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Genre | : Computer graphics |
Author | : Wolfgang Heidrich |
Publisher | : Herbert Utz Verlag |
Release | : 1999 |
File | : 176 Pages |
ISBN-13 | : 3896756249 |
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Genre | : Computer graphics |
Author | : Wolfgang Heidrich |
Publisher | : Herbert Utz Verlag |
Release | : 1999 |
File | : 176 Pages |
ISBN-13 | : 3896756249 |
This book contains the proceedings of the 11th Eurographics Workshop on Rendering, which took place from the 26th to the 28th of June, 2000, in Brno, Czech Republic. Over the past 10 years, the Workshop has become the premier forum dedicated to research in rendering. Much of the work in rendering now appearing in other conferences and journals builds on ideas originally presented at the Workshop. This year we received a total of 84 submissions. Bachpaper was carefully reviewed by two of the 25 international programme committee members, as weil as external reviewers, selected by the co-chairs from a pool of 121 individuals (The programme committee and external reviewers are listed following the contents pages). In this review process, all submissions and reviews were handled electronically, with the exception of videos submitted with a few of the papers (however, some mpeg movies were also sent electronically). The overall quality of the submissions was exceptionally high. Space and time constraints forced the committee to make some difficult decisions. In the end, 33 papers were accepted, and they appear here. Almost all papers are accompanied by color images, which appear at the end of the book. The papers treat the following varied topics: radiosity, ray tracing, methods for global illumination, visibility, reftectance, filtering, perception, hardware assisted methods, real time rendering, modeling for effi cient rendering and new image representations.
Genre | : Computers |
Author | : B. Peroche |
Publisher | : Springer Science & Business Media |
Release | : 2013-11-11 |
File | : 435 Pages |
ISBN-13 | : 9783709163030 |
This book contains the proceedings of the 10th Eurographics Workshop on Rendering, which took place from the 21st to the 23rd of June, 1999, in Granada, Spain. Origi nally an outgrowth of the annual Eurographics meeting, the workshop was organized by a dedicated group of researchers who felt there was insufficient opportunity at Eu rographics and Siggraph to exchange ideas specifically on rendering. Over the past 9 years, the workshop has become renown as an international watershed for top quality work in this field, attracting between 50 and 100 attendees each year to share their latest research. This year we received a total of 63 submissions. Each paper was carefully reviewed by two of the 25 international programme committee members, as well as two external reviewers, selected by the co-chairs from a pool of 71 individuals. (The programme committee and external reviewers are listed following the contents pages.) In this new review process, all submissions and reviews were handled electronically, with the ex ception of videos submitted with a few of the papers. This streamlined the review process considerably, while reducing the costs and confusion associated with courier delivery of hundreds of papers.
Genre | : Computers |
Author | : Dani Lischinski |
Publisher | : Springer Science & Business Media |
Release | : 2012-12-06 |
File | : 391 Pages |
ISBN-13 | : 9783709168097 |
This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and scientific visualization, among others. The authors inc
Genre | : Computers |
Author | : Marc Olano |
Publisher | : CRC Press |
Release | : 2002-06-26 |
File | : 370 Pages |
ISBN-13 | : 9781439863817 |
The book is designed for end users in the field of digital imaging, who wish to update their skills and understanding with the latest techniques in image analysis. The book emphasizes the conceptual framework of image analysis and the effective use of image processing tools. It uses applications in a variety of fields to demonstrate and consolidate both specific and general concepts, and to build intuition, insight and understanding. Although the chapters are essentially self-contained they reference other chapters to form an integrated whole. Each chapter employs a pedagogical approach to ensure conceptual learning before introducing specific techniques and “tricks of the trade”. The book concentrates on a number of current research applications, and will present a detailed approach to each while emphasizing the applicability of techniques to other problems. The field of topics is wide, ranging from compressive (non-uniform) sampling in MRI, through automated retinal vessel analysis to 3-D ultrasound imaging and more. The book is amply illustrated with figures and applicable medical images. The reader will learn the techniques which experts in the field are currently employing and testing to solve particular research problems, and how they may be applied to other problems.
Genre | : Technology & Engineering |
Author | : Geoff Dougherty |
Publisher | : Springer Science & Business Media |
Release | : 2011-07-25 |
File | : 388 Pages |
ISBN-13 | : 9781441997791 |
Genre | : |
Author | : Stefan Brabec |
Publisher | : Cuvillier Verlag |
Release | : 2004 |
File | : 179 Pages |
ISBN-13 | : 9783865370471 |
Genre | : Computer graphics |
Author | : Simon Gibson |
Publisher | : |
Release | : 2002 |
File | : 348 Pages |
ISBN-13 | : 1581135343 |
The natural mission of Computational Science is to tackle all sorts of human problems and to work out intelligent automata aimed at alleviating the b- den of working out suitable tools for solving complex problems. For this reason ComputationalScience,thoughoriginatingfromtheneedtosolvethemostch- lenging problems in science and engineering (computational science is the key player in the ?ght to gain fundamental advances in astronomy, biology, che- stry, environmental science, physics and several other scienti?c and engineering disciplines) is increasingly turning its attention to all ?elds of human activity. In all activities, in fact, intensive computation, information handling, kn- ledge synthesis, the use of ad-hoc devices, etc. increasingly need to be exploited and coordinated regardless of the location of both the users and the (various and heterogeneous) computing platforms. As a result the key to understanding the explosive growth of this discipline lies in two adjectives that more and more appropriately refer to Computational Science and its applications: interoperable and ubiquitous. Numerous examples of ubiquitous and interoperable tools and applicationsaregiveninthepresentfourLNCSvolumescontainingthecontri- tions delivered at the 2004 International Conference on Computational Science and its Applications (ICCSA 2004) held in Assisi, Italy, May 14–17, 2004.
Genre | : Computers |
Author | : Antonio Laganà |
Publisher | : Springer Science & Business Media |
Release | : 2004-05-21 |
File | : 1446 Pages |
ISBN-13 | : 3540220569 |
Important elements of games, movies, and other computer-generated content, shadows are crucial for enhancing realism and providing important visual cues. In recent years, there have been notable improvements in visual quality and speed, making high-quality realistic real-time shadows a reachable goal. Real-Time Shadows is a comprehensive guide to t
Genre | : Computers |
Author | : Elmar Eisemann |
Publisher | : CRC Press |
Release | : 2016-04-19 |
File | : 399 Pages |
ISBN-13 | : 9781439867693 |
This book is a high-level overview of Sh and its relationship to other realtime shading and Graphics processing unit programming languages. It is a reference manual and language specification and methodically and exhaustively presents details of the various features of Sh.
Genre | : Computers |
Author | : Michael McCool |
Publisher | : CRC Press |
Release | : 2009-12-01 |
File | : 318 Pages |
ISBN-13 | : 9781000730722 |