Gamification In A Flipped Classroom

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Genre :
Author : Zamzami Zainuddin
Publisher : Springer Nature
Release :
File : 212 Pages
ISBN-13 : 9789819722198


The Effect Of Flipped Classroom And Gamification For Learning Science Among Low Achievers

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Genre : Blended learning
Author : 陳逸聰
Publisher :
Release : 2017
File : 67 Pages
ISBN-13 : OCLC:1048586423


Gamification And Design Thinking In Higher Education

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This book analyzes the use of gamification and design thinking in higher education, examining how both techniques can be combined and used together to promote motivation, engagement, and participation among students. Using two in-depth examples, the authors show that the introduction of a gamified design in a design thinking activity can be a powerful tool to enhance the experiences of students in the teaching-learning process of a subject; motivate participants in a design thinking activity in the university environment; and enhance skills such as creativity, critical thinking and problem-solving, and collaboration, widely demanded in the labor market. Further, they examine how gamification and design thinking in the educational field can enable both the motivation and engagement of students and promote behavioral changes that materialize as a boost in learning outcomes and academic performance. Providing valuable recommendations and insights into the analysis, design and development, and implementation and evaluation of gamified design thinking activities to be carried out in higher education, as well as examining relevant ethical issues, the book will appeal to scholars, researchers, academic faculty, and educators working in the field of higher education, and with interests in educational psychology and theories of learning.

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Genre : Education
Author : Carmen Bueno Muñoz
Publisher : Taylor & Francis
Release : 2023-12-06
File : 98 Pages
ISBN-13 : 9781003852537


Exploring The Impact Of Gamified Flipped Classroom Instruction On Secondary School Students Disaster Education

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Genre : Emergency management
Author : Zamzami Zainuddin
Publisher :
Release : 2020
File : 286 Pages
ISBN-13 : OCLC:1227664919


Flipped Instruction Methods And Digital Technologies In The Language Learning Classroom

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The flipped classroom methodology is one of the latest innovations in the field of education, challenging traditional notions of the classroom experience. Applying this methodology to language learning has the potential to further engage students and drive their understanding of key concepts. Flipped Instruction Methods and Digital Technologies in the Language Learning Classroom explores the latest educational technologies and web-based learning solutions for effective language learning curricula. Featuring emergent research on critical topics and innovations in the field of education, this publication is an essential resource for educators, administrators, instructional designers, pre-service teachers, and researchers in the field of education.

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Genre : Education
Author : Loucky, John Paul
Publisher : IGI Global
Release : 2016-09-01
File : 340 Pages
ISBN-13 : 9781522508250


Flipped Learning For English Language Instruction

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Building on their best-selling book Flip Your Classroom: Reach Every Student in Every Class Every Day, flipped education innovators Jonathan Bergmann and Aaron Sams return with a book series that supports flipped learning in the four topic areas of science, math, English and social studies as well as the elementary classroom. In this new book, the authors discuss how educators can successfully apply the flipped classroom model to teaching English language arts. Each chapter offers practical guidance, including how to approach lesson planning, what to do with class time and how the flipped model can work alongside learning through inquiry.

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Genre : Education
Author : Jonathan Bergmann
Publisher : International Society for Technology in Education
Release : 2015-09-21
File : 106 Pages
ISBN-13 : 9781564845221


Cases On Historical Thinking And Gamification In Social Studies And Humanities Education

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Research on history education and historical thinking is becoming increasingly relevant internationally. The need for a renewal of history education is not only justified by the epistemology of history itself, but also by the demand for a methodological change in education in general, making students active protagonists in the construction of their learning and based on the development of competencies. Further study on the potential use of gamification within social studies and humanities education is required to understand its benefits and challenges. Cases on Historical Thinking and Gamification in Social Studies and Humanities Education proposes and analyzes gamification as a pedagogical innovation that can enable the renewal of the teaching and learning process of history, facilitating the active learning of historical thinking concepts while influencing students' conceptions of history as a discipline and as a school subject. Covering key topics such as historical thinking, social sciences, video games, and mobile learning, this reference work is ideal for historians, policymakers, researchers, scholars, academicians, practitioners, instructors, and students.

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Genre : Education
Author : Martínez-Hita, María
Publisher : IGI Global
Release : 2022-06-30
File : 360 Pages
ISBN-13 : 9781668452417


Flipped Learning

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Flipped classroom pioneers Jonathan Bergmann and Aaron Sams take their revolutionary educational philosophy to the next level in Flipped Learning. Building on the energy of the thousands of educators inspired by the influential book Flip Your Classroom, this installment is all about what happens next -- when a classroom is truly student-centered and teachers are free to engage with students on an individual level.

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Genre : Education
Author : Jonathan Bergmann
Publisher : International Society for Technology in Education
Release : 2014-06-21
File : 199 Pages
ISBN-13 : 9781564844897


Principles Of Gamification For Educational Software

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"Principles of Gamification for Educational Software" is an essential guide for educators and designers seeking to transform learning through gamification. With a multidisciplinary approach, this book explores the theoretical and practical foundations of applying game elements in technology-mediated educational environments. Through a comprehensive literature review and case studies, the authors analyze the principles, mechanics, and dynamics that make gamification an effective strategy for increasing student motivation, engagement, and learning. Additionally, they address the psychological, pedagogical, and social aspects that influence the design and implementation of gamified experiences. With a practical focus, the book offers concrete tools and guides for designing gamified educational software, including examples, templates, and recommendations. The authors also provide a critical and reflective perspective on gamification's potential risks and limitations, promoting a responsible and well-founded use of this strategy. "Principles of Gamification for Educational Software" is a valuable resource for anyone interested in exploring new teaching and learning methods in the digital age. Whether you are a teacher, instructional designer, or education enthusiast, this book will provide the tools and knowledge necessary to embark on the fascinating world of gamification applied to education.

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Genre : Education
Author : Rafael Mellado
Publisher : Editora Dialética
Release : 2024-07-03
File : 146 Pages
ISBN-13 : 9786527039242


Flipping The College Classroom

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Flipped learning—in which students view recorded lectures outside of the classroom and then utilize class time to develop a broad range of knowledge and skills—is a relatively new phenomenon. This timely volume examines and organizes the emerging research on flipped learning in higher education. It identifies the types of courses, material, and learning objectives that are most effectively flipped, with specialized advice for faculty in STEM fields, the social sciences, and humanities. The book also provides evidence-based guidance on how to create and disseminate engaging recorded lectures; develop and implement in-class exercises and projects that help students meet learning objectives; orient students to the flipped classroom; and assess the effectiveness of flipped learning.

Product Details :

Genre : Education
Author : Patricia V. Roehling
Publisher : Springer
Release : 2017-11-13
File : 159 Pages
ISBN-13 : 9783319693927