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BOOK EXCERPT:
Enter the wonderful world of graph algorithms, where you’ll learn when and how to apply these highly useful data structures to solve a wide range of fascinating (and fantastical) computational problems. Graph Algorithms the Fun Way offers a refreshing approach to complex concepts by blending humor, imaginative examples, and practical Python implementations to reveal the power and versatility of graph based problem-solving in the real world. Through clear diagrams, engaging examples, and Python code, you’ll build a solid foundation for addressing graph problems in your own projects. Explore a rich landscape of cleverly constructed scenarios where: Hedge mazes illuminate depth-first search Urban explorations demonstrate breadth-first search Intricate labyrinths reveal bridges and articulation points Strategic planning illustrates bipartite matching From fundamental graph structures to advanced topics, you will: Implement powerful algorithms, including Dijkstra’s, A*, and Floyd-Warshall Tackle puzzles and optimize pathfinding with newfound confidence Uncover real-world applications in social networks and transportation systems Develop robust intuition for when and why to apply specific graph techniques Delve into topological sorting, minimum spanning trees, strongly connected components, and random walks. Confront challenges like graph coloring and the traveling salesperson problem. Prepare to view the world through the lens of graphs—where connections reveal insights and algorithms unlock new possibilities.
Product Details :
Genre |
: Computers |
Author |
: Jeremy Kubica |
Publisher |
: NO STARCH PRESS, INC |
Release |
: 2024-11-19 |
File |
: 418 Pages |
ISBN-13 |
: 9781718503861 |
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BOOK EXCERPT:
Learn how and when to use the right data structures in any situation, strengthening your computational thinking, problem-solving, and programming skills in the process. This accessible and entertaining book provides an in-depth introduction to computational thinking through the lens of data structures — a critical component in any programming endeavor. You’ll learn how to work with more than 15 key data structures, from stacks, queues, and caches to bloom filters, skip lists, and graphs. You’ll also master linked lists by virtually standing in line at a cafe, hash tables by cataloging the history of the summer Olympics, and Quadtrees by neatly organizing your kitchen cabinets, all while becoming familiar with basic computer science concepts, like recursion and running time analysis.
Product Details :
Genre |
: Computers |
Author |
: Jeremy Kubica |
Publisher |
: No Starch Press |
Release |
: 2022-11-08 |
File |
: 306 Pages |
ISBN-13 |
: 9781718502611 |
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BOOK EXCERPT:
Comprehend the mysteries—and the amazing potential—of quantum computing Quantum computing has the promise to be the next huge thing in technology. How do we know that? Look at how much the big players in tech are investing in the technology. Quantum Computing For Dummies preps you for the amazing changes that are coming with the world of computing built on the phenomena of quantum mechanics. Need to know what is it and how does it work? This easy-to-understand book breaks it down and answers your most pressing questions. Get a better understanding of how quantum computing is revolutionizing networking, data management, cryptography, and artificial intelligence in ways that would have previously been unthinkable. With a Dummies guide by your side, you’ll get a primer on the inner workings and practical applications of quantum computers. Learn the difference binary and quantum computers Discover which industries will be most influenced by quantum computing See how quantum improves encryption and enables business Take a look at how quantum is applied in big data and AI For technologists and IT pros interested in getting on board the quantum train—plus anyone who’s quantum-curious—this Dummies guide is a must-have.
Product Details :
Genre |
: Computers |
Author |
: William Hurley |
Publisher |
: John Wiley & Sons |
Release |
: 2023-09-20 |
File |
: 407 Pages |
ISBN-13 |
: 9781119933908 |
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BOOK EXCERPT:
This book will teach you how to create awesome video games. Games from scratch. Games that run cross-platform, in web browsers, and on phones. Games filled with dynamic sound and music. Games overflowing with impressive visual effects. Fun games. More importantly, this book will teach you how to think about making games. You'll learn to analyze and dissect games; to understand what it is that makes great games great. By the end of the journey you'll have all the knowledge and tools needed to produce engaging, polished products that people will love to play. What's inside? Learn the basics: game loops and input Draw graphics on the screen using Canvas Add amazing sound effects and music using the Web Audio API Develop several fun games: a platformer, a shoot ‘em up, a dungeon crawler, and a physics-based game Create your own JavaScript game library Jazz up your game up with "juice": screen shakes, particle effects, and more
Product Details :
Genre |
: Computers |
Author |
: Earle Castledine |
Publisher |
: SitePoint Pty Ltd |
Release |
: 2018-02-15 |
File |
: 402 Pages |
ISBN-13 |
: 9781492065425 |
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BOOK EXCERPT:
Extend your C# skills to F#—and create data-rich computational and parallel software components faster and more efficiently. Focusing on F# 3.0 and Microsoft Visual Studio 2012, you’ll learn how to exploit F# features to solve both computationally-complex problems as well as everyday programming tasks. Topics include: C# and F# data structures; F# for functional, object-oriented, and imperative programming; design patterns; type providers; and portable support for Windows 8. You’ll examine real-world applications, including Windows 8-style HTML5 and JavaScript apps, along with cloud and service apps. You’ll write your own type provider. And you’ll see how to expand F# computation power to high-performance GPU computing.
Product Details :
Genre |
: Computers |
Author |
: Tao Liu |
Publisher |
: Pearson Education |
Release |
: 2013-06-15 |
File |
: 839 Pages |
ISBN-13 |
: 9780735670228 |
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BOOK EXCERPT:
The new edition of this successful and established textbook retains its two original intentions of explaining how to program in the ML language, and teaching the fundamentals of functional programming. The major change is the early and prominent coverage of modules, which are extensively used throughout. In addition, the first chapter has been totally rewritten to make the book more accessible to those without experience of programming languages. The main features of new Standard Library for the revised version of ML are described and many new examples are given, while references have also been updated. Dr Paulson has extensive practical experience of ML and has stressed its use as a tool for software engineering; the book contains many useful pieces of code, which are freely available (via the Internet) from the author. He shows how to use lists, trees, higher-order functions and infinite data structures. Many illustrative and practical examples are included.. Efficient functional implementations of arrays, queues, priority queues, etc. are described. Larger examples include a general top-down parser, a lambda-calculus reducer and a theorem prover. The combination of careful explanation and practical advice will ensure that this textbook continues to be the preferred text for many courses on ML.
Product Details :
Genre |
: Computers |
Author |
: Larry C. Paulson |
Publisher |
: Cambridge University Press |
Release |
: 1996-06-28 |
File |
: 500 Pages |
ISBN-13 |
: 9781107268494 |
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BOOK EXCERPT:
Software -- Programming Languages.
Product Details :
Genre |
: Computers |
Author |
: Lawrence C. Paulson |
Publisher |
: Cambridge University Press |
Release |
: 1996-06-28 |
File |
: 500 Pages |
ISBN-13 |
: 052156543X |
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BOOK EXCERPT:
The role of artificial intelligence (AI) applications in fields as diverse as medicine, economics, linguistics, logical analysis and industry continues to grow in scope and importance. AI has become integral to the effective functioning of much of the technical infrastructure we all now take for granted as part of our daily lives. This book presents the papers from the 21st biennial European Conference on Artificial Intelligence, ECAI 2014, held in Prague, Czech Republic, in August 2014. The ECAI conference remains Europe's principal opportunity for researchers and practitioners of Artificial Intelligence to gather and to discuss the latest trends and challenges in all subfields of AI, as well as to demonstrate innovative applications and uses of advanced AI technology. Included here are the 158 long papers and 94 short papers selected for presentation at the conference. Many of the papers cover the fields of knowledge representation, reasoning and logic as well as agent-based and multi-agent systems, machine learning, and data mining. The proceedings of PAIS 2014 and the PAIS System Demonstrations are also included in this volume, which will be of interest to all those wishing to keep abreast of the latest developments in the field of AI.
Product Details :
Genre |
: Computers |
Author |
: T. Schaub |
Publisher |
: IOS Press |
Release |
: 2014-08 |
File |
: 1264 Pages |
ISBN-13 |
: 9781614994190 |
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BOOK EXCERPT:
This textbook, for second- or third-year students of computer science, presents insights, notations, and analogies to help them describe and think about algorithms like an expert, without grinding through lots of formal proof. Solutions to many problems are provided to let students check their progress, while class-tested PowerPoint slides are on the web for anyone running the course. By looking at both the big picture and easy step-by-step methods for developing algorithms, the author guides students around the common pitfalls. He stresses paradigms such as loop invariants and recursion to unify a huge range of algorithms into a few meta-algorithms. The book fosters a deeper understanding of how and why each algorithm works. These insights are presented in a careful and clear way, helping students to think abstractly and preparing them for creating their own innovative ways to solve problems.
Product Details :
Genre |
: Computers |
Author |
: Jeff Edmonds |
Publisher |
: Cambridge University Press |
Release |
: 2008-05-19 |
File |
: 409 Pages |
ISBN-13 |
: 9781139471756 |
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BOOK EXCERPT:
The Summer School in Marktoberdorf 1990 had as its overall theme the development of programs as an activity that can be carried out based on and supported by a mathematical method. In particular mathematical methods for the development of programs as parts of distributed systems were included. Mathematical programming methods are a very important topic for which a lot of research in recent years has been carried out. In the Marktoberdorf Summer School outstanding scientists lectured on mathematical programming methods. The lectures centred around logical and functional calculi for the • specification, • refinement, • verification of programs and program systems. Some extremely remarkable examples were given. Looking at these examples it becomes clear that proper research and teaching in the area of program methodology should always show its value by being applied at least to small examples or case studies. It is one of the problems of computing science that examples and case studies have to be short and small to be lJresentable in lectures and papers of moderate size. However, even small examples can tell a lot about the tractability and adequacy of methods and being able to treat small examples does at least prove that the method can be applied in modest ways. Furthermore it demonstrates to some extent the notational and calculational overhead of applying formal methods.
Product Details :
Genre |
: Computers |
Author |
: Manfred Broy |
Publisher |
: Springer Science & Business Media |
Release |
: 2012-12-06 |
File |
: 410 Pages |
ISBN-13 |
: 9783642775727 |