Handbook Of Research On Collaborative Teaching Practice In Virtual Learning Environments

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BOOK EXCERPT:

Modern technology has enhanced many aspects of life, including classroom education. By offering virtual learning experiences, educational systems can become more efficient and effective at teaching the student population. The Handbook of Research on Collaborative Teaching Practice in Virtual Learning Environments highlights program developments in the realm of digital worlds in educational settings. Featuring pedagogical methods and topics relating to cooperative learning, hands-on curriculum, and meta-cognitive dimensions, this publication is a critical reference source for pre-service and in-service teachers, school administrators, higher education faculty, and researchers interested in virtual reality incorporation in the classroom.

Product Details :

Genre : Education
Author : Panconesi, Gianni
Publisher : IGI Global
Release : 2017-05-17
File : 691 Pages
ISBN-13 : 9781522524274


Handbook Of Research On Teaching With Virtual Environments And Ai

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BOOK EXCERPT:

The increasingly pervasive use of digital technology has catapulted society into an interconnected world where the natural boundaries between humankind and machine, virtual and real, individual and community have become less perceptible. As individuals interact with different digital technologies, they must build a digital intelligence, which must be further cultivated as it is a key competency for the future of school and work. Digital intelligence includes understanding the mutual strengths between people and technology, as well as developing an awareness in the use of digital tools in order to avoid common threats such as cyberbullying, addiction to video games, techno-stress, and more. As adolescents continue to engage with virtual reality and 3D virtual worlds where the online and offline overlap and coincide, it is important to build this intelligence as well as utilize these technologies to promote successful learning. The Handbook of Research on Teaching With Virtual Environments and AI explores the new personalized educational opportunities that are available with digital technology and virtual environments that can be used within education. This book focuses on the use of these tools and how to navigate the use of new technologies such as AI and virtual environments for educational practices. While highlighting topics such as virtual worlds, game-based learning, intelligent tutoring, augmented reality, and more, this book is ideal for teachers, administrators, technologists, educational software developers, IT specialists, practitioners, researchers, academicians, and students interested in how virtual environments and AI are being implemented in teaching practices.

Product Details :

Genre : Education
Author : Panconesi, Gianni
Publisher : IGI Global
Release : 2021-02-19
File : 811 Pages
ISBN-13 : 9781799876397


Examining The Roles Of Teachers And Students In Mastering New Technologies

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The development of technologies, education, and economy play an important role in modern society. Digital literacy is important for personal development and for the economic growth of society. Technological learning provides students with specific knowledge and capabilities for using new technologies in their everyday lives and in their careers. Examining the Roles of Teachers and Students in Mastering New Technologies is a critical scholarly resource that examines computer literacy knowledge levels in students and the perception of computer use in the classroom from various teacher perspectives. Featuring a wide range of topics such as higher education, special education, and blended learning, this book is ideal for teachers, instructional designers, curriculum developers, academicians, policymakers, administrators, researchers, and students.

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Genre : Education
Author : Podovšovnik, Eva
Publisher : IGI Global
Release : 2020-02-21
File : 434 Pages
ISBN-13 : 9781799821069


Virtual Reality In Education Breakthroughs In Research And Practice

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BOOK EXCERPT:

Modern technology has infiltrated many facets of society, including educational environments. Through the use of virtual learning, educational systems can become more efficient at teaching the student population and break down cost and distance barriers to reach populations that traditionally could not afford a good education. Virtual Reality in Education: Breakthroughs in Research and Practice is an essential reference source on the uses of virtual reality in K-12 and higher education classrooms with a focus on pedagogical and instructional outcomes and strategies. Highlighting a range of pertinent topics such as immersive virtual learning environments, virtual laboratories, and distance education, this publication is an ideal reference source for pre-service and in-service teachers, school administrators, principles, higher education faculty, K-12 instructors, policymakers, and researchers interested in virtual reality incorporation in the classroom.

Product Details :

Genre : Computers
Author : Management Association, Information Resources
Publisher : IGI Global
Release : 2019-04-01
File : 873 Pages
ISBN-13 : 9781522581802


Multigenerational Online Behavior And Media Use Concepts Methodologies Tools And Applications

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The rapid evolution of technology continuously changes the way people interact, work, and learn. By examining these advances from a sociological perspective, researchers can further understand the impact of cyberspace on human behavior, interaction, and cognition. Multigenerational Online Behavior and Media Use: Concepts, Methodologies, Tools, and Applications is a vital reference source covering the impact of social networking platforms on a variety of relationships, including those between individuals, governments, citizens, businesses, and consumers. The publication also highlights the negative behavioral, physical, and mental effects of increased online usage and screen time such as mental health issues, internet addiction, and body image. Showcasing a range of topics including online dating, smartphone dependency, and cyberbullying, this multi-volume book is ideally designed for sociologists, psychologists, computer scientists, engineers, communication specialists, academicians, researchers, and graduate-level students seeking current research on media usage and its behavioral effects.

Product Details :

Genre : Social Science
Author : Management Association, Information Resources
Publisher : IGI Global
Release : 2019-02-01
File : 1801 Pages
ISBN-13 : 9781522579106


A Simplex Approach To Learning Cognition And Spatial Navigation Emerging Research And Opportunities

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BOOK EXCERPT:

Perception plays a key role in numerous aspects of life in contemporary society. By developing tools to effectively measure perception and spatial recognition, a range of relevant applications can be utilized. A Simplex Approach to Learning, Cognition, and Spatial Navigation: Emerging Research and Opportunities is an innovative source of scholarly material that presents a unique perspective on the convergence of game-based learning, empathy, cognition, and spatial understanding. Including a range of pertinent topics such as gender considerations, space representation, and user interfaces, this book is an ideal reference publication for academics, researchers, students, and educators interested in the role of spatial reference systems in education.

Product Details :

Genre : Education
Author : Di Tore, Pio Alfredo
Publisher : IGI Global
Release : 2017-08-11
File : 132 Pages
ISBN-13 : 9781522524564


Esports Research And Its Integration In Education

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BOOK EXCERPT:

The world of esports in education is booming, and the field needs empirical studies to help ground much of what is going on in the field. Over the last couple years, there appears to be a large amount of anecdotal evidence surrounding esports and its role in education, but researchers, teachers, coaches, and organizations need peer-reviewed, research-based evidence so they can evolve the field at large. As the amount of esports teams and organizations continues to rise, so will the need for the field to provide empirical research about esports and education and the effect it has on students and those who partake in it. Esports Research and Its Integration in Education is an essential reference source for those interested in educational research related to esports topics as they are approached through multiple ages of schooling and infused throughout a variety of content areas and research methodologies. The book covers empirical studies that help practitioners to understand how esports is developing within and around learning institutions and what the impact may be on students and their contemporary educational experiences. Covering topics such as college and career readiness, literacy practices, and urban education, this text is essential for stakeholders involved in the rise of esports, administrators, teachers, coaches, researchers, students, and academicians.

Product Details :

Genre : Games & Activities
Author : Harvey, Miles M.
Publisher : IGI Global
Release : 2021-06-25
File : 313 Pages
ISBN-13 : 9781799870715


Utilizing Virtual Communities In Professional Practice

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BOOK EXCERPT:

In an era dominated by the demands of the 21st-century workforce, the imperative for distributed and asynchronous work has never been more pronounced. Global organizations grapple with the challenge of fostering connections for diverse purposes, ranging from team building to promoting inclusivity in the context of diversity, equity, and inclusion (DEI), and addressing collaborative operational needs. A deep dive into the creation and utilization of virtual communities, illuminating their effectiveness in various professional settings across industries is necessary to empower leaders to connect with their teams. From informal social learning environments to formal organizational structures, more knowledge is needed to showcase how professionals can leverage authentic connections to inform and support modern professional practice. Utilizing Virtual Communities in Professional Practice serves this purpose and stands as a comprehensive guide that seeks to support professionals in exploring the latest theoretical frameworks underpinning successful virtual communities. Each chapter of the book combines theoretical insights with practical applications, rooted in research and supported by relevant literature. By providing examples from diverse industries, the book empowers individuals to consider new virtual community approaches for their unique professional settings. The objective is to equip readers with new ideas and considerations, enabling them to customize and implement virtual communities effectively in realms such as education, business, and community engagement.

Product Details :

Genre : Computers
Author : Smerda-Mason, Dana L.
Publisher : IGI Global
Release : 2024-07-23
File : 306 Pages
ISBN-13 : 9798369311127


Current And Prospective Applications Of Virtual Reality In Higher Education

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BOOK EXCERPT:

For the last decade, virtual reality has been utilized in diverse fields such as entertainment, medicine, and industry. Recently, virtual reality has been applied in educational settings in order to transform student learning and experiences through such methods as building prototypes using digital devices or exploring new cultures through immersive interactions. Teachers who can incorporate virtual reality into their classrooms can provide their students with more meaningful learning experiences and can witness higher engagement. Current and Prospective Applications of Virtual Reality in Higher Education is a cutting-edge academic research book that provides comprehensive research on the integration of virtual reality in education programs and establishes foundations for course design, program development, and institutional strategic planning. The book covers an overall understanding and approach to virtual reality in education, specific applications of using virtual reality in higher education, and prospects and issues of virtual reality in the future. Highlighting a wide range of topics such as gamification, teacher training, and virtual reality, this book is ideal for teachers, instructional designers, curriculum developers, academicians, program developers, administrators, educational software developers, policymakers, researchers, education professionals, and students.

Product Details :

Genre : Education
Author : Choi, Dong Hwa
Publisher : IGI Global
Release : 2020-07-31
File : 328 Pages
ISBN-13 : 9781799849612


Design Motivation And Frameworks In Game Based Learning

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BOOK EXCERPT:

Game-based learning relates to the use of games to enhance the learning experience. Educators have been using games in the classroom for years, and when tied to the curriculum, commercial games are a powerful learning tool because they are highly engaging and relatable for students. Design, Motivation, and Frameworks in Game-Based Learning is a critical scholarly resource that examines the themes of game-based learning. These themes, through a multidisciplinary perspective, juxtapose successful practices. Featuring coverage on a broad range of topics such as educational game design, gamification in education, and game content curation, this book is geared towards academicians, researchers, and students seeking current research on justifying the roles and importance of motivation in making games fun and engaging for game-based learning practice.

Product Details :

Genre : Education
Author : Tan, Wee Hoe
Publisher : IGI Global
Release : 2018-07-13
File : 332 Pages
ISBN-13 : 9781522560272