Serious Games And Virtual Worlds In Education Professional Development And Healthcare

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"This book explains how digital environments can easily become familiar and beneficial for educational and professional development, with the implementation of games into various aspects of our environment"--Provided by publisher.

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Genre : Computers
Author : Klaus Bredl
Publisher : IGI Global
Release : 2013-03-31
File : 382 Pages
ISBN-13 : 9781466636743


Interactive Multimedia Learning

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This book introduces new concepts and mechanisms regarding the usage of both social media interactions and artifacts for peer education in digital educational games. Digital games in general, and digital educational games in particular, represent an area with a high potential for interdisciplinary innovation, not only from an information technology standpoint, but also from social science, psychological and didactic perspectives. This book presents an interdisciplinary approach to educational games, which is centered on information technology and aims at: (1) improving digital management by focusing on the exchange of learning outcomes and solution assessment in a peer-to-peer network of learners; (2) achieving digital implementation by using forms of interaction to change the course of educational games; and (3) providing digital support by fostering group-formation processes in educational situations to increase both the effects of educational games and knowledge exchange at the individual level. In addition to a systematic analysis of the relationship between software architecture, educational games and social media applications, the book also presents the implemented IT systems' architectures and algorithmic solutions as well as the resulting applicable evaluation findings from the field of interactive multimedia learning.

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Genre : Technology & Engineering
Author : Johannes Konert
Publisher : Springer
Release : 2014-09-05
File : 234 Pages
ISBN-13 : 9783319102566


Serious Games

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This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure entertainment. Undergraduate and graduate students from various disciplines who want to learn about serious games are one target group of this book. Prospective developers of serious games are another, as they can use the book for self-study in order to learn about the distinctive features of serious game design and development. And ultimately, the book also addresses prospective users of serious game technologies by providing them with a solid basis for judging the advantages and limitations of serious games in different application areas such as game-based learning, training and simulation or games for health. To cater to this heterogeneous readership and wide range of interests, every effort was made to make the book flexible to use. All readers are expected to study Chapter 1, as it provides the necessary basics and terminology that will be used in all subsequent chapters. The eleven chapters that follow cover the creation of serious games (design, authoring processes and tools, content production), the runtime context of serious games (game engines, adaptation mechanisms, game balancing, game mastering, multi-player serious games), the effects of serious games and their evaluation (player experience, assessment techniques, performance indicators), and serious games in practice (economic aspects, cost-benefit analysis, serious game distribution). To familiarize the readers with best practice in this field, the final chapter presents more than 30 selected examples of serious games illustrating their characteristics and showcasing their practical use. Lecturers can select chapters in a sequence that is most suitable for their specific course or seminar. The book includes specific suggestions for courses such as “Introduction to Serious Games”, “Entertainment Technology”, “Serious Game Design”, “Game-based Learning”, and “Applications of Serious Games”.

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Genre : Computers
Author : Ralf Dörner
Publisher : Springer
Release : 2016-08-25
File : 429 Pages
ISBN-13 : 9783319406121


Cases On The Assessment Of Scenario And Game Based Virtual Worlds In Higher Education

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The ever-growing creation of new internet technologies has led to a growing trend and use of scenario-based virtual environments and serious games in education. Along with these new technologies, there is an increasing interest in how students can be effectively assessed when using these virtual environments. Cases on the Assessment of Scenario and Game-Based Virtual Worlds in Higher Education is a comprehensive collection that provides aspects of assessment in virtual worlds combined with lessons learned from critical reflection. These case studies present successes, challenges, and innovations to be utilized as a framework for practitioners and researchers to base their own effective forms of scenario-based learning. This publication would be of particular interest to practice-based disciplines such as education, nursing, medicine, and social work.

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Genre : Education
Author : Kennedy-Clark, Shannon
Publisher : IGI Global
Release : 2014-04-30
File : 357 Pages
ISBN-13 : 9781466644717


Healthcare Simulation Education

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Written by a leading team from the Australian Society for Simulation in Healthcare (ASSH), Simulation Australasia, Healthcare Simulation Education is a new resource for a rapidly expanding professional healthcare simulation community. Designed as a core reference for educators who use simulation as an educational method, it outlines theory, evidence and research relevant to healthcare simulation. Containing examples of innovations from around the world, the book offers opportunities to make clear connections between the underlying rationale for the use of simulation, and what this looks like in practice. Healthcare Simulation Education: Helps readers gain a systematic understanding of theory and application of simulation Facilitates access to high quality resources to support healthcare simulation education and research Edited by a leading team from the Australian Society for Simulation in Healthcare (ASSH), the leading body for healthcare simulation in Australia Contains information on educational theory, the elements of simulation practice and contemporary issues in simulation An important text in healthcare literature and practice, Healthcare Simulation Education provides a unique cross-disciplinary overview of an innovative subject area, and is ideal for medical, nursing and allied health educators, policy makers and researchers.

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Genre : Medical
Author : Debra Nestel
Publisher : John Wiley & Sons
Release : 2017-03-14
File : 248 Pages
ISBN-13 : 9781119061632


Entertainment Computing And Serious Games

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The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloß Dagstuhl in July 2015.

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Genre : Computers
Author : Ralf Dörner
Publisher : Springer
Release : 2016-10-05
File : 549 Pages
ISBN-13 : 9783319461526


Advanced Research In Adult Learning And Professional Development Tools Trends And Methodologies

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Continuous advances in technologies, individuals, and the workplace have increased the importance of adult learning and professional development for keeping up with the current pace of technologies and information. Advanced Research in Adult Learning and Professional Development: Tools, Trends, and Methodologies explores the understanding, practice, and research within technical education and professional development. By providing a comprehensive view on educational technologies for adult learning, this book is essential for lecturers, practitioners, as well as academics interested in a variety of research in continuing education.

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Genre : Education
Author : Wang, Victor C.X.
Publisher : IGI Global
Release : 2013-10-31
File : 392 Pages
ISBN-13 : 9781466646162


The Encyclopedia Of Female Pioneers In Online Learning

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The Encyclopedia of Female Pioneers of Online Learning is the first volume to explore the lives and scholarship of women who have prominently advanced online learning. From its humble origins as distance education courses conducted via postal correspondence to today’s advances in the design and delivery of dynamic, technology-enhanced instruction, the ever-evolving field of online learning continues to be informed by the seminal research and institutional leadership of women. This landmark book details 30 preeminent female academics, including some of the first to create online courses, design learning management systems, research innovative topics such as discourse analysis or open resources, and speak explicitly about gender parity in the field. Offering comprehensive career profiles, original interviews, and research analyses, these chapters are illuminating on their own right while amounting to an essential combination of reference material and primary source.

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Genre : Education
Author : Susan Bainbridge
Publisher : Taylor & Francis
Release : 2022-07-19
File : 620 Pages
ISBN-13 : 9781000599015


Transformative Approaches To Patient Literacy And Healthcare Innovation

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The disconnect between technology and traditional practices poses a significant challenge. Many healthcare professionals and individuals struggle to navigate the influx of emerging technologies, hindering the full realization of their potential in revolutionizing health literacy and medical practice. The lack of cohesive understanding and integration of technologies like mobile applications, wearable devices, artificial intelligence, and telemedicine impedes the seamless delivery of healthcare services and obstructs individuals from actively managing their health. Transformative Approaches to Patient Literacy and Healthcare Innovation offers a comprehensive solution to bridge the gap between healthcare and technology. Delving into the dynamic fusion of these domains, it unravels the transformative power of technology applications, showcasing how they enhance health literacy and empower individuals to make informed decisions about their well-being. By providing insights into the integration of mobile health apps, electronic health records, extended reality, artificial intelligence, and more, the book equips readers with the knowledge needed to navigate the evolving healthcare landscape with confidence.

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Genre : Medical
Author : Garcia, Manuel B.
Publisher : IGI Global
Release : 2024-03-22
File : 421 Pages
ISBN-13 : 9798369336625


Advancing Medical Practice Through Technology Applications For Healthcare Delivery Management And Quality

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Medical practitioners are continuing to advance their knowledge of the latest technologies in order to keep up with the opportunities for faster and more reliable treatments for patients. Advancing Medical Practice through Technology: Applications for Healthcare Delivery, Management, and Quality focuses on the latest medical practices through the utilization of technologies and innovative concepts. This book is an essential reference source for researchers, academics, and industry professionals interested in the latest advancements in the healthcare, biomedicine, and medical communications fields.

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Genre : Medical
Author : Rodrigues, Joel J.P.C.
Publisher : IGI Global
Release : 2013-10-31
File : 321 Pages
ISBN-13 : 9781466646209