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BOOK EXCERPT:
The authors show that there are underlying mathematical reasons for why games and puzzles are challenging (and perhaps why they are so much fun). They also show that games and puzzles can serve as powerful models of computation-quite different from the usual models of automata and circuits-offering a new way of thinking about computation. The appen
Product Details :
Genre |
: Mathematics |
Author |
: Robert A. Hearn |
Publisher |
: CRC Press |
Release |
: 2009-06-30 |
File |
: 250 Pages |
ISBN-13 |
: 9781439865057 |
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BOOK EXCERPT:
The games presented here are mainly 2-person strategic board games and Solitaire Puzzles, when alone. There is a welcome difference between strategic board games and puzzles. A puzzle has a solution and once you’ve solved it, it is not that interesting any more. A strategy game can be played again and again. Chess, the “King of all Board Games”, is not included here as it forms a subject by itself, but there are a few pre-chess puzzles. Bridge, the “Queen of all Card Games”, is also not included as Card games and Dice games involve a certain element of luck; the games here are not based on chance or probability. Apart from Games and Puzzles, there is a small chapter on Mathematical Excursions. These are explorations of non mathematicians like me into the ways of thinking and understanding patterns that mathematicians visualise and analyse for sheer pleasure without any monetary or practical benefit. How can a chess knight’s move over a chess board be beneficial to anybody? But this exploration has been going on for 2000 years. Also, whereas Pythagoras’ Theorem was of great benefit to society, what will proving Fermat’s Theorem accomplish? For a mathematician, the overriding influence of numbers becomes his aim in life.
Product Details :
Genre |
: Mathematics |
Author |
: Chandru Arni |
Publisher |
: Prowess Publishing |
Release |
: 2020-10-23 |
File |
: 372 Pages |
ISBN-13 |
: 9781545753316 |
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BOOK EXCERPT:
Front of the Class Puzzles and Games for grades 1 to 2 gives kids a brain boost as they complete crosswords, word searches, mazes, and word games. These word puzzles encourage concentration while strengthening spelling, word recognition, and vocabulary skills. Filled with hours of game-based activities, Puzzles and Games engages children by stimulating the learning process. Each activity in this 320-page book challenges learners to focus on the task at hand while strengthening the reading, writing, and communication skills they need for academic success. These games will flex children’s mental muscles as they explore a variety of puzzles and word games. The Front of the Class activity book series combines education and entertainment with colorful word searches, word games, crossword puzzles, mazes, dot-to-dots, and number games. These books are full of challenging puzzles that help children master essential critical thinking skills. Portable, age-appropriate, and entertaining, Front of the Class activity books provide a fun and convenient learning format that children can use at home or on the go.
Product Details :
Genre |
: Juvenile Nonfiction |
Author |
: |
Publisher |
: Carson-Dellosa Publishing |
Release |
: 2016-02-01 |
File |
: 324 Pages |
ISBN-13 |
: 9781483832821 |
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BOOK EXCERPT:
Discover the educational power of puzzle-based learning. Understand the principles of effective game design, the power of well-crafted narratives and how different game mechanics can support varied learning objectives. Applying escape room concepts to the classroom, this book offers practical advice on how to create immersive, collaborative learning experiences for your students without the need for expensive resources and tools. Packed with examples, including a full sample puzzle game for you to use with your students, this book is a primer for classroom teachers on designing robust learning activities using problem-solving principles.
Product Details :
Genre |
: Education |
Author |
: Scott Nicholson |
Publisher |
: SAGE |
Release |
: 2020-12-16 |
File |
: 173 Pages |
ISBN-13 |
: 9781529755312 |
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BOOK EXCERPT:
This book promotes science vocabulary building, increases student readability levels, and facilitates concept development through fun and challenging puzzles, games, and activities.
Product Details :
Genre |
: Juvenile Nonfiction |
Author |
: Schyrlet Cameron |
Publisher |
: Mark Twain Media |
Release |
: 2012-01-03 |
File |
: 99 Pages |
ISBN-13 |
: 9781580376198 |
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BOOK EXCERPT:
What do road and railway systems, electrical circuits, mingling at parties, mazes, family trees, and the internet all have in common? All are networks - either people or places or things that relate and connect to one another. Only relatively recently have mathematicians begun to explore such networks and connections, and their importance has taken everyone by surprise. The mathematics of networks form the basis of many fascinating puzzles and problems, from tic-tac-toe and circular sudoku to the 'Chinese Postman Problem' (can he deliver all his letters without traversing the same street twice?). Peter Higgins shows how such puzzles as well as many real-world phenomena are underpinned by the same deep mathematical structure. Understanding mathematical networks can give us remarkable new insights into them all.
Product Details :
Genre |
: Mathematics |
Author |
: Peter M Higgins |
Publisher |
: OUP Oxford |
Release |
: 2009-01-29 |
File |
: 318 Pages |
ISBN-13 |
: 9780191622700 |
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BOOK EXCERPT:
As experienced teachers of novice game designers, the authors have discovered patterns in the way that students grasp game design - the mistakes they make as well as the methods to help them to create better games. Each exercise requires no background in programming or artwork, releasing beginning designers from the intricacies of electronic game production and allowing them to learn what works and what doesn't work in a game system. Additionally, these exercises teach important skills in system design: the processes of prototyping, playtesting, and redesigning.
Product Details :
Genre |
: Performing Arts |
Author |
: Tracy Fullerton |
Publisher |
: CRC Press |
Release |
: 2004-01-03 |
File |
: 480 Pages |
ISBN-13 |
: 9781578202225 |
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BOOK EXCERPT:
Besides being fun, puzzles increase student involvement and can lead to higher scores on problem-solving tests. Each book in this series has over 175 activities divided into four categories: picture, word, number, and logic. The puzzles are for individual students; the games are designed for pairs. Teachers can use them as fill-in activities for early finishers, to spice up homework packets, or as part of a reward system or weekly challenge. Beware! These puzzles can be addictive!
Product Details :
Genre |
: Education |
Author |
: Garth Sundem |
Publisher |
: Teacher Created Resources |
Release |
: 2009-02 |
File |
: 114 Pages |
ISBN-13 |
: 9781420625639 |
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BOOK EXCERPT:
Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design t
Product Details :
Genre |
: Computers |
Author |
: Michael Moore |
Publisher |
: CRC Press |
Release |
: 2016-04-19 |
File |
: 341 Pages |
ISBN-13 |
: 9781040052815 |
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BOOK EXCERPT:
Using textual analysis, interviews with game designers, audience surveys, and close analysis of player forum discussion, this book examines the unique nature of the producer/consumer relationship within promotional Alternate Reality Games (ARGs). Historically, ARGs are rooted in advertising as much as they are in narrative storytelling. As designers often have to respond to player actions as the game progresses, players can have an impact on the storyline, on character behaviour, and potentially on the final resolution of the narrative. This book explores how both media consumers and producers are responding to this new reconfiguration of the producer/consumer/prosumer dynamic in order to better understand the diverse advertising experiences available to media audiences today. With a focus on participatory culture and the political economy of promotional communications, this in-depth analysis of ARGs will appeal to academics and researchers in the fields of games, film, advertising, and media and cultural studies.
Product Details :
Genre |
: Computers |
Author |
: Stephanie Janes |
Publisher |
: Routledge |
Release |
: 2019-08-06 |
File |
: 127 Pages |
ISBN-13 |
: 9781351174725 |