Handbook Of Research On Improving Learning And Motivation Through Educational Games Multidisciplinary Approaches

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"This book provides relevant theoretical frameworks and the latest empirical research findings on game-based learning to help readers who want to improve their understanding of the important roles and applications of educational games in terms of teaching strategies, instructional design, educational psychology and game design"--Provided by publisher.

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Genre : Education
Author : Felicia, Patrick
Publisher : IGI Global
Release : 2011-04-30
File : 1462 Pages
ISBN-13 : 9781609604967


Handbook Of Research On Instructional Systems And Educational Technology

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Incorporating new methods and approaches in learning environments is imperative to the development of education systems. By enhancing learning processes, education becomes more attainable at all levels. The Handbook of Research on Instructional Systems and Educational Technology is an essential reference source for the latest scholarly research on new models, trends, and data for solving instructional and learning challenges in education. Featuring extensive coverage on a wide range of topics such as distance education, online learning, and blended learning, this publication is ideally designed for academicians, practitioners, researchers, and students seeking current research on the latest improvements in instructional systems.

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Genre : Education
Author : Kidd, Terry
Publisher : IGI Global
Release : 2017-04-20
File : 524 Pages
ISBN-13 : 9781522524007


Handbook Of Research On Serious Games For Educational Applications

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Games have been part of the entertainment industry for decades. Once only considered viable for personal entertainment, virtual gaming media is now being explored as a useful tool for learning and student engagement. The Handbook of Research on Serious Games for Educational Applications presents a comprehensive examination of the implementation of gaming in classroom settings and the cognitive benefits this integration presents. Highlighting theoretical, psychological, instructional design, and teaching perspectives, this book is a pivotal reference source for researchers, educators, professionals, and academics interested in the innovative opportunities of game-based learning.

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Genre : Education
Author : Zheng, Robert
Publisher : IGI Global
Release : 2016-08-01
File : 524 Pages
ISBN-13 : 9781522505143


Handbook Of Research On Program Development And Assessment Methodologies In K 20 Education

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As the educational system continues to evolve, it is essential that educators of today devise innovative and strategic approaches to program development and assessment. The Handbook of Research on Program Development and Assessment Methodologies in K-20 Education is an essential reference source for the latest terminology and concepts related to program development. Featuring extensive coverage on a broad range of topics such as cognitive diagnostic assessments, self-directed learning, and digital education, this publication is ideally designed for educators, students, program designers, and librarians seeking current research on inventive strategies and practices to enhance education in the 21st century.

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Genre : Education
Author : Wang, Victor C.X.
Publisher : IGI Global
Release : 2017-11-30
File : 664 Pages
ISBN-13 : 9781522531333


Handbook Of Research On Cross Disciplinary Uses Of Gamification In Organizations

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Gaming is increasingly prevalent in our society and everyday lives as a form of leisure or competition. The typical aim of gaming is to gain a pleasant experience from the game. Because of the saturation of gaming in global society, the gamification concept and its operationalization in non-gaming contexts has become a growing practice. This technological novelty is the basis for an innovative change in many types of environments such as education, commerce, marketing, work, health, governance, and sustainability, among others. The service sector especially has shown widespread adoption of the method as it seeks to increase and motivate audiences and promote brands. However, little research is available on the adoption of gamification in organizations, leading to a need for literature that investigates best practices for utilization and implementation. The Handbook of Research on Cross-Disciplinary Uses of Gamification in Organizations is a comprehensive and timely reference book that explores the field of gamification for economic and social development. This book provides dynamic research from this emerging field. Covering topics such as distance learning, health behaviors, and workplace training, this book is a valuable reference for researchers, marketing managers, students, managers, executives, software developers, IT specialists, technology developers, faculty of P-12 and higher education, teachers, professors, government officials, and academicians.

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Genre : Computers
Author : Bernardes, Oscar
Publisher : IGI Global
Release : 2022-01-28
File : 657 Pages
ISBN-13 : 9781799892250


Serious Games And Virtual Worlds In Education Professional Development And Healthcare

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"This book explains how digital environments can easily become familiar and beneficial for educational and professional development, with the implementation of games into various aspects of our environment"--Provided by publisher.

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Genre : Computers
Author : Klaus Bredl
Publisher : IGI Global
Release : 2013-03-31
File : 382 Pages
ISBN-13 : 9781466636743


Dictionary Of Information Science And Technology

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"The 2nd edition of the Dictionary of Information Science and Technology is an updated compilation of the latest terms and definitions, along with reference citations, as they pertain to all aspects of the information and technology field"--Provided by publisher.

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Genre : Language Arts & Disciplines
Author : Mehdi Khosrowpour
Publisher : IGI Global
Release : 2012-12-31
File : 1353 Pages
ISBN-13 : 9781466626744


Educational Technology Use And Design For Improved Learning Opportunities

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The rise of technology within educational settings has allowed for a substantial shift in the way in which educators teach learners of all ages. In order to implement these new learning tools, school administrators and teachers alike must seek new research outlining the latest innovations in the field. Educational Technology Use and Design for Improved Learning Opportunities presents broad coverage of topics pertaining to the development and use of technology both in and out of the classroom. Including research on technology integration in K-12, higher education, and adult learning, this publication is ideal for use by school administrators, academicians, and upper-level students seeking the most up-to-date tools and methodologies surrounding educational technology.

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Genre : Education
Author : Khosrow-Pour, Mehdi
Publisher : IGI Global
Release : 2014-05-31
File : 391 Pages
ISBN-13 : 9781466661035


Videogames Studies Concepts Cultures And Communication

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This volume reflects the discussions that occurred during the 2nd Global Conference on Videogame Cultures and the Future of Interactive Entertainment in July 2010. The chapters in this volume cover four primary topics: new frameworks for game studies and analysis, the various cultures surrounding gaming, questions of ethics and controversial...

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Genre : Social Science
Author : Monica Evans
Publisher : BRILL
Release : 2020-04-14
File : 160 Pages
ISBN-13 : 9781848880597


Ecgbl2011 Proceedings Of The 5th European Conference On Games Based Learning

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Genre :
Author : Dimitris Gouscos
Publisher : Academic Conferences and Publishing International
Release :
File : 679 Pages
ISBN-13 : 9781908272195