Game Based Learning Across The Lifespan

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BOOK EXCERPT:

The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers. In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations.

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Genre : Education
Author : Margarida Romero
Publisher : Springer
Release : 2016-10-22
File : 157 Pages
ISBN-13 : 9783319417974


Smart Pedagogy Of Game Based Learning

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BOOK EXCERPT:

This book addresses the role of appropriate, specialized, structured pedagogy for game-based learning. It is an important reference for researchers who have carried out studies in the field of game-based learning with a focus on the digital learning environment. The educational landscape has dramatically changed in times of global pandemic urging us to search for new solutions, new educational pathways, and new agents for knowledge development. There is a need to support learning by using digital learning materials during remote learning or distance learning, where pedagogically structured game-based learning elements can play a role in motivating students to achieve. Utilizing game-based learning in education is not new, but this book adds substantially to the research base of the topic. The book reveals many new concepts, such as, balancing games and learning, supporting knowledge development, supporting the development of motivation, supporting balanced cognitive load in an effort to avoid ineffective forms of game-based learning

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Genre : Education
Author : Linda Daniela
Publisher : Springer Nature
Release : 2021-09-11
File : 239 Pages
ISBN-13 : 9783030769864


Advances In Web Based Learning Icwl 2019

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BOOK EXCERPT:

This book constitutes the proceedings of the 18th International Conference on Advances in Web-Based Learning, ICWL 2019, held in Magdeburg, Germany, in September 2019. The 15 full, 15 short, and 7 poster papers presented in this volume were carefully reviewed and selected from 68 submissions. The contributions were organized in topical sections named: Semantic Web for E-Learning, Learning Analytics, Computer Supported Collaborative Learning, Assessment and Pedagogical Issues, E-learning Platforms and Tools, Mobile Learning, and Poster Papers.

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Genre : Education
Author : Michael A. Herzog
Publisher : Springer Nature
Release : 2019-11-15
File : 365 Pages
ISBN-13 : 9783030357580


Games And Learning Alliance

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BOOK EXCERPT:

This book constitutes the refereed proceedings of the 8th International Conference on Games and Learning Alliance, GALA 2019, held in Athens, Greece, in November 2019. The 38 regular papers presented together with 19 poster papers were carefully reviewed and selected from 76 submissions. The papers cover the following topics: serious game design and pedagogical foundations; AI and technology for SG; gamification; applications and case studies; and posters. The chapter "Cyber Chronix, Participatory Research Approach to Develop and Evaluate a Storytelling Game on Personal Data Protection Rights and Privacy Risks" is available open access under a CC BY 4.0 license at link.springer.com.

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Genre : Computers
Author : Antonios Liapis
Publisher : Springer Nature
Release : 2019-11-20
File : 613 Pages
ISBN-13 : 9783030343507


Digital Games And Learning

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BOOK EXCERPT:

Play is an interactive and fun learning activity. Thanks to digitization, there is an upswing in the game-based learning sector which opens up opportunities for all-age audience to use Digital Games for Learning (DGL): from kids to elders. This book emphasizes the potential of digital games for lifelong learning and deals with the different aspects one should take into consideration to create and to implement digital games for learning. Whether you’re a parent, a teacher, an ICT developer or you’re just curious about the pedagogical uses of digital games, this book was made for you.

Product Details :

Genre : Computers
Author : Margarida Romero
Publisher : Editions JFD
Release : 2020
File : 184 Pages
ISBN-13 : 9782897990558


Games And Learning Alliance

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BOOK EXCERPT:

This book constitutes the refereed proceedings of the 9th International Conference on Games and Learning Alliance, GALA 2020, held in Laval, France, in December 2020. The 35 full papers and 10 short papers were carefully reviewed and selected from 77 submissions. The papers cover a broad spectrum of topics: Serious Game Design; Serious Game Analytics; Virtual and Mixed Reality Applications; Gamification Theory; Gamification Applications; Serious Games for Instruction; and Serious Game Applications and Studies.

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Genre : Computers
Author : Iza Marfisi-Schottman
Publisher : Springer Nature
Release : 2020-12-02
File : 458 Pages
ISBN-13 : 9783030634643


Faculty Development On A Shoestring

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BOOK EXCERPT:

Faculty development is essential for promoting excellence in teaching and research, supporting institutional goals, and creating a culture of continuous learning that benefits both faculty members and students. However, educational institutions do not always allocate adequate resources towards supporting their faculty's professional development, especially from the institutional level. Underfunding this support can lead to the inability to attend conferences to keep up with the latest research and pedagogical practices in their fields, the inability to conduct meaningful research, and lack of access to modern technologies. This in turn can limit faculty growth and harm student learning outcomes. Ultimately, faculty who do not feel supported by their institutions can become disengaged or leave. This book attempts to address the needs of faculty from institutions where there may not be adequate resources to support robust faculty development activities. The chapters are written by faculty development experts in the US and Europe who understand the disparities between institutions and want to share programs that can be implemented for little or no cost. Each chapter provides objective, content, implementation, and evaluation details that can be used to replicate the program at other institutions. The hope is to begin to level the playing field in faculty development through sharing successful low resource programs with proven outcomes.

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Genre : Business & Economics
Author : Diane D. Chapman
Publisher : IAP
Release : 2024-03-01
File : 469 Pages
ISBN-13 : 9798887305196


Feature Papers Age Friendly Cities Communities State Of The Art And Future Perspectives

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BOOK EXCERPT:

The "Age-Friendly Cities & Communities: States of the Art and Future Perspectives" publication presents contemporary, innovative, and insightful narratives, debates, and frameworks based on an international collection of papers from scholars spanning the fields of gerontology, social sciences, architecture, computer science, and gerontechnology. This extensive collection of papers aims to move the narrative and debates forward in this interdisciplinary field of age-friendly cities and communities.

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Genre : Medical
Author : Joost van Hoof
Publisher : MDPI
Release : 2021-08-17
File : 646 Pages
ISBN-13 : 9783036512273


Computer Supported Education

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BOOK EXCERPT:

This book constitutes the thoroughly refereed proceedings of the 11th International Conference on Computer Supported Education, CSEDU 2019, held in Heraklion, Crete, Greece, in May 2019. The 30 revised full papers were carefully reviewed and selected from 202 submissions. The papers cover wide research fields including authoring tools and content development, AV-communication and multimedia, classroom management, e-Learning hardware and software, blended learning, critical success factors in distance learning.

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Genre : Education
Author : H. Chad Lane
Publisher : Springer Nature
Release : 2020-11-09
File : 664 Pages
ISBN-13 : 9783030584597


Game Based Learning Across The Disciplines

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BOOK EXCERPT:

The volume focuses on epistemological, theoretical and empirical issues of game-based learning in various disciplines. It encompasses questions of game design as well as instructional integration and organizational implementation of game-based learning across various disciplines and includes contributions from different levels of the formal educational system (i.e., primary, secondary and tertiary education) as well as contributions reporting the use of game-based learning in informal learning settings. The volume addresses scholars, practitioners and students who are interested in how games and game-based learning can be designed, implemented and evaluated in a cross-, inter- and transdisciplinary perspective.

Product Details :

Genre : Education
Author : Carmela Aprea
Publisher : Springer Nature
Release : 2021-08-02
File : 427 Pages
ISBN-13 : 9783030751425