Game Based Education Approaches To Inclusive Business Management

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Addressing social inequalities and fostering holistic well-being has never been more pressing. As people grapple with environmental challenges and navigate the complexities of human interactions, the need for a paradigm shift in how businesses are managed becomes vital. Seeking to confront the profound issue at the heart of our societal fabric — the need for organizations, both public and private, to transcend conventional practices— emerges Game-Based Education Approaches to Inclusive Business Management as a tool for change. The book advocates for a transformative approach that integrates game-based learning and working methodologies to instigate a shift towards inclusivity, social responsibility, and overall well-being. Scholars, academics, practitioners, and those passionate about reshaping our societal fabric are invited to contribute to this collective effort, shaping a future where inclusivity and well-being are not mere ideals but integral components of business management. Grounded in the understanding that the fate of our planet hinges not only on environmental responsibility but also on the quality of human interactions within our work environments, this book ventures into uncharted territory. The objective is clear: to dissect the challenges impeding inclusive practices in business management. By melding research with game-based methodologies, the book seeks to uncover solutions that transcend traditional boundaries. It endeavors to examine the complexities of reducing inequalities and fostering inclusivity by delving into organizational, economic, and personal perspectives. The fusion of game-based learning and game-based working emerges as a driving force for promoting organizational well-being, challenging existing norms, and paving the way for a future where inclusivity is not just an aspiration but an intrinsic aspect of business management.

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Genre : Education
Author : Modarelli, Giuseppe
Publisher : IGI Global
Release : 2024-10-07
File : 390 Pages
ISBN-13 : 9798369311738


Technologies For Inclusive Education Beyond Traditional Integration Approaches

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By providing students with the opportunities to receive a high quality education regardless of their social or cultural background, inclusive education is a new area that goes beyond traditional integration approaches. These approaches hope to provide the educative system with the ability to adapt to the diversity of its students. Technologies for Inclusive Education: Beyond Traditional Integration Approaches introduces the basic concepts, current research guidelines and future perspectives on the current state of these approaches. This book aims to make inclusive education a reality in the future by highlighting technological advances in applied e-learning, cognitive learning and education multimedia. Novel approaches to human-computer interaction are essential to make these contents available for every student regardless of their disabilities and learning styles.

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Genre : Education
Author : Griol Barres, David
Publisher : IGI Global
Release : 2012-11-30
File : 391 Pages
ISBN-13 : 9781466625310


Business Game Based Learning In Management Education

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Business Games are a specific typology of serious games which combine business simulations and games to support management and entrepreneurial training. This volume presents the theory and teaching methodology of business games. Active learning is the foundation of business game-based learning which places learners at the centre of the educational process: the interactive nature of games stimulates learning, and learning by doing through simulations prepares students to face and understand the ambiguities and uncertainties of the real working environment. With its balance of theoretical and practical content this book aims to meet the needs of lecturers and other education professionals interested in the use and development of business games. High school teachers and other education providers can learn how to correctly design a management course enriched by the use of a business game. The book also deals with the design and development of models that can be used in the creation of new software.

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Genre : Education
Author : Nicola Baldissin
Publisher : Lulu.com
Release : 2013-02-13
File : 315 Pages
ISBN-13 : 9781291322552


Handbook Of Research On Serious Games As Educational Business And Research Tools

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"This book presents research on the most recent technological developments in all fields of knowledge or disciplines of computer games development, including planning, design, development, marketing, business management, users and behavior"--Provided by publisher.

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Genre : Education
Author : Cruz-Cunha, Maria Manuela
Publisher : IGI Global
Release : 2012-02-29
File : 1434 Pages
ISBN-13 : 9781466601505


Data Management Analytics And Innovation

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This book presents the latest findings in the areas of data management and smart computing, big data management, artificial intelligence and data analytics, along with advances in network technologies. The volume is a collection of peer reviewed research papers presented at Seventh International Conference on Data Management, Analytics and Innovation (ICDMAI 2023), held during 20 – 22 January, 2023 in Pune, India. It addresses state-of-the-art topics and discusses challenges and solutions for future development. Gathering original, unpublished contributions by scientists from around the globe, the book is mainly intended for a professional audience of researchers and practitioners in academia and industry.

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Genre : Technology & Engineering
Author : Neha Sharma
Publisher : Springer Nature
Release : 2023-05-28
File : 1068 Pages
ISBN-13 : 9789819914142


Proceedings Of The 17th European Conference On Game Based Learning

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These proceedings represent the work of contributors to the 24th European Conference on Knowledge Management (ECKM 2023), hosted by Iscte – Instituto Universitário de Lisboa, Portugal on 7-8 September 2023. The Conference Chair is Prof Florinda Matos, and the Programme Chair is Prof Álvaro Rosa, both from Iscte Business School, Iscte – Instituto Universitário de Lisboa, Portugal. ECKM is now a well-established event on the academic research calendar and now in its 24th year the key aim remains the opportunity for participants to share ideas and meet the people who hold them. The scope of papers will ensure an interesting two days. The subjects covered illustrate the wide range of topics that fall into this important and ever-growing area of research. The opening keynote presentation is given by Professor Leif Edvinsson, on the topic of Intellectual Capital as a Missed Value. The second day of the conference will open with an address by Professor Noboru Konno from Tama Graduate School and Keio University, Japan who will talk about Society 5.0, Knowledge and Conceptual Capability, and Professor Jay Liebowitz, who will talk about Digital Transformation for the University of the Future. With an initial submission of 350 abstracts, after the double blind, peer review process there are 184 Academic research papers, 11 PhD research papers, 1 Masters Research paper, 4 Non-Academic papers and 11 work-in-progress papers published in these Conference Proceedings. These papers represent research from Australia, Austria, Brazil, Bulgaria, Canada, Chile, China, Colombia, Cyprus, Czech Republic, Denmark, Finland, France, Germany, Greece, Hungary, India, Iran, Iraq, Ireland, Israel, Italy, Japan, Jordan, Kazakhstan, Kuwait, Latvia, Lithuania, Malaysia, México, Morocco, Netherlands, Norway, Palestine, Peru, Philippines, Poland, Portugal, Romania, South Africa, Spain, Sweden, Switzerland, Taiwan, Thailand, Tunisia, UK, United Arab Emirates and the USA.

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Genre : Education
Author : Ton Spil
Publisher : Academic Conferences and publishing limited
Release : 2023-10-05
File : 950 Pages
ISBN-13 : 9781914587894


10th European Conference On Games Based Learning

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Genre :
Author :
Publisher : Academic Conferences and publishing limited
Release :
File : 1041 Pages
ISBN-13 : 9781911218098


Ecgbl 2022 16th European Conference On Game Based Learning

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Genre : Education
Author : Conceição Costa
Publisher : Academic Conferences and publishing limited
Release : 2022-10-06
File : 842 Pages
ISBN-13 : 9781914587528


Handbook On Teaching And Learning In Operations Management

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This essential Handbook outlines the latest research on operations management teaching, and identifies new developments in the overall trends of (de)globalisation, sustainability and digitalisation. It highlights contemporary developments in teaching practice, providing theoretical insights into potential future pedagogical directions.

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Genre : Business & Economics
Author : Yufeng Zhang
Publisher : Edward Elgar Publishing
Release : 2024-05-02
File : 411 Pages
ISBN-13 : 9781802201949


Research Anthology On Developments In Gamification And Game Based Learning

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Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education.

Product Details :

Genre : Education
Author : Management Association, Information Resources
Publisher : IGI Global
Release : 2021-11-26
File : 1971 Pages
ISBN-13 : 9781668437117