Games Without Frontiers

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What is the historical appeal of football? How diverse are its players, supporters and institutions throughout the world? What are its various traditions and how are these affected by pressures to modernize ? In what ways does the game help to reinforce or overcome social differences and prejudices? How can we understand football’s subcultures, especially football hooligan ones? The 1994 World Cup Finals in the United States have again demonstrated the conflicts which exist around football over its international future. The multi-media age beckons new audiences for top-level matches, but worries remain that the historical and cultural appeal of football itself may be the real loser. The global game has a breadth of skills, playing techniques, supporting styles and ruling bodies. These are all subject to local and national traditions of team play and fan display. Modern commercial influences and international cultural links through players and fan styles, are accommodated within the game to an increasing extent. Yet, football’s ability to differentiate remains: at local, regional, national and even continental levels. In some cases the game’s traditions ensure that these differences are becoming as oppositional today as is modern football hooliganism. But, the overall picture is one of a game without frontiers - rich in historical and cultural detail, pluralistic in its traditions and identities. This volume brings together essays by leading academics and researchers writing on world football. Their studies draw on interdisciplinary researches in England, Scotland, France, Italy, Germany, Austria, Argentina and Australia. The book will be of interest to students of sports science, cultural studies and social science and to all those who simply enjoy football as the world's greatest sporting passion.

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Genre : Sports & Recreation
Author : John Williams
Publisher : Routledge
Release : 2017-09-29
File : 396 Pages
ISBN-13 : 9781351935005


Games Without Frontiers

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Football, we're told frequently, is in a state of crisis. A microcosm of late capitalism's free-for-all, it has become almost dystopian in its commodification, and its working-class constituency have become thoroughly alienated from the sport they grew up believing was a birthright. Games Without Frontiers seeks to interrogate this perspective by forcing us to think about what we mean when we say 'football'. Along the way, it skewers media cliches about footballers and fans, considers the sport's implications for radical politics and aesthetics, and situates the 'working-man's game' in relation to twenty-first century discussions of political authenticity. Written half as a travelogue, this book seeks to protect football from some of its would-be saviours without ever losing sight of what it means to have a fan's investment in the game.

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Genre : Sports & Recreation
Author : Joe Kennedy
Publisher : Duncan Baird Publishers
Release : 2016-08-18
File : 152 Pages
ISBN-13 : 9781910924259


Games Without Frontiers

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This open access book focuses on how and why digital games and gambling are increasingly intertwined and asks “does this matter?” Looking at how “loot boxes” became the poster child for the convergence of gambling and gaming, Wardle traces how we got here. She argues that the intersection between gambling and gaming cultures has a long lineage, one that can be traced back throughout the 20th century but also incorporates more recent trends like the poker boom of the 1990s, the development of social media gambling products and the development of skin betting markets. Underpinned by changing technology, which facilitated new ways to bet, trade and play, the intersection between gaming and gambling cultures and products has accelerated within the last decade – and shows little signs of stopping. Wardle explores what this means for our understanding of risk, how gaming and gambling entities use each other for commercial advantage, and crucially explores what young people think of this, before making recommendations for action.

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Genre : Social Science
Author : Heather Wardle
Publisher : Springer Nature
Release : 2021-07-16
File : 111 Pages
ISBN-13 : 9783030749101


Games Without Frontiers

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Genre : Games
Author : Aki Järvinen
Publisher :
Release : 2009
File : 438 Pages
ISBN-13 : STANFORD:36105132304051


Without Frontiers The Life Music Of Peter Gabriel

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He became famous with Genesis but simply to call Peter Gabriel a pop star would be to sell him very short indeed. Peter Gabriel has pursued several overlapping careers; neither becoming a parody of his past self nor self-consciously seeking new images, he instead took his creativeness and perfectionism into fresh fields. In 1975 he diversified into film soundtracks and audio-visual ventures, while engaging in tireless charity work and supporting major peace initiatives. He has also become world music’s most illustrious champion since launching WOMAD festival. These, and several other careers, make writing Peter Gabriel’s biography an unusually challenging task, but Daryl Easlea has undertaken countless hours of interviews with key friends, musicians, aides and confidants. Updated and revised for 2018, Without Frontiers gets to the heart of the psychological threads common to so many of Gabriel’s disparate endeavours and in the end a picture emerges: an extraordinary picture of an extraordinary man. Extra features include integrated Spotify playlists, charting the best of Genesis’ output with Peter Gabriel, as well as an interactive digital timeline of his life, filled with pictures and videos of lives performances, interviews and more. ‘The peculiar, white-lipped dynamic between Gabriel and his erstwhile Charterhouse chums in Genesis is vividly evoked’ – Record Collector ‘A truly wonderful biography of one of the most amazing artists of our time. Highly recommended.’ – Douglas Harr, author of ‘Rockin’ the City of Angels’

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Genre : Music
Author : Daryl Easlea
Publisher : Omnibus Press
Release : 2018-03-23
File : 592 Pages
ISBN-13 : 9781787590823


The Logic Of Innovation

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The Logic of Innovation examines not merely the supposed problem of the efficacy and relevance of intellectual property, and the nature of innovation and creativity in a digital environment, but also the very circumstances of that inquiry itself. Social life has itself become a sphere of production, but how might that be understood within the cultural and structural transformation of creativity, innovation and property? Through a highly original interlocutory and therapeutic approach to the issues in play, the author addresses the concepts of innovation and the digital by means of an investigation through literature and the imagination of new scenarios for language, business and legal reform. The book undertakes a complex inquiry into innovation and property through the wonder of Alice’s journeys in Wonderland and through the Looking-glass. The author presents a new theory of familiar production to account for the kinship that has emerged in both informal and commercial modes of innovation, and foregrounds the value of use as crucial to the articulation of intellectual property within contemporary models of production and commercialization in the digital.

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Genre : Law
Author : Johanna Gibson
Publisher : Routledge
Release : 2016-03-03
File : 393 Pages
ISBN-13 : 9781317025207


Guns Grenades And Grunts

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Known for their visibility and tendency to generate controversy, first-person shooter (FPS) games are cultural icons and powder-kegs in American society. Contributors will examine a range of FPS games such as the Doom, Half-Life, System Shock, Deus Ex, Halo, Medal of Honor and Call of Duty franchises. By applying and enriching a broad range of perspectives, this volume will address the cultural relevance and place of the genre in game studies, game theory and the cultures of game players. Guns, Grenades, and Grunts gathers scholars from all disciplines to bring the weight of contemporary social theory and media criticism to bear on the public controversy and intellectual investigation of first-person shooter games. As a genre, FPS games have helped shepherd the game industry from the early days of shareware distribution and underground gaming clans to contemporary multimillion dollar production budgets, Hollywood-style launches, downloadable content and worldwide professional gaming leagues. The FPS has been and will continue to be a staple of the game market.

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Genre : Social Science
Author : Gerald A. Voorhees
Publisher : Bloomsbury Publishing USA
Release : 2012-11-02
File : 448 Pages
ISBN-13 : 9781441191441


War Technology Anthropology

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Technologies of the allied warfare in Iraq and Afghanistan, such as remote-controlled drones and night vision goggles, allow the user to “virtualize” human targets. This coincides with increased civilian casualties and a perpetuation of the very insecurity these technologies are meant to combat. This concise volume of research and reflections from different regions across Asia, the Middle East, Latin America, and Africa, observes how anthropology operates as a technology of war. It tackles recent theories of humans in society colluding with imperialist claims, including anthropologists who have become involved professionally in warfare through their knowledge of “cultures,” renamed as “human terrain systems.” The chapters link varied yet crucial domains of inquiry: from battlefields technologies, military-driven scientific policy, and economic warfare, to martyrdom cosmology shifts, media coverage of “distant” wars, and the virtualizing techniques and “war porn” soundtracks of the gaming industry.

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Genre : Social Science
Author : Koen Stroeken
Publisher : Berghahn Books
Release : 2011-12-01
File : 158 Pages
ISBN-13 : 9780857455888


K Punk

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A comprehensive collection of the writings of Mark Fisher (1968-2017), whose work defined critical writing for a generation. This comprehensive collection brings together the work of acclaimed blogger, writer, political activist and lecturer Mark Fisher (aka k-punk). Covering the period 2004 - 2016, the collection will include some of the best writings from his seminal blog k-punk; a selection of his brilliantly insightful film, television and music reviews; his key writings on politics, activism, precarity, hauntology, mental health and popular modernism for numerous websites and magazines; his final unfinished introduction to his planned work on "Acid Communism"; and a number of important interviews from the last decade. Edited by Darren Ambrose and with a foreword by Simon Reynolds.

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Genre : Political Science
Author : Mark Fisher
Publisher : Watkins Media Limited
Release : 2018-11-13
File : 1090 Pages
ISBN-13 : 9781912248292


Unboxed

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An in-depth exploration of the experience of playing board games and how game designers shape that experience. In Unboxed, Gordon Calleja explores the experience of playing board games and how game designers shape that experience. Calleja examines key aspects of board game experience—the nature of play, attention, rules, sociality, imagination, narrative, materiality, and immersion—to offer a theory of board game experience and a model for understanding game involvement that is relevant to the analysis, criticism, and design of board games. Drawing on interviews with thirty-two leading board game designers and critics, Calleja—himself a board game designer—provides the set of conceptual tools that board game design has thus far lacked. After considering different conceptions of play, Calleja discusses the nature and role of attention and goes on to outline the key forms of involvement that make up the board game playing experience. In subsequent chapters, Calleja explores each of these forms of involvement, considering both the experience itself and the design considerations that bring it into being. Calleja brings this analysis together in a chapter that maps how these forms of involvement come together in the moment of gameplay, and how their combination shapes the flow of player affect. By tracing the processes by which players experience these moments of rule-mediated, imagination-fueled sociality, Calleja helps us understand the richness of the gameplay experience packed into the humble board game box.

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Genre : Games & Activities
Author : Gordon Calleja
Publisher : MIT Press
Release : 2022-10-04
File : 307 Pages
ISBN-13 : 9780262370271