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BOOK EXCERPT:
This book contributes to the theatrical discussions of equilibria that rest on error--in which we include mistaken choices of games to play. Extant game theory recommends diverse strategies (plans of actions) for various given games, particularly those in Nash equilibria, in which no player benefits from one-sided strategy alteration. The literature also refers to the design of games that fit given goals. This is the mechanism design theory; its function is to serve social planners ignorant of the preferences of the people intended to play them. Our study of games avoidance adds to game theory the meta-game of choosing what game to play and what game to avoid playing, and that both players and planners can generate. This comprises a shift from the maximalist position that aims to maximize possible profit to the minimalist one that aims at minimizing possible loss. This shift depends on the question, considering the public interest, what set of games is it advisable to encourage? Obviously, it is advisable to encourage playing some groups of games such as trade, as well as to discourage playing other groups of games such as wars. This shift makes the theory much more applicable to social science: usually, choosing what game to play is less practical than choosing what game not to play. This invites legislation and similar incentives; their study should aim at the improvement of their usefulness. Discussing the possibility of changing both game and strategy renders game theory part-and-parcel of social science. For this mathematical models will not do: it requires a clear distinction between describing options and explaining situations. Explanations may enhance efforts at improvement.
Product Details :
Genre |
: Decision making |
Author |
: Uri Weiss |
Publisher |
: Springer Nature |
Release |
: 2023 |
File |
: 240 Pages |
ISBN-13 |
: 9783031276019 |
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BOOK EXCERPT:
Great Games For Family, Friends, Children & Yourself! Get More FUN In Your Life! In this book you will discover an incredible variety of games that will bring hours upon hours of joy into your life & those you care about! People have been playing games to keep themselves entertained for centuries. While many people think that game-playing is just for children, it is just as important for adults too, as it helps relieve stress and tension from everyday life. This book has exciting and fun games for all age groups and social circles. Get ready to enjoy some of the best games of all time as well as some new games that you can play with your children, family, friends and even by yourself. Life is so much more enjoyable when you actively incorporate enjoyable games into it! Here Is A Preview Of What You'll Discover... A Variety Of Games That Anyone Can Play With Little Or No MoneyLots Of Games That Children Love! Games That Everyone In The Family Will EnjoyGames That Are Great To Play With FriendsGames That You Can Play On Your OwnHow To Stimulate Your Creativity & Social Skills With GamesSome of the Best Classic Games Of All TimeMuch, much more! What are you waiting for? If you are still reading this you are obviously motivated to get all the benefits this book has to offer. Stop thinking and take ACTION. Get Your Copy Right Now!"
Product Details :
Genre |
: |
Author |
: Ace McCloud |
Publisher |
: CreateSpace |
Release |
: 2014-12-08 |
File |
: 38 Pages |
ISBN-13 |
: 1505418763 |
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BOOK EXCERPT:
PLEASE UPDATE SAGE UK AND SAGE INDIA ADDRESSES ON IMPRINT PAGE.
Product Details :
Genre |
: Mathematics |
Author |
: Evelyn C. Fink |
Publisher |
: SAGE |
Release |
: 1998-05-26 |
File |
: 84 Pages |
ISBN-13 |
: 0761910166 |
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BOOK EXCERPT:
Product Details :
Genre |
: Card games |
Author |
: |
Publisher |
: |
Release |
: 1841 |
File |
: 304 Pages |
ISBN-13 |
: HARVARD:HN37V5 |
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BOOK EXCERPT:
Product Details :
Genre |
: SPORTS & RECREATION |
Author |
: Bernie DeKoven |
Publisher |
: |
Release |
: 2013 |
File |
: Pages |
ISBN-13 |
: 1461939453 |
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BOOK EXCERPT:
The 1980s saw the peak of a moral panic over fantasy role-playing games such as Dungeons and Dragons. A coalition of moral entrepreneurs that included representatives from the Christian Right, the field of psychology, and law enforcement claimed that these games were not only psychologically dangerous but an occult religion masquerading as a game. Dangerous Games explores both the history and the sociological significance of this panic. Fantasy role-playing games do share several functions in common with religion. However, religion—as a socially constructed world of shared meaning—can also be compared to a fantasy role-playing game. In fact, the claims of the moral entrepreneurs, in which they presented themselves as heroes battling a dark conspiracy, often resembled the very games of imagination they condemned as evil. By attacking the imagination, they preserved the taken-for-granted status of their own socially constructed reality. Interpreted in this way, the panic over fantasy-role playing games yields new insights about how humans play and together construct and maintain meaningful worlds. Laycock’s clear and accessible writing ensures that Dangerous Games will be required reading for those with an interest in religion, popular culture, and social behavior, both in the classroom and beyond.
Product Details :
Genre |
: Religion |
Author |
: Joseph P. Laycock |
Publisher |
: Univ of California Press |
Release |
: 2015-02-12 |
File |
: 364 Pages |
ISBN-13 |
: 9780520960565 |
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BOOK EXCERPT:
'A brilliant book of 100 games you can play anywhere in your house or garden.' The Sun Playing games can be so enjoyable but don't you often find yourself playing the same old games time and time again? Well, why not let Ivan Brett inspire you with over 99 games to entertain any gathering of friends or family? Inside The Floor is Lava you'll find 100 games to satisfy any busy family and most require no equipment other than pencil and paper. There's everything from fiendish brain teasers and number puzzles to witty wordplays and physical challenges. You'll find something for everyone to enjoy and avoid the whole family resorting to screen-time! In short, this is a how-to for turning time together into quality time together. It's time to put down your screens and pick up the fun! You'll find games for every occasion: * occupy the kids on rainy days * have after-dinner fun around the table * liven up a party * cool off in the summer holidays * beat boredom in the car So what are you waiting for? Jump up and get started - the floor is lava Ivan's next book Bored? Games! 101 games to make every day more playful is out in June. You can PRE-ORDER NOW!
Product Details :
Genre |
: Games & Activities |
Author |
: Ivan Brett |
Publisher |
: Hachette UK |
Release |
: 2018-07-12 |
File |
: 272 Pages |
ISBN-13 |
: 9781472257499 |
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BOOK EXCERPT:
The long-awaited revision of the only book on game play available for mental health professionals Not only is play a pleasurable, naturally occurring behavior found in humans, it is also a driving force in our development. As opposed to the unstructured play often utilized in psychotherapy, game playing invokes more goal-directed behavior, carries the benefits of interpersonal interaction, and can perform a significant role in the adaptation to one's environment. This landmark, updated edition of Game Play explores the advantages of using games in clinical- and school-based therapeutic interventions with children and adolescents. This unique book shows how playing games can promote socialization, encourage the development of identity and self-esteem, and help individuals master anxiety-while setting the stage for deeper therapeutic intervention in subsequent sessions. Game Play Therapeutic Use of Childhood Games Second Edition Features: * New chapters on games in family therapy and games for specific disorders * Techniques and strategies for using game play to enhance communication, guidance, and relationships with clients * The different types of therapeutic games, elaborating on their various clinical applications
Product Details :
Genre |
: Psychology |
Author |
: Charles E. Schaefer |
Publisher |
: John Wiley & Sons |
Release |
: 2004-03-29 |
File |
: 417 Pages |
ISBN-13 |
: 9780471437338 |
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BOOK EXCERPT:
Incorporates several innovative and increasingly popular subject areas, including the gamification of education, assessment, and STEM subjects Combines research and authorship from both civilian and military worlds as well as interdisciplinary fields Rigorously defines and analyzes the criteria of selecting, designing, implementing, and evaluating emerging educational technologies while offering implications for future use
Product Details :
Genre |
: Computers |
Author |
: Harold F. O'Neil |
Publisher |
: Routledge |
Release |
: 2016-03-31 |
File |
: 337 Pages |
ISBN-13 |
: 9781317814672 |
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BOOK EXCERPT:
Why play is a productive, expressive way of being human, a form of understanding, and a fundamental part of our well-being. What do we think about when we think about play? A pastime? Games? Childish activities? The opposite of work? Think again: If we are happy and well rested, we may approach even our daily tasks in a playful way, taking the attitude of play without the activity of play. So what, then, is play? In Play Matters, Miguel Sicart argues that to play is to be in the world; playing is a form of understanding what surrounds us and a way of engaging with others. Play goes beyond games; it is a mode of being human. We play games, but we also play with toys, on playgrounds, with technologies and design. Sicart proposes a theory of play that doesn’t derive from a particular object or activity but is a portable tool for being—not tied to objects but brought by people to the complex interactions that form their daily lives. It is not separated from reality; it is part of it. It is pleasurable, but not necessarily fun. Play can be dangerous, addictive, and destructive. Along the way, Sicart considers playfulness, the capacity to use play outside the context of play; toys, the materialization of play—instruments but also play pals; playgrounds, play spaces that enable all kinds of play; beauty, the aesthetics of play through action; political play—from Maradona's goal against England in the 1986 World Cup to the hactivist activities of Anonymous; the political, aesthetic, and moral activity of game design; and why play and computers get along so well.
Product Details :
Genre |
: Games & Activities |
Author |
: Miguel Sicart |
Publisher |
: MIT Press |
Release |
: 2017-10-27 |
File |
: 171 Pages |
ISBN-13 |
: 9780262534512 |