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BOOK EXCERPT:
Providing a look ahead at some of the most promising innovations in graphics technologies, this guide covers the GDI+ graphical library, the .NET Framework platform, C#, and the DirectX library. Theoretical aspects of graphics, algorithms for solving common problems, and examples of their practical implementation are covered. The support of popular graphic file formats, such as BMP, GIF, TIFF, JPEG, EXI, PNG, ICO, WMF, and EMF, as well as bitmap redrawing with the application of the external alpha channel are discussed. Resizing, stretching, distorting, and rotating bitmaps are addressed in detail, as is gradient filling.
Product Details :
Genre |
: Computers |
Author |
: Alex Polyakov |
Publisher |
: БХВ-Петербург |
Release |
: 2005 |
File |
: 359 Pages |
ISBN-13 |
: 9781931769396 |
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BOOK EXCERPT:
Currently, there aren't any good books on Windows graphics programming. Programmers looking for help are left to muddle their way through online documentation and API books that don't focus on this topic. This book paves new ground, covering actual graphics implementation, hidden restrictions, and performance issues programmers need to know about.
Product Details :
Genre |
: Computers |
Author |
: Feng Yuan |
Publisher |
: Prentice Hall Professional |
Release |
: 2001 |
File |
: 1283 Pages |
ISBN-13 |
: 9780130869852 |
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BOOK EXCERPT:
* Adapted for C# by key Microsoft Insiders from a previous bestseller--Lead author is the .NET Game evangelist at Microsoft! * An easy-to-read, soup-to-nuts guide that helps you start programming games fast * Packed with code examples that are complete games, Beginning .NET Game Programming in C# includes an introduction to Managed DirectX 9 and is also an introduction to exciting advanced features of .NET, including the Speech API to generate voices, synchronizing mouth animations with generated sounds, the .NET Compact Framework, data access with ADO.NET, collision detection, and artificial intelligence. * Includes complete code listings and applications for all games included in the book: .Nettrix (a Tetris clone), .Netterpillars (a Snakes clone), River Pla.Net (River Raid clone), Magic KindergarteN., D-iNfEcT, and Nettrix II (for the Pocket PC) as well as a version of the classic game Spacewars and a "Twisty Cube" game that did not appear in the VB .NET version.
Product Details :
Genre |
: Computers |
Author |
: David Weller |
Publisher |
: Apress |
Release |
: 2008-01-01 |
File |
: 434 Pages |
ISBN-13 |
: 9781430207214 |
eBook Download
BOOK EXCERPT:
* Adapted to VB .NET by key Microsoft Insiders --Lead author is the .NET Game evangelist at Microsoft! * An easy-to-read, soup-to-nuts guide that helps you start programming games fast. * Packed with code examples that are complete games, Beginning .NET Game Programming in VB .NET includes an introduction to Managed DirectX 9 and is also an introduction to exciting advanced features of .NET, including the Speech API to generate voices, synchronizing mouth animations with generated sounds, the .NET Compact Framework, data access with ADO.NET, collision detection, and artificial intelligence. * Includes complete code listings and applications for all games included in the book: .Nettrix (a Tetris clone), .Netterpillars (a Snakes clone), River Pla.Net (River Raid clone), Magic KindergarteN., D-iNfEcT, and Nettrix II (for the Pocket PC) as well as a version of the classic game Spacewars and a "Twisty Cube" game.
Product Details :
Genre |
: Computers |
Author |
: David Weller |
Publisher |
: Apress |
Release |
: 2004-09-20 |
File |
: 433 Pages |
ISBN-13 |
: 9781430207245 |
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BOOK EXCERPT:
* Established and high-selling .NET expert/author, with large fan following. * Broad and deep coverage, with full "look forward" to advanced programming methods available in .NET 2005. * Completely up-to-date with the latest iteration of the framework.
Product Details :
Genre |
: Computers |
Author |
: Simon Robinson |
Publisher |
: Apress |
Release |
: 2004-09-27 |
File |
: 639 Pages |
ISBN-13 |
: 9781430207269 |
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BOOK EXCERPT:
"Tricks of the Windows Game Programmin Gurus, 2E" takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.
Product Details :
Genre |
: Computers |
Author |
: André LaMothe |
Publisher |
: Sams Publishing |
Release |
: 2002 |
File |
: 1092 Pages |
ISBN-13 |
: 0672323699 |
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BOOK EXCERPT:
0672324806.ld The definitive guide to the latest version of Borlands powerful C++Builder. Provides complete coverage of C++Builder Web Services development, now a key component of C++Builder. Borland C++Builder remains best in class IDE over the past 5 years for C++ solutions. Written by a team of top C++Builder experts with expertise in a variety of technical areas related to C++ application development. C++Builder 6 Developers Guide is revised for the latest version of C++Builder, the biggest update to C++Builder in years. C++Builder is an ANSI C++ IDE. The version 6 adds BizShape, a tool to build Web Services using XML/SOAP, .NET, and BizTalk from Microsoft, and SunONE from Sun Microsystems. Other new components include WebSnap for Web application development, DataSnap for database development, and CLX, which allows cross-platform development for Unix and Linux. The new NetCLX Internet components allow development of cross-platform applications with Apache, Microsoft IIS, and Netscape Web Server applications. C++Builder 6 Developers Guide continues as the definitive guide for Borlands C++Builder, providing a clear and concise reference for C++ developers. C++Builder Developers Guide is a unique combination of over 35 C++Builder experts from around the globe. This team brings hundreds of thousands of working hours in professional software development to the creation of this extensive work. Leading the team are Jarrod Hollingworth, Bob Swart, Mark Cashman. and Paul Gustavson. Jarrod is running Backslash (http://www.backslash.com;au), loping software applications for the Internet and key business sectors and working as a software development consultant. Bob (aka. Dr.Bob) is an internationally recognized UK Borland Connections member and an independent technical author, trainer, and consultant using C++Builder, Kylix, and Delphi based in The Netherlands. Mark Cashman is an independent C++ developer in the U.S. Paul Gustavson lives in Virginia and is a senior systems engineer for Synetics, Inc., a U.S.-based company providing knowledge management, systems engineering, and enterprise management services.
Product Details :
Genre |
: Computers |
Author |
: Jarrod Hollingworth |
Publisher |
: Sams Publishing |
Release |
: 2003 |
File |
: 1132 Pages |
ISBN-13 |
: 0672324806 |
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BOOK EXCERPT:
Build effective user interfaces with Windows Presentation Foundation Windows Presentation Foundation (WPF) is included with the Windows operating system and provides a programming model for building applications that provide a clear separation between the UI and business logic. Written by a leading expert on Microsoft graphics programming, this richly illustrated book provides an introduction to WPF development and explains fundamental WPF concepts. Packed with helpful examples, this reference progresses through a range of topics that gradually increase in their complexity. You’ll quickly start building applications while you learn how to use both Expression Blend and Visual Studio to build UIs. In addition, the book addresses the needs of programmer who write the code behind the UI and shows you how operations can be performed using both XAML and C#. Topics Covered: Overview of WPF WPF in Visual Studio Expression Blend Common Properties Content Controls Layout Controls User Interaction Controls Two-Dimensional Drawing Controls Properties Pens and Brushes Events and Code-Behind Resources Styles and Property Triggers Event Triggers and Animation Templates Themes and Skins Printing Data Binding Commanding Transformations and Effects Documents Navigation-Based Applications Three-Dimensional Drawing Silverlight Even if you only have a minimal amount of experience, by the end of the book, you will be able to build dynamic and responsive user interfaces with WPF.
Product Details :
Genre |
: Computers |
Author |
: Rod Stephens |
Publisher |
: John Wiley & Sons |
Release |
: 2010-05-27 |
File |
: 694 Pages |
ISBN-13 |
: 9780470632079 |
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BOOK EXCERPT:
This book explains how WPF works from the ground up. It goes deep into the core of the technology in 800 pages of content-rich explanation. It will be one of the first books available on the topic, and also one of the most detailed. The book follows on from the author’s previous, and highly successful books, covering Windows Forms (WPF's predecessor technology) and earlier versions of WPF. It provides a one-stop shop in Apress’ proven ‘Pro’ style that leaves readers with a deep understanding of the technology and able to take the concepts away and apply them for themselves.
Product Details :
Genre |
: Computers |
Author |
: Matthew MacDonald |
Publisher |
: Apress |
Release |
: 2008-05-28 |
File |
: 1070 Pages |
ISBN-13 |
: 9781430205906 |
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BOOK EXCERPT:
Whether you are using Windows Forms to build rich-client business applications or the ASP.NET framework to build powerful web applications or web services, the use of well-designed graphics will greatly enhance their usability, impact, and visual appeal. This book provides a comprehensive guide to the use of GDI+ in .NET applications and aims to provide developers with all the information they need to build effective custom controls.
Product Details :
Genre |
: Computers |
Author |
: Eric White |
Publisher |
: Wrox Press |
Release |
: 2002-06-27 |
File |
: 548 Pages |
ISBN-13 |
: UCSC:32106011206130 |