Gamification In The Rhetcomp Curriculum

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BOOK EXCERPT:

Gamification is an up and coming popular trend in all levels and types of education, including public and private schools, higher education, the military, the private sector, and elsewhere. Gamification introduces aspects of game design like teamwork, competition, rewards and prizes, storytelling, and more into lesson plan units. In many cases, actual games, whether it be Scrabble, Hangman, Candy Crush, Dungeons & Dragons, and many others, are adapted into educational tools. This chapter collection will specifically look at the use of gamification techniques in Freshmen Writing courses and related Composition, Writing and Rhetoric classes. Each chapter will provide sample gamified lessons supported by relevant scholarship in both Gamification Theory and Writing Studies.

Product Details :

Genre : Education
Author : Christopher McGunnigle
Publisher : Vernon Press
Release : 2023-01-17
File : 334 Pages
ISBN-13 : 9781648896101


Pedagogy Using Television Shows Games And Other Media In The Classroom

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BOOK EXCERPT:

This book takes a dive into moving beyond the essay as the only method for teaching and learning content. Authors range from instructors in K-12 to instructors in higher education and look at concepts as varied as using VR technologies to provide immersive experiences to students to use an app to help supplement teaching. Instructors in a variety of fields, both in and out of the writing classroom, may find project and assignment ideas to argue in their own classrooms. Instructors looking to provide a transformative learning experience in a new way will find lots of options here.

Product Details :

Genre : Education
Author : Laura Dumin
Publisher : Vernon Press
Release : 2024-07-30
File : 199 Pages
ISBN-13 : 9798881900274