Games Colleges Play

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Featuring a new introduction by the author, the paperback edition of Games Colleges Play chronicles the history of intercollegiate athletics from 1910 to 1990. Featuring a new introduction by the author, the paperback edition of Games Colleges Play chronicles the history of intercollegiate athletics from 1910 to 1990—from the early, glory days of Knute Rockne and the Gipper to the modern era of big budgets, powerful coaches, and pampered players. John Thelin describes how sports programs—although seldom accorded official mention with teaching and research in the university mission statement—have become central to university life. As administrators search for a proper balance between athletics and academics, Thelin observes, this peculiar institution grows increasingly powerful and controversial. Thelin examines the 1929 Carnegie Foundation Report, the formation of major athletic conferences, the national college basketball scandals after World War II, the dissolution of the Pacific Coast Conference in the 1950s, and the Knight Foundation Report of 1991. He finds disturbing patterns of abuse and limited reform and explores the implications of these patterns for today's college presidents, faculty, and students. Games Colleges Play provides historical background that will inform current policy discussions about the proper place of intercollegiate athletics within the American university.

Product Details :

Genre : Education
Author : John R. Thelin
Publisher : JHU Press
Release : 1996-11-18
File : 290 Pages
ISBN-13 : 9781421403915


Making School A Game Worth Playing

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Integrate game-based learning for 21st Century skills success! Kids today live in a digitally connected world. Prepare your students for the new global economy by leveraging the technology they love and understand best. This straightforward, easy-to-follow guide helps you build essential 21st Century skills using digital video games. Ryan Schaaf and Nicky Mohan provide a cutting-edge, research-based approach - built around time-honored instructional practices. Step-by-step strategies help you easily find, evaluate, and integrate digital games into your existing lesson plans or completely redesign your classroom. This practical guide helps teachers use well-designed game elements to: Promote meaningful student buy-in Create student-centered, collaborative learning spaces Teach and assess 21st Century Fluencies aligned to Common Core State Standards Address multiple intelligences using research-based strategies Includes a detailed implementation outline, a revised Bloom’s Digital Taxonomy oriented to game content, summarized notes, and a reading list for engaged, adventure-filled learning! "This book is easy to read, offers strategies that are easy to implement, and inspires a sense of urgency for educators to modify our teaching techniques to include more gaming in our classrooms. It is useful for teachers of all experience levels." —Carrie Trudden, Educational Technology Teacher Howard County Public School System, Clarksville, MD "Schaaf and Mohan present gamification as a powerful tool for engaging learners and for the development of 21st-century fluencies, organized in levels as in the games it describes. This book is rich in resources for finding, evaluating, implementing, and designing classroom games." —Danea A. Farley, Associate Professor and Coordinator of Technology Notre Dame of MD University

Product Details :

Genre : Education
Author : Ryan Schaaf
Publisher : Corwin Press
Release : 2014-06-05
File : 265 Pages
ISBN-13 : 9781483320083


Playing The Game Self Presentation And Black Male College Athletes

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Black male college athletes are among the most recognizable individuals within a collegiate setting—particularly in relation to their athletic abilities. Consequently, the knowledge shared of this population’s experiences is often constrained to those athletic pursuits, which can minimize and delegitimize their holistic experiences, including encountering anti-Black racism, identity development and negotiation, and the navigation of their varied environments. Playing the Game, Self-Presentation, and Black Male College Athletes: A Critical Understanding of the Holistic Experience by Jonathan E. Howe addresses the limitations of this singular focus by providing a critical comprehensive overview of Black male college athletes’ lived experiences through self-presentation. Grounded in empirical research, the text outlines the theory and associated process of self-presentation for Black male college athletes. The theory of self-presentation for Black male college athletes incorporates critical insights accounting for multilevel factors (e.g., macro, meso, and micro), varied social and personal identities, and individualized psychosocial developmental processes. These processes for Black male college athletes include a dynamic relationship between internal and external factors and the ability of Black male college athletes to make meaning of their identities in relation to their desired self-presentation outcomes. The nuanced analyses and self-presentation model for Black male college athletes have vital implications for higher education institutions, college athletic departments, and Black male athletes.

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Genre : Social Science
Author : Jonathan E. Howe
Publisher : Rowman & Littlefield
Release : 2024-12-15
File : 215 Pages
ISBN-13 : 9781666953947


Playing The Game

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" In England the latter years of the nineteenth century saw a period of rapid and profound change in the role of women in sports. Kathleen McCrone describes this transformation and the social changes it helped to bring about. Based upon a thorough canvas of primary and secondary materials, this study fills a gap in the history of women, of sport, and of education."

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Genre : Social Science
Author : Kathleen E. McCrone
Publisher : University Press of Kentucky
Release : 1988-06-04
File : 352 Pages
ISBN-13 : 0813116414


Playing The University Game

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Going to university is expensive. It's an investment of money. It is also a massive leap of faith by everyone connected to your choice. You hope it will be a good experience, but you aren't sure. You want it to be fair to you and worth the effort, but there are no guarantees. Going to university to study and get a degree or certificate of qualification is as political as it is personal. So beware and be ready! But worry not. You will spend your money wisely for a long-term return. Why? Because there is a game to play, and by picking up this book, you intend to play to win. Playing the University Game shows you the rules of the game, strategies for success on your terms (not those of the university as institution and system) and, most importantly, how to enjoy yourself as a university student, reaping the long-term benefits both during your experience and afterwards. How to win the personal way using political-social knowledge shared with you from inside the university walls. Helen Lees draws on her research and lived experiences of self-care in education, combining this with the voices of established academics, who between them have a wide-ranging and deeply reflective understanding of the university and university student interactions. Helen takes you into the heart of the mechanisms of university life, revealing key moves you need to make to survive and thrive in the game. She shares with you which actions and attitudes matter to win, why winning matters, how you can win without joining a dog-eat-dog competition. Helen empowers you to see why university education is about you and your flourishing, not the graduation prize but nevertheless happily also all about the graduation prize, which really matters. She skills you with the knowledge you need to avoid stress, to enjoy yourself and get true value for money from the educational product you have chosen.

Product Details :

Genre : Education
Author : Helen E. Lees
Publisher : Bloomsbury Publishing
Release : 2022-08-11
File : 192 Pages
ISBN-13 : 9781350188457


Keep Playing The Six Step Game Plan

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Genre : Self-Help
Author : Patricia J. Marino
Publisher : Dorrance Publishing
Release : 2008-10
File : 185 Pages
ISBN-13 : 9781434992499


Ethics And Game Design Teaching Values Through Play

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"This book addressing an emerging field of study, ethics and gamesand answers how we can better design and use games to foster ethical thinking and discourse in classrooms"--Provided by publisher.

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Genre : Education
Author : Schrier, Karen
Publisher : IGI Global
Release : 2010-02-28
File : 395 Pages
ISBN-13 : 9781615208463


Transgression In Games And Play

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Contributors from a range of disciplines explore boundary-crossing in videogames, examining both transgressive game content and transgressive player actions. Video gameplay can include transgressive play practices in which players act in ways meant to annoy, punish, or harass other players. Videogames themselves can include transgressive or upsetting content, including excessive violence. Such boundary-crossing in videogames belies the general idea that play and games are fun and non-serious, with little consequence outside the world of the game. In this book, contributors from a range of disciplines explore transgression in video games, examining both game content and player actions. The contributors consider the concept of transgression in games and play, drawing on discourses in sociology, philosophy, media studies, and game studies; offer case studies of transgressive play, considering, among other things, how gameplay practices can be at once playful and violations of social etiquette; investigate players' emotional responses to game content and play practices; examine the aesthetics of transgression, focusing on the ways that game design can be used for transgressive purposes; and discuss transgressive gameplay in a societal context. By emphasizing actual player experience, the book offers a contextual understanding of content and practices usually framed as simply problematic. Contributors Fraser Allison, Kristian A. Bjørkelo, Kelly Boudreau, Marcus Carter, Mia Consalvo, Rhys Jones, Kristine Jørgensen, Faltin Karlsen, Tomasz Z. Majkowski, Alan Meades, Torill Elvira Mortensen, Víctor Navarro-Remesal, Holger Pötzsch, John R. Sageng, Tanja Sihvonen, Jaakko Stenros, Ragnhild Tronstad, Hanna Wirman

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Genre : Games & Activities
Author : Kristine Jorgensen
Publisher : MIT Press
Release : 2019-02-05
File : 328 Pages
ISBN-13 : 9780262348713


The Routledge Handbook Of Role Playing Game Studies

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This Handbook provides a comprehensive guide to the latest research on role-playing games (RPGs) across disciplines, cultures, and media in one single, accessible volume. Collaboratively authored by more than 40 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live-action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Baldur’s Gate, Genshin Impact, and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like worldbuilding, immersion, and player-character relations, as well as explore actual play and streaming, diversity, equity, inclusion, jubensha, therapeutic uses of RPGs, and storygames, journaling games, and other forms of text-based RPGs. Each chapter includes definitions of key terms and recommended readings to help students and scholars new to RPG studies find their way into this interdisciplinary field. A comprehensive reference volume ideal for students and scholars of game studies and immersive experiences and those looking to learn more about the ever-growing, interdisciplinary field of RPG studies.

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Genre : Games & Activities
Author : José P. Zagal
Publisher : Taylor & Francis
Release : 2024-06-27
File : 588 Pages
ISBN-13 : 9781040029763


Outing

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Product Details :

Genre : Outdoor recreation
Author :
Publisher :
Release : 1896
File : 630 Pages
ISBN-13 : UCAL:B3419991