WELCOME TO THE LIBRARY!!!
What are you looking for Book "Fundamentals Of Puzzle And Casual Game Design" ? Click "Read Now PDF" / "Download", Get it for FREE, Register 100% Easily. You can read all your books for as long as a month for FREE and will get the latest Books Notifications. SIGN UP NOW!
eBook Download
BOOK EXCERPT:
You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the puzzle and casual game genres. This focused guide gives you exactly what you need. It walks you through the process of designing for the puzzle and casual game genres and shows you how to use the right techniques to create fun and challenging experiences for your players.
Product Details :
Genre |
: Computer games |
Author |
: Ernest W. Adams |
Publisher |
: Pearson Education |
Release |
: 2014 |
File |
: 35 Pages |
ISBN-13 |
: 9780133811940 |
eBook Download
BOOK EXCERPT:
You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the puzzle and casual game genres. This focused guide gives you exactly what you need. It walks you through the process of designing for the puzzle and casual game genres and shows you how to use the right techniques to create fun and challenging experiences for your players.
Product Details :
Genre |
: Computers |
Author |
: Ernest Adams |
Publisher |
: New Riders |
Release |
: 2014-09-12 |
File |
: 35 Pages |
ISBN-13 |
: 9780133812336 |
eBook Download
BOOK EXCERPT:
This book constitutes the refereed proceedings of the First International Conference on HCI in Games, HCI-Games 2019, held in July 2019 as part of HCI International 2019 in Orlando, FL, USA. HCII 2019 received a total of 5029 submissions, of which 1275 papers and 209 posters were accepted for publication after a careful reviewing process. The 34 papers presented in this volume are organized in topical sections named: Game Design; Gaming Experience; Serious Games; and Gamification.
Product Details :
Genre |
: Computers |
Author |
: Xiaowen Fang |
Publisher |
: Springer |
Release |
: 2019-07-10 |
File |
: 475 Pages |
ISBN-13 |
: 9783030226022 |
eBook Download
BOOK EXCERPT:
This two-volume set LNCS 12789 and 12790 constitutes the refereed proceedings of the Third International Conference on HCI in Games, HCI-Games 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of HCI-Games 2021, Part I, are organized in topical sections named: Experience Design in Games; User Engagement and Game Impact; Game Mechanics.
Product Details :
Genre |
: Computers |
Author |
: Xiaowen Fang |
Publisher |
: Springer Nature |
Release |
: 2021-07-03 |
File |
: 423 Pages |
ISBN-13 |
: 9783030772772 |
eBook Download
BOOK EXCERPT:
Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They’ll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They’ll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning. This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies.
Product Details :
Genre |
: Computers |
Author |
: Ernest Adams |
Publisher |
: New Riders |
Release |
: 2013-12-19 |
File |
: 577 Pages |
ISBN-13 |
: 9780133435719 |
eBook Download
BOOK EXCERPT:
You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the action and arcade genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the action and arcade genre and shows you how to use the right techniques to create fun and challenging experiences for your players.
Product Details :
Genre |
: Computers |
Author |
: Ernest Adams |
Publisher |
: New Riders |
Release |
: 2014-03-11 |
File |
: 71 Pages |
ISBN-13 |
: 9780133811643 |
eBook Download
BOOK EXCERPT:
You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the construction and simulation game genre. This focused guide give you exactly what you need. It walks you through the process of designing for the construction and simulation genre and shows you how to use the right techniques to create fun and challenging experiences for your players.
Product Details :
Genre |
: Computers |
Author |
: Ernest Adams |
Publisher |
: New Riders |
Release |
: 2013-12-27 |
File |
: 64 Pages |
ISBN-13 |
: 9780133812206 |
eBook Download
BOOK EXCERPT:
You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the strategy game genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the strategy game genre and shows you how to use the right techniques to create fun and challenging experiences for your players.
Product Details :
Genre |
: Computers |
Author |
: Ernest Adams |
Publisher |
: New Riders |
Release |
: 2014-01-09 |
File |
: 102 Pages |
ISBN-13 |
: 9780133812107 |
eBook Download
BOOK EXCERPT:
You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the role-playing game genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the role-playing game genre and shows you how to use the right techniques to create fun and challenging experiences for your players.
Product Details :
Genre |
: Computers |
Author |
: Ernest Adams |
Publisher |
: New Riders |
Release |
: 2014-03-25 |
File |
: 81 Pages |
ISBN-13 |
: 9780133812138 |
eBook Download
BOOK EXCERPT:
What is a game? -- The game industry -- Roles on the team -- Teams -- Effective communication -- Game production overview -- Game concept -- Characters, setting, and story -- Game requirements -- Game plan -- Production cycle -- Voiceover and music -- Localization -- Testing and code releasing -- Marketing and public relations.
Product Details :
Genre |
: Computers |
Author |
: Heather Chandler |
Publisher |
: Jones & Bartlett Learning |
Release |
: 2011-08-24 |
File |
: 408 Pages |
ISBN-13 |
: 9780763778958 |