Game Worlds Get Real

eBook Download

BOOK EXCERPT:

This book explores how after 20 years of existence, virtual world games have evolved: the social landscapes within digital worlds have become rigid and commodified, and "play" and "fun" have become rational and mechanical products. Twenty million people worldwide play Massively Multi-Player Online Role Playing Games (MMORPGs). Online role-playing gaming is no longer an activity of a tiny niche community. World of Warcraft—the most popular game within the genre—is more than a decade old. As technology has advanced and MMORPGs became exponentially more popular, gaming culture has evolved dramatically over the last 20 years. Game Worlds Get Real: How Who We Are Online Became Who We Are Offline presents a compelling insider's examination of how adventuring through virtual worlds has transformed the meaning of play for millions of gamers. The book provides a historical review of earlier incarnations of virtual world games and culture in the late 1990s, covering the early years of popular games like EverQuest, to the soaring popularity of World of Warcraft, to the current era of the genre and its more general gaming climate. Author Zek Valkyrie—a researcher in the areas of gaming culture, digital communities, gender, sexualities, and visual sociology as well as an avid gamer himself—explores the evolution of the meaning of "play" in the virtual game world, explains how changes in game design have reduced opportunities for social experimentation, and identifies how player types such as the gender switcher, the cybersexual, the explorer, and the trial-and-error player have been left behind in the interest of social and informational transparency.

Product Details :

Genre : Art
Author : Zek Valkyrie
Publisher : Bloomsbury Publishing USA
Release : 2017-07-14
File : 244 Pages
ISBN-13 : 9798216088592


Video Game Worlds

eBook Download

BOOK EXCERPT:

Timothy Rowlands brings a diverse mix of ethnographic, semiotic, and analytical approaches to analyze the massively multiplayer online game Everquest.

Product Details :

Genre : Games & Activities
Author : Timothy Rowlands
Publisher : Left Coast Press
Release : 2012-01-15
File : 203 Pages
ISBN-13 : 9781611320695


Video Games Crime And Next Gen Deviance

eBook Download

BOOK EXCERPT:

The ebook edition of this title is Open Access, thanks to Knowledge Unlatched funding, freely available to read online. Drawing on the emerging deviant literature perspective, this book explores a range of culturally embedded harms and other activities to offer new insight on the idea that video games are intertwined with forms of deviancy.

Product Details :

Genre : Social Science
Author : Craig Kelly
Publisher : Emerald Group Publishing
Release : 2020-07-03
File : 154 Pages
ISBN-13 : 9781838674496


Storytelling In The Modern Board Game

eBook Download

BOOK EXCERPT:

Over the years, board games have evolved to include relatable characters, vivid settings and compelling, intricate plotlines. In turn, players have become more emotionally involved--taking on, in essence, the role of coauthors in an interactive narrative. Through the lens of game studies and narratology--traditional storytelling concepts applied to the gaming world--this book explores the synergy of board games, designers and players in story-oriented designs. The author provides development guidance for game designers and recommends games to explore for hobby players.

Product Details :

Genre : Games & Activities
Author : Marco Arnaudo
Publisher : McFarland
Release : 2018-08-28
File : 233 Pages
ISBN-13 : 9781476633602


Virtual Worlds And E Commerce Technologies And Applications For Building Customer Relationships

eBook Download

BOOK EXCERPT:

Virtual Worlds and E-Commerce: Technologies and Applications for Building Customer Relationships presents various opinions, judgments, and ideas on how the use of digitally created worlds is changing the face of e-commerce and extending the use of internet technologies to create a more immersive experience for customers. Containing current research on various aspects of the use of virtual worlds, this book includes a discussion of the elements of virtual worlds; the evolution of e-commerce to virtual commerce (v-commerce); the convergence of online games and virtual worlds; current examples of virtual worlds in use by various businesses, the military, and educational institutions; the economics of virtual worlds: discussions on legal, security and technological issues facing virtual worlds; a review of some human factor issues in virtual worlds; and the future of virtual worlds and e-commerce.

Product Details :

Genre : Business & Economics
Author : Ciaramitaro, Barbara
Publisher : IGI Global
Release : 2010-08-31
File : 397 Pages
ISBN-13 : 9781616928100


Journey Through The Video Game World

eBook Download

BOOK EXCERPT:

In February 2013, Ronald Charlton was laid off from his job at Pacific IT and Consulting in Calgary, Alberta, Canada. Soon after, he decided to start playing video games, initially as a way to just let out some steam. However, it is now August, and he has still not stopped playing. He only seems to get off of the couch when he goes to eat, sleep, and work out. This is now starting to affect the relationships he has with his parents, Monica and Harold, and his brother Mitch, and especially with his girlfriend, Dawna Langston. Then, on a rainy day in August 2013, a major thunderstorm hits Calgary. Ronald, who has been playing throughout the storm, is just about to hit a new high score on his video game when lightning strikes the console, causing an electrical current to travel down the wire to his controller, which then surrounds him, and transports him to the video game world. He soon finds out from the government of the video game world, commonly called The VGG, that he must physically play and complete a number of games in a certain order only known to them in order to get home. Ronald, along with his guide Pixie, then embark on a journey to return Ronald home. Will he make it back to the real world, or is Ronald doomed to stay in the video game world forever?

Product Details :

Genre : Fiction
Author : Ashad Mukadam
Publisher : Lulu.com
Release : 2014-08-20
File : 243 Pages
ISBN-13 : 9780993803802


Money Machines

eBook Download

BOOK EXCERPT:

While we have become increasingly vulnerable to the ebb and flow of global finance, most of us know very little about it. This book focuses on the role of technology in global finance and reflects on the ethical and societal meaning and impact of financial information and communication technologies (ICTs). Exploring the history, metaphysics, and geography of money, algorithms, and electronic currencies, the author argues that financial ICTs contribute to impersonal, disengaged, placeless, and objectifying relations, and that in the context of globalization these 'distancing' effects render it increasingly difficult to exercise and ascribe responsibility. Caught in the currents of capital, it seems that both experts and lay people have lost control and lack sufficient knowledge of what they are doing. There is too much epistemic, social, and moral distance. At the same time, the book also shows that these electronically mediated developments do not render global finance merely 'virtual', for its technological practices remain material and place-bound, and the ethical and social vulnerabilities they create are no less real. Moreover, understood in terms of technological practices, global finance remains human through and through, and there is no technological determinism. Therefore, Money Machines also examines the ways in which contemporary techno-financial developments can be resisted or re-oriented in a morally and socially responsible direction - not without, but with technology. As such, it will appeal to philosophers and scholars across the humanities and the social sciences with interests in science and technology, finance, ethics and questions of responsibility.

Product Details :

Genre : Science
Author : Mark Coeckelbergh
Publisher : Routledge
Release : 2016-03-09
File : 213 Pages
ISBN-13 : 9781317094302


Teaching Young Adult Literature Today

eBook Download

BOOK EXCERPT:

Teaching Young Adult Literature Today introduces the reader to what is current and relevant in the plethora of good books available for adolescents. More importantly, literary experts illustrate how teachers everywhere can help their students become lifelong readers by simply introducing them to great reads—smart, insightful, and engaging books that are specifically written for adolescents. Hayn, Kaplan, and their contributors address a wide range of topics: how to avoid common obstacles to using YAL; selecting quality YAL for classrooms while balancing these with curriculum requirements; engaging disenfranchised readers; pairing YAL with technology as an innovative way to teach curriculum standards across all content areas. Contributors also discuss more theoretical subjects, such as the absence of lesbian, gay, bisexual, transgender and questioning (LGBTQ) young adult literature in secondary classrooms; and contemporary YAL that responds to the changing expectations of digital generation readers who want to blur the boundaries between page and screen. This book has been updated to reflect the wealth of new YA literature that has been published since the first edition appeared in March 2012, and to reflect new trends in technology that influences how adolescents are reading and responding to literature.

Product Details :

Genre : Young Adult Fiction
Author : Judith A. Hayn
Publisher : Rowman & Littlefield
Release : 2016-11-02
File : 355 Pages
ISBN-13 : 9781475829488


The Ecology Of Games

eBook Download

BOOK EXCERPT:

An exploration of games as systems in which young people participate as gamers, producers, and learners. In the many studies of games and young people's use of them, little has been written about an overall “ecology” of gaming, game design and play—mapping the ways that all the various elements, from coding to social practices to aesthetics, coexist in the game world. This volume looks at games as systems in which young users participate, as gamers, producers, and learners. The Ecology of Games (edited by Rules of Play author Katie Salen) aims to expand upon and add nuance to the debate over the value of games—which so far has been vociferous but overly polemical and surprisingly shallow. Game play is credited with fostering new forms of social organization and new ways of thinking and interacting; the contributors work to situate this within a dynamic media ecology that has the participatory nature of gaming at its core. They look at the ways in which youth are empowered through their participation in the creation, uptake, and revision of games; emergent gaming literacies, including modding, world-building, and learning how to navigate a complex system; and how games act as points of departure for other forms of knowledge, literacy, and social organization. Contributors Ian Bogost, Anna Everett, James Paul Gee, Mizuko Ito, Barry Joseph, Laurie McCarthy, Jane McGonigal, Cory Ondrejka, Amit Pitaru, Tom Satwicz, Kurt Squire, Reed Stevens, S. Craig Watkins

Product Details :

Genre : Games & Activities
Author : Katie Salen Tekinbas
Publisher : MIT Press
Release : 2007-11-30
File : 289 Pages
ISBN-13 : 9780262693646


Game Research Methods An Overview

eBook Download

BOOK EXCERPT:

"Games are increasingly becoming the focus for research due to their cultural and economic impact on modern society. However, there are many different types of approaches and methods than can be applied to understanding games or those that play games. This book provides an introduction to various game research methods that are useful to students in all levels of higher education covering both quantitative, qualitative and mixed methods. In addition, approaches using game development for research is described. Each method is described in its own chapter by a researcher with practical experience of applying the method to topic of games. Through this, the book provides an overview of research methods that enable us to better our understanding on games."--Provided by publisher.

Product Details :

Genre : Education
Author : Patri Lankoski
Publisher : Lulu.com
Release : 2015
File : 374 Pages
ISBN-13 : 9781312884731