, with each chapter gently building on the skills of preceding chapters Modern best practices and new content on ActionScript 3.0 Also covers asset creation in Photoshop and Illustrator

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Genre : Computers
Author : Rex van der Spuy
Publisher : Apress
Release : 2012-03-28
File : 677 Pages
ISBN-13 : 9781430239949


Foundation Flash Cs3 For Designers

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This book is a design-slanted guide aimed at giving aspiring Flash designers a solid grounding in the new version, as well as giving established Flash designers a clear look over the new flash CS3 features. Written by renowned Flash designers Tom Green and David Stiller, it features real world examples throughout, presented in an accessible, friendly tutorial style. No other beginner's Flash CS3 guide is specifically aimed at designers. Flash still remains a huge market area, and in 2007 Adobe released Flash CS3 which boasts a whole host of new features for Flash designers to get excited about.

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Genre : Computers
Author : David Stiller
Publisher : Apress
Release : 2008-05-16
File : 574 Pages
ISBN-13 : 9781430202899


Foundation Flash Cs5 For Designers

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BOOK EXCERPT:

Flash is one of the most engaging, innovative, and versatile technologies available—allowing the creation of anything from animated banners and simple cartoons to rich Internet applications, interactive videos, and dynamic user interfaces for web sites, kiosks, devices, or DVDs. The possibilities are endless, and now it just got better. Flash CS5 boasts a host of new features, including better support for mobile devices, a whole new animation engine enabling full manipulation of tweens and paths, custom easing, improved inverse kinematics, a revamped timeline, built-in 3D, and much more. This book is all you’ll need to learn Flash CS5 from the ground up. If you already have Flash experience, this book will allow you to quickly catch up on all the cool new features. Flash experts Tom Green and Tiago Dias guide you step-by-step through all facets of Flash CS5, keeping the emphasis firmly on good design techniques that you use in your own projects. Learn Flash design from the ground up, or just get to grips with the new features, with a series of step-by-step tutorials. Provides an easy introduction to ActionScript 3.0 coding, but the focus is mainly kept on design. Learn from the experts—written by renowned Flash designers Tom Green and Tiago Dias.

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Genre : Computers
Author : Tom Green
Publisher : Apress
Release : 2010-12-28
File : 861 Pages
ISBN-13 : 9781430229957


Adobe Creative Suite 5 Design Premium Classroom In A Book

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Creative professionals seeking the fastest, easiest, most comprehensive way to learn Creative Suite 5 choose Adobe Creative Suite 5 Design Premium Classroom in a Book from the Adobe Creative Team at Adobe Press. The 8 project-based lessons show readers step-by-step the key techniques for working with all the applications in the Creative Suite. Readers learn what they need to know to create engaging layouts for print or web publishing. This completely revised Creative Suite 5 edition covers designing for mobile devices and creating animated Flash documents. The companion DVD includes all the lesson files readers need to work along with the book. This guide is ideal for beginning to intermediate users and provides countless tips and techniques to help them become more productive. “The Classroom in a Book series is by far the best training material on the market. Everything you need to master the software is included: clear explanations of each lesson, step-by-step instructions, and the project files for the students.” –Barbara Binder, Adobe Certified Instructor, Rocky Mountain Training Classroom in a Book®, the best-selling series of hands-on software training workbooks, helps you learn the features of Adobe software quickly and easily. Classroom in a Book offers what no other book or training program does–an official training series from Adobe Systems Incorporated, developed with the support of Adobe product experts. Note from the publisher: FREE Adobe Creative Suite 5.5 updates are available for this title. Simply register your product at www.peachpit.com/register and you will receive the updates when they become available.

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Genre : Computers
Author : Adobe Creative Team
Publisher : Pearson Education
Release : 2010-06-25
File : 525 Pages
ISBN-13 : 9780321718044


Flash Catalyst Cs5 Bible

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BOOK EXCERPT:

Learn to use the new Flash Catalyst to create rich Internet applications Adobe Flash Catalyst enables you to take designs from Photoshop and Illustrator and convert them into rich Flash-based applications—without writing or even understanding one line of code. It may sound too good to be true, but this helpful reference shows you how to leverage the Flash skills you already have in order to convert your ideas into functioning applications. You’ll explore everything from the basics of the Flex framework to using Flash Builder to complete conversion of an application. Shows you how to use the eagerly anticipated Flash Catalyst to convert assets from Illustrator and Photoshop directly into Flex components without ever needing to write code Reviews the basics of the Flex framework and rich Internet applications Demonstrates how to import comps and assets into Flash Builder in order to create an application Convert your ideas from design into functioning applications—and avoid writing complex code—with this authoritative resource.

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Genre : Computers
Author : Rob Huddleston
Publisher : John Wiley & Sons
Release : 2010-04-15
File : 390 Pages
ISBN-13 : 9780470767948


Illustrator Foundations

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BOOK EXCERPT:

Expand your graphics toolkit and delve into the complexity of Adobe Illustrator with the practical and time-tested techniques, tips, and tricks of an Adobe Certified Expert, featureing all new content or Illustrator CS6

Product Details :

Genre : Art
Author : Rafiq Elmansy
Publisher : Taylor & Francis
Release : 2013
File : 330 Pages
ISBN-13 : 9780240525938


Flash Builder Work Your First Information Rich Application

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BOOK EXCERPT:

Build your first Flex application! Discover MXML as a great markup language to quickly create a working app. Get acquainted with the Flash Builder IDE, then get your hands dirty with some Flex basics, a few components and some data service features in Flash Builder to build an application that will load and display data from RSS.Your First Information-Rich Application is the first of five articles that will be compiled in the book, Data Visualization with Flash Builder: Designing RIA and AIR Applications with Remote Data Sources. Each full-color article illustrates specific aspects of F.

Product Details :

Genre : Computers
Author : Cesare Rocchi
Publisher : Taylor & Francis
Release : 2010-08-15
File : 65 Pages
ISBN-13 : 9780240816661


Foundation Actionscript 3 0 Image Effects

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BOOK EXCERPT:

Foundation ActionScript 3.0 Image Effects discusses the ins and outs of graphical manipulation through code of all the different elements available in a Flash project, from vectors to bitmaps to videos, from animated text effects to dynamic video filters. Flash 8 introduced a vast array of image features, such as blend modes and filters as well as ActionScript's powerful BitmapData object, and this book covers all those effects in their CS4 form, as well as the graphical options that are available, such as the Pixel Bender Toolkit. It also details the many possible effects that can be achieved and the associated practical applications, with a focus on strong object-oriented programming methodologies to make the code more modular and reusable across projects. Gives detailed information on all of the image manipulation abilities of Flash CS4 Covers complex technology, such as the Pixel Bender Toolkit There is no other book like it, covering the same topics in as much depth

Product Details :

Genre : Computers
Author : Gerald YardFace
Publisher : Apress
Release : 2009-07-25
File : 673 Pages
ISBN-13 : 9781430218722