Gaming The Iron Curtain

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How amateur programmers in 1980s Czechoslovakia discovered games as a medium, using them not only for entertainment but also as a means of self-expression. Aside from the exceptional history of Tetris, very little is known about gaming culture behind the Iron Curtain. But despite the scarcity of home computers and the absence of hardware and software markets, Czechoslovakia hosted a remarkably active DIY microcomputer scene in the 1980s, producing more than two hundred games that were by turns creative, inventive, and politically subversive. In Gaming the Iron Curtain, Jaroslav Švelch offers the first social history of gaming and game design in 1980s Czechoslovakia, and the first book-length treatment of computer gaming in any country of the Soviet bloc. Švelch describes how amateur programmers in 1980s Czechoslovakia discovered games as a medium, using them not only for entertainment but also as a means of self-expression. Sheltered in state-supported computer clubs, local programmers fashioned games into a medium of expression that, unlike television or the press, was neither regulated nor censored. In the final years of Communist rule, Czechoslovak programmers were among the first in the world to make activist games about current political events, anticipating trends observed decades later in independent or experimental titles. Drawing from extensive interviews as well as political, economic, and social history, Gaming the Iron Curtain tells a compelling tale of gaming the system, introducing us to individuals who used their ingenuity to be active, be creative, and be heard.

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Genre : Games & Activities
Author : Jaroslav Svelch
Publisher : MIT Press
Release : 2023-09-19
File : 401 Pages
ISBN-13 : 9780262549288


Encyclopedia Of Video Games 3 Volumes

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Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.

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Genre : Games & Activities
Author : Mark J. P. Wolf
Publisher : Bloomsbury Publishing USA
Release : 2021-05-24
File : 1365 Pages
ISBN-13 : 9781440870200


The Apple Ii Age

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An engrossing origin story for the personal computer—showing how the Apple II’s software helped a machine transcend from hobbyists’ plaything to essential home appliance. Skip the iPhone, the iPod, and the Macintosh. If you want to understand how Apple Inc. became an industry behemoth, look no further than the 1977 Apple II. Designed by the brilliant engineer Steve Wozniak and hustled into the marketplace by his Apple cofounder Steve Jobs, the Apple II became one of the most prominent personal computers of this dawning industry. The Apple II was a versatile piece of hardware, but its most compelling story isn’t found in the feat of its engineering, the personalities of Apple’s founders, or the way it set the stage for the company’s multibillion-dollar future. Instead, historian Laine Nooney shows, what made the Apple II iconic was its software. In software, we discover the material reasons people bought computers. Not to hack, but to play. Not to code, but to calculate. Not to program, but to print. The story of personal computing in the United States is not about the evolution of hackers—it’s about the rise of everyday users. Recounting a constellation of software creation stories, Nooney offers a new understanding of how the hobbyists’ microcomputers of the 1970s became the personal computer we know today. From iconic software products like VisiCalc and The Print Shop to historic games like Mystery House and Snooper Troops to long-forgotten disk-cracking utilities, The Apple II Age offers an unprecedented look at the people, the industry, and the money that built the microcomputing milieu—and why so much of it converged around the pioneering Apple II.

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Genre : Technology & Engineering
Author : Laine Nooney
Publisher : University of Chicago Press
Release : 2023-05-09
File : 381 Pages
ISBN-13 : 9780226816531


Remapping Cold War Media

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Why were Hollywood producers eager to film on the other side of the Iron Curtain? How did Western computer games become popular in socialist Czechoslovakia's youth paramilitary clubs? What did Finnish commercial television hope to gain from broadcasting Soviet drama? Cold War media cultures are typically remembered in terms of an East-West binary, emphasizing conflict and propaganda. Remapping Cold War Media, however, offers a different perspective on the period, illuminating the extensive connections between media industries and cultures in Europe's Cold War East and their counterparts in the West and Global South. These connections were forged by pragmatic, technological, economic, political, and aesthetic forces; they had multiple, at times conflicting, functions and meanings. And they helped shape the ways in which media circulates today—from film festivals, to satellite networks, to coproductions. Considering film, literature, radio, photography, computer games, and television, Remapping Cold War Media offers a transnational history of postwar media that spans Eastern and Western Europe, the Nordic countries, Cuba, the United States, and beyond. Contributors draw on extensive archival research to reveal how media traveled across geopolitical boundaries; the processes of translation, interpretation, and reception on which these travels depended; and the significance of media form, content, industries, and infrastructures then and now.

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Genre : History
Author : Alice Lovejoy
Publisher : Indiana University Press
Release : 2022-06-21
File : 325 Pages
ISBN-13 : 9780253062215


Iron Curtain

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The Iron Curtain tells the story of rugby pioneer Phil Larder, the first coach to break through the hidden wall between rugby league and union. The journey starts with Phil's upbringing as a player, takes in the 80s rugby league revolution he sparked as national coaching director, and his jump across the barricades to rugby union in 1997. The authors examine how rugby league ideas revolutionised the concept of defence in union and changed the face of the game forever, and discuss the scientific 'quantum leaps' in analysis and conditioning under Sir Clive Woodward that led to triumph in 2003. In a book that will appeal to rugby lovers of both codes, Phil reveals the sources of his coaching inspiration, the players he loved working with and the secrets of his defensive innovation, giving his frank views on the English Premiership and the two Lions tours in which he was involved.

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Genre : Sports & Recreation
Author : Phil Larder
Publisher : eBook Partnership
Release : 2015-09-01
File : 414 Pages
ISBN-13 : 9781785311055


E Pedia Game Of Thrones Season 6

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This carefully crafted ebook is formatted for your eReader with a functional and detailed table of contents. The sixth season of the fantasy drama television series Game of Thrones premiered on HBO on April 24, 2016, and concluded on June 26, 2016. It consists of ten episodes, each of approximately 50–60 minutes, largely of original content not found in George R. R. Martin's A Song of Ice and Fire series. Some material is adapted from the upcoming sixth novel The Winds of Winter and the fourth and fifth novels, A Feast for Crows and A Dance with Dragons. The series was adapted for television by David Benioff and D. B. Weiss. HBO ordered the season on April 8, 2014, together with the fifth season, which began filming in July 2015 primarily in Northern Ireland, Spain, Croatia, Iceland and Canada. Each episode cost over $10 million. This book has been derived from Wikipedia: it contains the entire text of the title Wikipedia article + the entire text of all the 593 related (linked) Wikipedia articles to the title article. This book does not contain illustrations. e-Pedia (an imprint of e-artnow) charges for the convenience service of formatting these e-books for your eReader. We donate a part of our net income after taxes to the Wikimedia Foundation from the sales of all books based on Wikipedia content.

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Genre : Reference
Author : Wikipedia Contributors
Publisher : e-Pedia
Release : 2017-02-22
File : 3682 Pages
ISBN-13 : 9788026855583


International Security And The Olympic Games 1972 2020

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Drawing on new archival documents and interviews, this book demonstrates the evolving role of international politics in Olympic security planning. Olympic security concerns changed forever following the terrorist attack on Israeli athletes at the 1972 Munich Olympic Games. The International Olympic Committee’s (IOC) choice to ignore security after the attack in Munich left individual Olympic Games Organizing Committees to organize, fund, and provide security for the major international event. Future Olympic hosts planned security amidst increasing numbers of international terrorist attacks, and with the Cold War in full swing. For some Olympic hosts, Olympic security now represented their nation’s largest ever military operations. By the time the IOC made security more of a priority in the early 1980s, the trends in Olympic security were set for the future.

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Genre : History
Author : Austin Duckworth
Publisher : Springer Nature
Release : 2022-08-24
File : 212 Pages
ISBN-13 : 9783031051333


Encyclopedia Of International Games

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The Olympic Games, revived in 1896, are the most well known international multisport gathering--but since 1896, hundreds of other competitions based on the Olympic Games model have been established whose histories have not been well documented. The Encyclopedia of International Games captures (in one alphabetical sequence) the histories of these games, many of them for the first time. The work includes major regional events such as the African, Asian, Arab, South Pacific, and Pan American Games; competitions such as the Indian Ocean Island Games, Arctic Winter Games, Island Games, and Games of the Small Countries of Europe; specific populations or professions such as the North American Indigenous Games, Maccabiah Games, World Military Games, World Police and Fire Games, and World Medical and Health Games; and Special Olympics, the Paralympics, games for the blind, and other regional games. Eight appendices, notes, bibliography, index.

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Genre : Sports & Recreation
Author : Daniel Bell
Publisher : McFarland
Release : 2011-11-21
File : 612 Pages
ISBN-13 : 9780786464142


It S All In The Game

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Genre : Religion
Author : Gyeorgos Ceres Hatonn
Publisher : PHOENIX SOURCE DISTRIBUTORS, INC.
Release : 1994-10
File : 258 Pages
ISBN-13 : 1569350523


Be The Hero Of Your Own Game

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Anyone can become a hero. Anyone. This book teaches you how to become the hero of your own game by using a powerful tool that changes the subconscious and builds self-esteem, ensuring you win. The book takes you through the game with both specific and general strategies to improve and win your life game, the game you choose.

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Genre : Self-actualization (Psychology)
Author : Terri Marie
Publisher : TikiBooks.com
Release : 2005
File : 186 Pages
ISBN-13 : 9781897222058