Hands On Game Development With Webassembly

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Make your WebAssembly journey fun while making a game with it Key FeaturesCreate a WebAssembly game that implements sprites, animations, physics, particle systems, and other game development fundamentalsGet to grips with advanced game mechanics in WebAssemblyLearn to use WebAssembly and WebGL to render to the HTML5 canvas elementBook Description Within the next few years, WebAssembly will change the web as we know it. It promises a world where you can write an application for the web in any language, and compile it for native platforms as well as the web. This book is designed to introduce web developers and game developers to the world of WebAssembly by walking through the development of a retro arcade game. You will learn how to build a WebAssembly application using C++, Emscripten, JavaScript, WebGL, SDL, and HTML5. This book covers a lot of ground in both game development and web application development. When creating a game or application that targets WebAssembly, developers need to learn a plethora of skills and tools. This book is a sample platter of those tools and skills. It covers topics including Emscripten, C/C++, WebGL, OpenGL, JavaScript, HTML5, and CSS. The reader will also learn basic techniques for game development, including 2D sprite animation, particle systems, 2D camera design, sound effects, 2D game physics, user interface design, shaders, debugging, and optimization. By the end of the book, you will be able to create simple web games and web applications targeting WebAssembly. What you will learnBuild web applications with near-native performance using WebAssemblyBecome familiar with how web applications can be used to create games using HTML5 Canvas, WebGL, and SDLBecome well versed with game development concepts such as sprites, animation, particle systems, AI, physics, camera design, sound effects, and shadersDeploy C/C++ applications to the browser using WebAssembly and EmscriptenUnderstand how Emscripten HTML shell templates, JavaScript glue code, and a WebAssembly module interactDebug and performance tune your WebAssembly applicationWho this book is for Web developers and game developers interested in creating applications for the web using WebAssembly. Game developers interested in deploying their games to the web Web developers interested in creating applications that are potentially orders of magnitude faster than their existing JavaScript web apps C/C++ developers interested in using their existing skills to deploy applications to the web

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Genre : Computers
Author : Rick Battagline
Publisher : Packt Publishing Ltd
Release : 2019-05-31
File : 588 Pages
ISBN-13 : 9781838646837


The Art Of Webassembly

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A a thorough, practice-based introduction to WebAssembly. Learn how to create high-performing, lightning-fast websites and applications. WebAssembly is the fast, compact, portable technology that optimizes the performance of resource-intensive web applications and programs. The Art of WebAssembly is designed to give web developers a solid understanding of how it works, when to use it (and when not to), and how to develop and deploy WebAssembly apps. First you’ll learn how to optimize and compile low-level code, debug and evaluate WebAssembly, and represent WebAssembly in the human-readable WebAssembly Text (WAT) format. Once you have the basics down, you’ll build a browser-based collision detection program, work with browser rendering technologies to create graphics and animations, and see how WebAssembly interacts with other web languages. You’ll also learn how to: Embed WebAssembly applications in web browsers and Node.js Use browser debuggers to evaluate your WebAssembly code Format variables, loops, functions, strings, data structures, and conditional logic in WAT Manipulate memory Build a program that generates graphical objects and detects when they collide Evaluate the output of a WebAssembly compiler The Art of WebAssembly will help you make sense of this powerful technology to boost the performance of your web applications.

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Genre : Computers
Author : Rick Battagline
Publisher : No Starch Press
Release : 2021-06-01
File : 321 Pages
ISBN-13 : 9781718501454


Game Development With Rust And Webassembly

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Write an endless runner game for the web in Rust and test, deploy, and debug your 2D game using the WebAssembly toolchain Key FeaturesBuild and deploy an endless runner game for the web from scratch through this helpful guide with key images printed in colorLearn how to use Rust for web development with WebAssemblyExplore modern game development and programming techniques to build 2D games using RustBook Description The Rust programming language has held the most-loved technology ranking on Stack Overflow for 6 years running, while JavaScript has been the most-used programming language for 9 years straight as it runs on every web browser. Now, thanks to WebAssembly (or Wasm), you can use the language you love on the platform that's everywhere. This book is an easy-to-follow reference to help you develop your own games, teaching you all about game development and how to create an endless runner from scratch. You'll begin by drawing simple graphics in the browser window, and then learn how to move the main character across the screen. You'll also create a game loop, a renderer, and more, all written entirely in Rust. After getting simple shapes onto the screen, you'll scale the challenge by adding sprites, sounds, and user input. As you advance, you'll discover how to implement a procedurally generated world. Finally, you'll learn how to keep your Rust code clean and organized so you can continue to implement new features and deploy your app on the web. By the end of this Rust programming book, you'll build a 2D game in Rust, deploy it to the web, and be confident enough to start building your own games. What you will learnBuild and deploy a Rust application to the web using WebAssemblyUse wasm-bindgen and the Canvas API to draw real-time graphicsWrite a game loop and take keyboard input for dynamic actionExplore collision detection and create a dynamic character that can jump on and off platforms and fall down holesManage animations using state machinesGenerate levels procedurally for an endless runnerLoad and display sprites and sprite sheets for animationsTest, refactor, and keep your code clean and maintainableWho this book is for This game development book is for developers interested in Rust who want to create and deploy 2D games to the web. Game developers looking to build a game on the web platform using WebAssembly without C++ programming or web developers who want to explore WebAssembly along with JavaScript web will also find this book useful. The book will also help Rust developers who want to move from the server side to the client side by familiarizing them with the WebAssembly toolchain. Basic knowledge of Rust programming is assumed.

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Genre : Computers
Author : Eric Smith
Publisher : Packt Publishing Ltd
Release : 2022-04-29
File : 476 Pages
ISBN-13 : 9781801074995


An Individual Centered Approach To Visualize People S Opinions And Demographic Informationc

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The noble way to substantiate decisions that affect many people is to ask these people for their opinions. For governments that run whole countries, this means asking all citizens for their views to consider their situations and needs. Organizations such as Africa's Voices Foundation, who want to facilitate communication between decision-makers and citizens of a country, have difficulty mediating between these groups. To enable understanding, statements need to be summarized and visualized. Accomplishing these goals in a way that does justice to the citizens' voices and situations proves challenging. Standard charts do not help this cause as they fail to create empathy for the people behind their graphical abstractions. Furthermore, these charts do not create trust in the data they are representing as there is no way to see or navigate back to the underlying code and the original data. To fulfill these functions, visualizations would highly benefit from interactions to explore the displayed data, which standard charts often only limitedly provide. To help improve the understanding of people's voices, we developed and categorized 80 ideas for new visualizations, new interactions, and better connections between different charts, which we present in this report. From those ideas, we implemented 10 prototypes and two systems that integrate different visualizations. We show that this integration allows consistent appearance and behavior of visualizations. The visualizations all share the same main concept: representing each individual with a single dot. To realize this idea, we discuss technologies that efficiently allow the rendering of a large number of these dots. With these visualizations, direct interactions with representations of individuals are achievable by clicking on them or by dragging a selection around them. This direct interaction is only possible with a bidirectional connection from the visualization to the data it displays. We discuss different strategies for bidirectional mappings and the trade-offs involved. Having unified behavior across visualizations enhances exploration. For our prototypes, that includes grouping, filtering, highlighting, and coloring of dots. Our prototyping work was enabled by the development environment Lively4. We explain which parts of Lively4 facilitated our prototyping process. Finally, we evaluate our approach to domain problems and our developed visualization concepts. Our work provides inspiration and a starting point for visualization development in this domain. Our visualizations can improve communication between citizens and their government and motivate empathetic decisions. Our approach, combining low-level entities to create visualizations, provides value to an explorative and empathetic workflow. We show that the design space for visualizing this kind of data has a lot of potential and that it is possible to combine qualitative and quantitative approaches to data analysis.

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Genre : Computers
Author : Wanda Baltzer
Publisher : Universitätsverlag Potsdam
Release : 2021-11-05
File : 338 Pages
ISBN-13 : 9783869565040


Hands On Rust

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Rust is an exciting new programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters - and what better way to learn than by making games. Each chapter in this book presents hands-on, practical projects ranging from "Hello, World" to building a full dungeon crawler game. With this book, you'll learn game development skills applicable to other engines, including Unity and Unreal. Rust is an exciting programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters. With Rust, you have a shiny new playground where your game ideas can flourish. Each chapter in this book presents hands-on, practical projects that take you on a journey from "Hello, World" to building a full dungeon crawler game. Start by setting up Rust and getting comfortable with your development environment. Learn the language basics with practical examples as you make your own version of Flappy Bird. Discover what it takes to randomly generate dungeons and populate them with monsters as you build a complete dungeon crawl game. Run game systems concurrently for high-performance and fast game-play, while retaining the ability to debug your program. Unleash your creativity with magical items, tougher monsters, and intricate dungeon design. Add layered graphics and polish your game with style. What You Need: A computer running Windows 10, Linux, or Mac OS X.A text editor, such as Visual Studio Code.A video card and drivers capable of running OpenGL 3.2.

Product Details :

Genre : Computers
Author : Herbert Wolverson
Publisher : Pragmatic Bookshelf
Release : 2021-06-30
File : 446 Pages
ISBN-13 : 9781680508802


Programming Webassembly With Rust

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WebAssembly fulfills the long-awaited promise of web technologies: fast code, type-safe at compile time, execution in the browser, on embedded devices, or anywhere else. Rust delivers the power of C in a language that strictly enforces type safety. Combine both languages and you can write for the web like never before! Learn how to integrate with JavaScript, run code on platforms other than the browser, and take a step into IoT. Discover the easy way to build cross-platform applications without sacrificing power, and change the way you write code for the web. WebAssembly is more than just a revolutionary new technology. It's reshaping how we build applications for the web and beyond. Where technologies like ActiveX and Flash have failed, you can now write code in whatever language you prefer and compile to WebAssembly for fast, type-safe code that runs in the browser, on mobile devices, embedded devices, and more. Combining WebAssembly's portable, high-performance modules with Rust's safety and power is a perfect development combination. Learn how WebAssembly's stack machine architecture works, install low-level wasm tools, and discover the dark art of writing raw wast code. Build on that foundation and learn how to compile WebAssembly modules from Rust by implementing the logic for a checkers game. Create wasm modules in Rust to interoperate with JavaScript in many compelling ways. Apply your new skills to the world of non-web hosts, and create everything from an app running on a Raspberry Pi that controls a lighting system, to a fully-functioning online multiplayer game engine where developers upload their own arena-bound WebAssembly combat modules. Get started with WebAssembly today, and change the way you think about the web. What You Need: You'll need a Linux, Mac, or Windows workstation with an Internet connection. You'll need an up-to-date web browser that supports WebAssembly. To work with the sample code, you can use your favorite text editor or IDE. The book will guide you through installing the Rust and WebAssembly tools needed for each chapter.

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Genre : Computers
Author : Kevin Hoffman
Publisher : Pragmatic Bookshelf
Release : 2019-03-21
File : 293 Pages
ISBN-13 : 9781680506853


Rust Brain Teasers

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The Rust programming language is consistent and does its best to avoid surprising the programmer. Like all languages, though, Rust still has its quirks. But these quirks present a teaching opportunity. In this book, you'll work through a series of brain teasers that will challenge your understanding of Rust. By understanding the gaps in your knowledge, you can become better at what you do and avoid mistakes. Many of the teasers in this book come from the author's own experience creating software. Others derive from commonly asked questions in the Rust community. Regardless of their origin, these brain teasers are fun, and let's face it: who doesn't love a good puzzle, right? What better way to exercise your brain and increase your Rust programming knowledge than with a collection of dynamic brain teasers? As you read through each of these puzzles and try to work out the answers, you'll not only learn about Rust's unique quirks and peculiarities, you'll also have loads of fun along the way. Dive right in and get started with example code and sample problems that cover numbers and text, shadowing and memory, and everything in between. Try to figure out why a particular program won't compile, why it produces unexpected output, or why it panics and terminates with an error message. Once you've run the code and read the answer, it's time to get to the heart of the matter with a detailed explanation. Learn why a program produced the result it did, and discover how similar issues might affect the code you write in your own programs, even in production. Sourced from engaging discussions within the Rust community, real-world problems, and even reader feedback, these challenges will certainly surprise, enlighten, and entertain you. Are you ready to experience Rust like never before? Then sharpen your brain and get ready for a challenge! What You Need: This book assumes you have some knowledge of the Rust programming language. To work through the brain teasers in this book, you'll need a working Rust environment on any platform. You can install Rust by visiting https://rustup.rs/. You'll also need a text editor or Rust-friendly IDE.

Product Details :

Genre : Computers
Author : Herbert Wolverson
Publisher : Pragmatic Bookshelf
Release : 2022-02-25
File : 137 Pages
ISBN-13 : 9781680509557


High Performance Postgresql For Rails

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Build faster, more reliable Rails apps by taking the best advanced PostgreSQL and Active Record capabilities, and using them to solve your application scale and growth challenges. Gain the skills needed to comfortably work with multi-terabyte databases, and with complex Active Record, SQL, and specialized Indexes. Develop your skills with PostgreSQL on your laptop, then take them into production, while keeping everything in sync. Make slow queries fast, perform any schema or data migration without errors, use scaling techniques like read/write splitting, partitioning, and sharding, to meet demanding workload requirements from Internet scale consumer apps to enterprise SaaS. Deepen your firsthand knowledge of high-scale PostgreSQL databases and Ruby on Rails applications with dozens of practical and hands-on exercises. Unlock the mysteries surrounding complex Active Record. Make any schema or data migration change confidently, without downtime. Grow your experience with modern and exclusive PostgreSQL features like SQL Merge, Returning, and Exclusion constraints. Put advanced capabilities like Full Text Search and Publish Subscribe mechanisms built into PostgreSQL to work in your Rails apps. Improve the quality of the data in your database, using the advanced and extensible system of types and constraints to reduce and eliminate application bugs. Tackle complex topics like how to improve query performance using specialized indexes. Discover how to effectively use built-in database functions and write your own, administer replication, and make the most of partitioning and foreign data wrappers. Use more than 40 well-supported open source tools to extend and enhance PostgreSQL and Ruby on Rails. Gain invaluable insights into database administration by conducting advanced optimizations - including high-impact database maintenance - all while solving real-world operational challenges. Take your new skills into production today and then take your PostgreSQL and Rails applications to a whole new level of reliability and performance. What You Need: A computer running macOS, Linux, or Windows and WSL2 PostgreSQL version 16, installed by package manager, compiled, or running with Docker An Internet connection

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Genre : Computers
Author : Andrew Atkinson
Publisher : Pragmatic Bookshelf
Release : 2024-06-17
File : 667 Pages
ISBN-13 : 9798888651087


Javascript Brain Teasers

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If you've ever felt the exhilaration of cracking a thorny problem or the joy of witnessing elegant code that challenges your mind, then this book is tailor-made for you. Prepare yourself to dive into a diverse array of mind-bending JavaScript brain teasers. Each puzzle is more than just a code exercise; it's a gateway to unlocking new insights and honing your abilities. As you work through the challenges, you'll learn to think pragmatically, optimize your code for efficiency, and avoid hidden pitfalls that can catch you off guard. What's more - the puzzle format will help you remember what you've learned! Over the years, JavaScript has gained a bit of a reputation for its quirky and unique characteristics. It's important for developers to be aware of these quirks to write more robust and predictable JavaScript code. In this book, we invite you on a journey designed to unveil the intricate nuances and peculiarities that define the language's essence. Learn how to simulate function overloading, embed hidden information within objects, develop self-contained functions capable of maintaining their own local state, generate number sequences using functional programming, handle exotic forms of IIFEs, and prevent loss of precision when dealing with large numbers. Grasp concepts like closures, hoisting, symbols, execution context, event queue, text normalization, and more, one puzzle at a time. Discover how to create your own custom objects that function as shortcuts, accurately calculate the length of emojis and Unicode characters, master the usage of the "this" keyword, leverage bitwise operators, and convert color names to hex notation for universal use across various platforms. Plus, steer clear of those usual traps and blunders that trip up JavaScript developers. Forget passive learning. With JavaScript Brain Teasers, you'll actively engage with code puzzles that require creative thinking and problem-solving, which help you memorize difficult concepts. What You Need: Certain code examples take advantage of recently introduced JavaScript features. Therefore, it's important to use a JavaScript environment that supports ECMAScript 2020 or a newer version. The simplest way to experiment with the examples is use your browser's console. Just make sure your browser is up-to-date.

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Genre : Computers
Author : Faraz K. Kelhini
Publisher : Pragmatic Bookshelf
Release : 2024-03-15
File : 113 Pages
ISBN-13 : 9798888650905


Web Development With Blazor

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Develop modern web UIs quickly with server-side Blazor and Blazor WebAssembly Key Features Create and deploy a production-ready Blazor application from start to finish Learn Blazor fundamentals, gain actionable insights, and discover best practices Find out how, when, and why to use server-side Blazor and Blazor WebAssembly Book DescriptionBlazor is an essential tool if you want to build interactive web apps without JS, but it comes with its own learning curve. Web Development with Blazor will help you overcome most common challenges developers face when getting started with Blazor and teach you the best coding practices. You’ll start by learning how to leverage the power of Blazor and explore the full capabilities of both Blazor Server and Blazor WebAssembly. Then you’ll move on to the practical part, which is centred around a sample project – a blog engine. This is where you’ll apply all your newfound knowledge about creating Blazor Server and Blazor WebAssembly projects, the inner working of Razor syntax, and validating forms, as well as creating your own components. You’ll learn all the key concepts involved in web development with Blazor, which you’ll also be able to put into practice straight away. By showing you how all the components work together practically, this book will help you avoid some of the common roadblocks that novice Blazor developers face and inspire you to start experimenting with Blazor on your other projects. When you reach the end of this Blazor book, you'll have gained the confidence you need to create and deploy production-ready Blazor applications.What you will learn Understand the different technologies that can be used with Blazor, such as Blazor Server and Blazor WebAssembly Find out how to build simple and advanced Blazor components Explore the differences between Blazor Server and Blazor WebAssembly projects Discover how Entity Framework works and build a simple API Get up to speed with components and find out how to create basic and advanced components Explore existing JavaScript libraries in Blazor Use techniques to debug your Blazor Server and Blazor WebAssembly applications Test Blazor components using bUnit Who this book is for If you’re a .NET web or software developer who wants to build web UIs using C#, then this book is for you. You’ll need intermediate-level web-development skills and basic knowledge of C# before you get started; the book will guide you through the rest.

Product Details :

Genre : Computers
Author : Jimmy Engström Engström
Publisher : Packt Publishing Ltd
Release : 2021-06-18
File : 310 Pages
ISBN-13 : 9781800202580