From Pixels To People The Content Creator S Journey

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Embark on a dynamic exploration of digital creativity with this comprehensive guide. From defining your vision to mastering tools, storytelling, and advanced strategies, discover the art of transforming pixels into resonant connections with people worldwide. Whether you're a seasoned creator or a beginner, this book is your key to unlocking the full potential of your creative odyssey. Start creating, start connecting, and let your content leave a lasting imprint on the digital canvas.

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Genre : Computers
Author : Imtiaz Ahmed Arman
Publisher : Shovon Ahmed
Release : 2023-11-23
File : 12 Pages
ISBN-13 :


Handmade Pixels

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An investigation of independent video games—creative, personal, strange, and experimental—and their claims to handcrafted authenticity in a purely digital medium. Video games are often dismissed as mere entertainment products created by faceless corporations. The last twenty years, however, have seen the rise of independent, or “indie,” video games: a wave of small, cheaply developed, experimental, and personal video games that react against mainstream video game development and culture. In Handmade Pixels, Jesper Juul examine the paradoxical claims of developers, players, and festivals that portray independent games as unique and hand-crafted objects in a globally distributed digital medium. Juul explains that independent video games are presented not as mass market products, but as cultural works created by people, and are promoted as authentic alternatives to mainstream games. Writing as a game player, scholar, developer, and educator, Juul tells the story of how independent games—creative, personal, strange, and experimental—became a historical movement that borrowed the term “independent” from film and music while finding its own kind of independence. Juul describes how the visual style of independent games signals their authenticity—often by referring to older video games or analog visual styles. He shows how developers use strategies for creating games with financial, aesthetic, and cultural independence; discusses the aesthetic innovations of “walking simulator” games; and explains the controversies over what is and what isn't a game. Juul offers examples from independent games ranging from Dys4ia to Firewatch; the text is richly illustrated with many color images.

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Genre : Games & Activities
Author : Jesper Juul
Publisher : MIT Press
Release : 2019-10-08
File : 328 Pages
ISBN-13 : 9780262354356


Design User Experience And Usability Design Thinking And Practice In Contemporary And Emerging Technologies

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This book constitutes the refereed proceedings of the 11th International Conference on Design, User Experience, and Usability, DUXU 2022, held as part of the 23rd International Conference, HCI International 2022, which was held virtually in June/July 2022. The total of 1271 papers and 275 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 5487 submissions. The DUXU 2022 proceedings comprise three volumes; they were organized in the following topical sections: Part I: Processes, Methods, and Tools for UX Design and Evaluation; User Requirements, Preferences, and UX Influential Factors; Usability, Acceptance, and User Experience Assessment. Part II: Emotion, Motivation, and Persuasion Design; Design for Well-being and Health.- Learning Experience Design; Globalization, Localization, and Culture Issues. Part III: Design Thinking and Philosophy; DUXU Case Studies; Design and User Experience in Emerging Technologies.

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Genre : Computers
Author : Marcelo M. Soares
Publisher : Springer Nature
Release : 2022-06-16
File : 500 Pages
ISBN-13 : 9783031059063


Screens Producing Media Operations

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Media servers have established themselves as the dominant video playback tool for live events; however, the practice of delivering content to these systems and the structure of the media operations team is still evolving. This book outlines a workflow for video content delivery and describes team communication that can be applied to any entertainment production including: television specials, concert touring, corporate events, theater, as well as special events, film, large audience marketing events, and multi-screen permanent installations. This workflow is hardware and software independent, designed to evolve with future technologies as they become established in the field of multi-screen production, and has been proven professionally by the author and her peers over a decade of productions. The methodology presented will provide insights beneficial to students and current practitioners of media server technology, screens producers, and video content developers. Using real world examples of internationally recognized productions, a foundation is laid for best practices in Media Operations. Additional content, including full-color versions of the images inside the book, is available online.

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Genre : Performing Arts
Author : Laura Frank
Publisher : CRC Press
Release : 2019-10-22
File : 246 Pages
ISBN-13 : 9780429807602


Human Computer Interaction Interact 2013

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The four-volume set LNCS 8117-8120 constitutes the refereed proceedings of the 14th IFIP TC13 International Conference on Human-Computer Interaction, INTERACT 2013, held in Cape Town, South Africa, in September 2013. The 55 papers included in the second volume are organized in topical sections on E-input/output devices (e-readers, whiteboards), facilitating social behaviour and collaboration, gaze-enabled interaction design, gesture and tactile user interfaces, gesture-based user interface design and interaction, health/medical devices, humans and robots, human-work interaction design, interface layout and data entry, learning and knowledge-sharing, learning tools, learning contexts, managing the UX, mobile interaction design, and mobile phone applications.

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Genre : Computers
Author : Paula Kotzé
Publisher : Springer
Release : 2013-07-30
File : 817 Pages
ISBN-13 : 9783642404801


The Ios 5 Developer S Cookbook

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Provides information on building iOS 5 applications for iPhone, iPad, and iPod Touch.

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Genre : Computers
Author : Erica Sadun
Publisher : Addison-Wesley Professional
Release : 2012
File : 828 Pages
ISBN-13 : 9780321754264


Content Management Bible

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Written by one of the leading experts in content management systems (CMS), this newly revised bestseller guides readers through the confusing-and often intimidating-task of building, implementing, running, and managing a CMS Updated to cover recent developments in online delivery systems, as well as XML and related technologies Reflects valuable input from CMS users who attended the author's workshops, conferences, and courses An essential reference showing anyone involved in information delivery systems how to plan and implement a system that can handle large amounts of information and help achieve an organization's overall goals

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Genre : Computers
Author : Bob Boiko
Publisher : John Wiley & Sons
Release : 2005-11-14
File : 1172 Pages
ISBN-13 : 9780764583643


Interactive Design

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User experience design is one of the fastest-growing specialties in graphic design. Smart companies realize that the most successful products are designed to meet the needs and goals of real people—the users. This means putting the user at the center of the design process. This innovative, comprehensive book examines the user-centered design process from the perspective of a designer. With rich imagery,Interactive Designintroduces the different UX players, outlines the user-centered design process from user research to user testing, and explains through various examples how user-centered design has been successfully integrated into the design process of a variety of design studios worldwide.

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Genre : Design
Author : Andy Pratt
Publisher : Rockport Publishers
Release : 2012-11-01
File : 223 Pages
ISBN-13 : 9781610586375


Creative Direction In A Digital World

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Creative Direction in a Digital World provides designers the tools they need to craft compelling digital experiences across screens, devices and platforms. Readers will learn how to take a multi-disciplinary, human-centered approach to digital creative direction that will help them uncover target audience insights, concept more creative campaigns, change consumer behavior, and create more user friendly digital experiences. Divided into ten chapters. Each focuses on a different key aspect of the creative director's job from start to finish. Learn how to understand the client's biggest challenges and distill insights about the audience into creative strategies. Develop the skills needed to communicate your ideas to a skeptical client. Learn how to more effectively manage your creative team. And most importantly craft digital experiences that get results.

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Genre : Business & Economics
Author : Adam Harrell
Publisher : CRC Press
Release : 2017-06-26
File : 137 Pages
ISBN-13 : 9781351380225


Immersed In Media

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"Over the next few decades, immersive media could fundamentally change the ways humans engage in entertainment, communication, and social interaction. The current volume takes a step towards understanding this potential paradigm shift, combining insights from pioneers of the field of ‘presence’ with bright young scholars who bring a new perspective." —Jeremy Bailenson, Stanford University, USA "This book provides an indispensable contribution to scholars in communication studies, computer science and psychology interested in the modes of being present in different media, and offers a careful historical and theoretical framework to the state-of-the-art research."—Anna Spagnolli, University of Padova, Italy "Bracken and Skalski have assembled a collection of works from the world’s foremost authorities on telepresence, a topic that has gone understudied for years. Someone has finally assembled a comprehensive volume on the subject. This book is a must not only for those interested in telepresence, but for mass communication scholars of all kinds."—Kenneth A. Lachan, University of Massachusetts, Boston, USA Immersed in Media highlights the increasing significance of telepresence in the media field. With contributions representing diverse disciplines, this volume delves into the topic through considerations of popular media types and their effects on users. Chapters in the work explain how the experience of presence can be affected by media technologies, including television, video games, film, and the Internet. They also discuss how presence experience mediates or moderates commonly studied media effects, such as enjoyment, persuasion, and aggression. These discussions are accompanied by overviews of the current state of presence research and its future. Ultimately, this work establishes the crucial role of telepresence in gaining a complete understanding of the uses and effects of popular media technologies.

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Genre : Computers
Author : Cheryl Campanella Bracken
Publisher : Routledge
Release : 2010-04-05
File : 462 Pages
ISBN-13 : 9781135849887