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Publisher | : Dax Bradley |
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File | : 215 Pages |
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Genre | : |
Author | : |
Publisher | : Dax Bradley |
Release | : |
File | : 215 Pages |
ISBN-13 | : |
The fourth edition of Game Development Essentials: An Introduction takes readers on a fascinating journey through the game development process and the industry itself. This thoroughly updated, highly anticipated new edition includes 12 chapters divided into three parts: The chapters in Part I explore game development history, platforms, genres, and player stats. Part II delves into content creation and concepts behind story and character development, gameplay, level design, interface design, and audio. Finally, Part III focuses on team roles, production, management, and marketing. All the current industry trends and technologies are covered-including: next-generation platforms PlayStation 5 and Xbox Series X/S; usability and accessibility; virtual, mixed, and augmented reality; and development tools and techniques. Game Development Essentials: An Introduction is the starting point for anyone who's interested in learning everything there is to know about the thriving, fast-moving game industry. • High-impact game screenshots, photos, diagrams, and illustrations. • Revealing case studies, profiles, quotes, and tips contributed by industry experts. • Insightful objectives, exercises, notes, and sidebars that help readers hone their critical thinking skills.
Genre | : Games & Activities |
Author | : Jeannie Novak |
Publisher | : NOVY PUBLISHING |
Release | : 2022-02-22 |
File | : 505 Pages |
ISBN-13 | : 9781954416024 |
To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry’s leading authorities, who offers a first-hand look into the process, from initial concept to final tuning. Now in its second edition, this updated classic reference by Ernest Adams offers a complete and practical approach to game design, and includes material on concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. In an easy-to-follow approach, Adams analyzes the specific design challenges of all the major game genres and shows you how to apply the principles of game design to each one. You’ll learn how to: Define the challenges and actions at the heart of the gameplay. Write a high-concept document, a treatment, and a full design script. Understand the essentials of user interface design and how to define a game’s look and feel. Design for a variety of input mechanisms, including the Wii controller and multi-touch iPhone. Construct a game’s core mechanics and flow of resources (money, points, ammunition, and more). Develop appealing stories, game characters, and worlds that players will want to visit, including persistent worlds. Work on design problems with engaging end-of-chapter exercises, design worksheets, and case studies. Make your game accessible to broader audiences such as children, adult women, people with disabilities, and casual players. “Ernest Adams provides encyclopedic coverage of process and design issues for every aspect of game design, expressed as practical lessons that can be immediately applied to a design in-progress. He offers the best framework I’ve seen for thinking about the relationships between core mechanics, gameplay, and player—one that I’ve found useful for both teaching and research.” — Michael Mateas, University of California at Santa Cruz, co-creator of Façade
Genre | : Computers |
Author | : Ernest Adams |
Publisher | : New Riders |
Release | : 2010-04-07 |
File | : 697 Pages |
ISBN-13 | : 9780132104753 |
Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design t
Genre | : Computers |
Author | : Michael Moore |
Publisher | : CRC Press |
Release | : 2016-04-19 |
File | : 341 Pages |
ISBN-13 | : 9781040052815 |
Leaders in the field of serious games share practical guidelines and lessons learned from researching and developing learning games.
Genre | : Computers |
Author | : Talib S. Hussain |
Publisher | : Cambridge University Press |
Release | : 2015 |
File | : 571 Pages |
ISBN-13 | : 9781107051744 |
A step-by-step guide.This book is for all game developers, designers, and hobbyists who want to create assets for mobile games
Genre | : Computers |
Author | : Dr. Claudio Scolastici |
Publisher | : Packt Publishing Ltd |
Release | : 2013-11-21 |
File | : 521 Pages |
ISBN-13 | : 9781849692991 |
"With an increasing use of vido games in various disciplines within the scientific community, this book seeks to understand the nature of effective games and to provide guidance for how best to harness the power of gaming technology to successfully accomplish a more serious goal"--Provided by publisher.
Genre | : Computers |
Author | : Cannon-Bowers, Jan |
Publisher | : IGI Global |
Release | : 2010-02-28 |
File | : 382 Pages |
ISBN-13 | : 9781615207404 |
The Digital Gaming Handbook covers the state-of-the-art in video and digital game research and development, from traditional to emerging elements of gaming across multiple disciplines. Chapters are presented with applicability across all gaming platforms over a broad range of topics, from game content creation through gameplay at a level accessible for the professional game developer while being deep enough to provide a valuable reference of the state-of-the-art research in this field. Key Features: International experts share their research and experience in game development and design Provides readers with inside perspectives on the cross-disciplinary aspects of the industry Includes retrospective and forward-looking examinations of gaming Editor: Dr. Roberto Dillon is a leading game studies educator with more than 15 years of experience in the field of game design and development.
Genre | : Computers |
Author | : Roberto Dillon |
Publisher | : CRC Press |
Release | : 2020-07-15 |
File | : 297 Pages |
ISBN-13 | : 9781000093544 |
The European Conference on e-Learning was established 17 years ago. It has been held in France, Portugal, England, The Netherlands, Greece and Denmark to mention only a few of the countries who have hosted it. ECEL is generally attended by participants from more than 40 countries and attracts an interesting combination of academic scholars, practitioners and individuals who are engaged in various aspects of e-Learning. Among other journals, the Electronic Journal of e-Learning publishes a special edition of the best papers presented at this conference.
Genre | : Education |
Author | : Klimis Ntalianis |
Publisher | : Academic Conferences and publishing limited |
Release | : 2018-11-01 |
File | : 756 Pages |
ISBN-13 | : 9781912764082 |
This is an easy to use, comprehensive reference tool for students, parents, teachers, counselors, and librarians to more than 400 majors offered in U.S. colleges and universities. Each entry gives a description of the major, levels offered (associate, bachelor’s, master’s, doctoral), examples of typical courses, related and complementary majors, needed abilities and aptitude to pursue the major, and career possibilities. The book is intended to serve as a starting point in the process of choosing a college major. It introduces readers to the possibilities and can spark an interest in several majors that can then be explored in depth. The appendices list fields of study by discipline, alternate names for majors and cross-references of occupations to majors.
Genre | : Education |
Author | : Ellen Lederman |
Publisher | : McFarland |
Release | : 2015-03-19 |
File | : 195 Pages |
ISBN-13 | : 9781476621531 |