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BOOK EXCERPT:
As part of an international dialogue between researchers in educational technology, this title investigates where games can motivate students to learn and improve their knowledge and skills.
Product Details :
Genre |
: Computers |
Author |
: Baek, Young Kyun |
Publisher |
: IGI Global |
Release |
: 2010-05-31 |
File |
: 358 Pages |
ISBN-13 |
: 9781615207145 |
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BOOK EXCERPT:
Product Details :
Genre |
: Education |
Author |
: Charles Despres |
Publisher |
: Academic Conferences Limited |
Release |
: 2011-06-10 |
File |
: 826 Pages |
ISBN-13 |
: 9781908272171 |
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BOOK EXCERPT:
"This book provides a useful reference to the latest advancements in the area of educational technology and e-learning"--Provided by publisher.
Product Details :
Genre |
: Computers |
Author |
: Yang, Harrison Hao |
Publisher |
: IGI Global |
Release |
: 2009-08-31 |
File |
: 374 Pages |
ISBN-13 |
: 9781605667300 |
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BOOK EXCERPT:
Using Games and Simulations for Teaching and Assessment: Key Issues comprises a multidisciplinary investigation into the issues that arise when using games and simulations for educational purposes. Using both theoretical and empirical analyses, this collection examines cognitive, motivational, and psychometric issues with a focus on STEM content. Unlike other research-based volumes that focus solely on game design or the theoretical basis behind gaming, this book unites previously disparate communities of researchers—from civilian to military contexts as well as multiple disciplines—to critically explore current problems and illustrate how instructionally effective games and simulations should be planned and evaluated. While computer-based simulations and games have the potential to improve the quality of education and training, Using Games and Simulations for Teaching and Assessment: Key Issues shows how the science of learning should underlie the use of such technologies. Through a wide-ranging yet detailed examination, chapter authors provide suggestions for designing and developing games, simulations, and intelligent tutoring systems that are scientifically-based, outcomes-driven, and cost-conscious.
Product Details :
Genre |
: Computers |
Author |
: Harold F. O'Neil |
Publisher |
: Routledge |
Release |
: 2016-03-31 |
File |
: 357 Pages |
ISBN-13 |
: 9781317814665 |
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BOOK EXCERPT:
Serious games provide a unique opportunity to engage students more fully than traditional teaching approaches. Understanding the best way to utilize games and play in an educational setting is imperative for effectual learning in the twenty-first century. Gamification: Concepts, Methodologies, Tools, and Applications investigates the use of games in education, both inside and outside of the classroom, and how this field once thought to be detrimental to student learning can be used to augment more formal models. This four-volume reference work is a premier source for educators, administrators, software designers, and all stakeholders in all levels of education.
Product Details :
Genre |
: Computers |
Author |
: Management Association, Information Resources |
Publisher |
: IGI Global |
Release |
: 2015-03-31 |
File |
: 2250 Pages |
ISBN-13 |
: 9781466682016 |
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BOOK EXCERPT:
A high level of literacy in both print and digital media is required for negotiating most aspects of 21st-century life, including supporting a family, education, health, civic participation, and competitiveness in the global economy. Yet, more than 90 million U.S. adults lack adequate literacy. Furthermore, only 38 percent of U.S. 12th graders are at or above proficient in reading. Improving Adult Literacy Instruction synthesizes the research on literacy and learning to improve literacy instruction in the United States and to recommend a more systemic approach to research, practice, and policy. The book focuses on individuals ages 16 and older who are not in K-12 education. It identifies factors that affect literacy development in adolescence and adulthood in general, and examines their implications for strengthening literacy instruction for this population. It also discusses technologies for learning that can assist with multiple aspects of teaching, assessment,and accommodations for learning. There is inadequate knowledge about effective instructional practices and a need for better assessment and ongoing monitoring of adult students' proficiencies, weaknesses, instructional environments, and progress, which might guide instructional planning. Improving Adult Literacy Instruction recommends a program of research and innovation to validate, identify the boundaries of, and extend current knowledge to improve instruction for adults and adolescents outside school. The book is a valuable resource for curriculum developers, federal agencies such as the Department of Education, administrators, educators, and funding agencies.
Product Details :
Genre |
: Education |
Author |
: National Research Council |
Publisher |
: National Academies Press |
Release |
: 2012-04-26 |
File |
: 504 Pages |
ISBN-13 |
: 9780309219594 |
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BOOK EXCERPT:
The advent of the COVID-19 pandemic plunged large numbers of students and faculty across the world into online learning with little to no warning or experience. This leaves a ripe situation to assess how far online learning has come, what pitfalls people have experienced, what new insights have emerged, and new thoughts for future development. Shaping Online Spaces Through Online Humanities Curricula reexamines online learning best practices in the context of the COVID-19 pandemic. The text highlights successes and failures and suggests future ideas to produce excellent online education in humanities disciplines. Covering topics such as adult education, multicultural literature, and virtual learning environments, this premier reference source is a dynamic resource for administrators and educators of both K-12 and higher education, pre-service teachers, teacher educators, government officials, instructional designers, librarians, researchers, and academicians.
Product Details :
Genre |
: Education |
Author |
: Tatlock, Julie |
Publisher |
: IGI Global |
Release |
: 2022-11-25 |
File |
: 310 Pages |
ISBN-13 |
: 9781668440575 |
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BOOK EXCERPT:
"This book will give readers a solid understanding of issues in educational game design and deployment in the classroom"--Provided by publisher.
Product Details :
Genre |
: Medical |
Author |
: Zemliansky, Pavel |
Publisher |
: IGI Global |
Release |
: 2010-04-30 |
File |
: 540 Pages |
ISBN-13 |
: 9781615207824 |
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BOOK EXCERPT:
In today's digital age, technological advancements permeate every sector, especially higher education. However, higher education must go beyond merely integrating AI into the curriculum. Additionally, it needs to prioritize educating students about societal issues. Integrating service learning into higher education curriculums, however, is a significant challenge facing schools today. There is a need for comprehensive research on its effectiveness and guidance on institutionalizing it effectively. This hampers its potential to foster civic engagement and social responsibility among students. With clear strategies and best practices, institutions can implement service learning programs that benefit all stakeholders. Enhancing Curricula with Service Learning Models provides a comprehensive blend of theoretical frameworks, practical experimentation, and real-world examples to guide educators, administrators, and policymakers in fostering profound student engagement. It emphasizes the role of emerging educational paradigms, like service-learning, in instilling a sense of civic duty and purpose in students. By enriching the educational dialogue with an emphasis on the pivotal role of student engagement in creating transformative and purposeful learning experiences, this book empowers educators and institutions to create impactful and sustainable programs.
Product Details :
Genre |
: Education |
Author |
: Valarmathi, Sharon |
Publisher |
: IGI Global |
Release |
: 2024-05-20 |
File |
: 344 Pages |
ISBN-13 |
: 9798369359358 |
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BOOK EXCERPT:
The capabilities and possibilities of emerging game-based learning technologies bring about a new perspective of learning and instruction. This, in turn, necessitates alternative ways to assess the kinds of learning that is taking place in the virtual worlds or informal settings. accordingly, aligning learning and assessment is the core for creating a favorable and effective learning environment. The edited volume will cover the current state of research, methodology, assessment, and technology of game-based learning. There will be contributions from international distinguished researchers which will present innovative work in the areas of educational psychology, educational diagnostics, educational technology, and learning sciences. The edited volume will be divided into four major parts.
Product Details :
Genre |
: Education |
Author |
: Dirk Ifenthaler |
Publisher |
: Springer Science & Business Media |
Release |
: 2012-06-13 |
File |
: 476 Pages |
ISBN-13 |
: 9781461435464 |